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#21 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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I really wasnt wanting to get into a debate on this just point out that shattered hands do happen. On that note I do feel feel the shattered hand hurt David Cones effectiveness at least the first couple of years after it happened until Cone adjusted his game. |
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#22 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
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We can disagree but the game is a far less realistic day to day baseball sim than it has been in the past.
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#23 |
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All Star Starter
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Location: Essex HON!
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When did David Cone break his hand anyway?
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If you don't love Russ, you don't love America. This post brought to you by Carl's Jr. |
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#24 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
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#25 |
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Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#26 |
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All Star Starter
Join Date: Oct 2005
Location: Essex HON!
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Labrums are in your shoulder, ARod.
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If you don't love Russ, you don't love America. This post brought to you by Carl's Jr. |
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#27 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
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Markus listens to the simmers rather than the players interested in the real baseball experience.
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#28 | |
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Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
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#29 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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#30 |
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Minors (Double A)
Join Date: Dec 2001
Location: Anchorage, AK
Posts: 129
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#31 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
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The individual pitches are a point of contention. A young guy without a decent fastball wouldnt be drafted. This iteration of OOTP thus far in my short time playing it doesnt have the core realism of earlier editions. Markus is getting too technical without hiring the professionals to make it work IMO.
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#32 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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If pitch A is called zoolo(works like a sinker/two seamer) and is rated a 71 if pitch B is called larry(works like slider) and is rated a 55 and pitch C is called cat(works like a change) and is rated 62 Does it really matter what they are called if they are rated correctly? If you wanted to get detailed Im sure some pitchers throw 10 different fastballs(different grips), do you want each of the 10 different fastballs rated even though 5 of them do basically the same thing? |
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#33 | |
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Join Date: Mar 2005
Location: Los Angeles
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IRL a young pitcher without a fastball is a grocery clerk. As a pitcher evolves, he might become a sinker ball pitcher.
Also, we are left guessing how pitch ratings influence pitcher ratings. As someone who doesnt sim past things, Im confused why my decent pitchers have 6.00+ era's and what pitch ratings have to do with this? And, shouldnt poor pitch ratings make them 20/80's?
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#34 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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As far as paragraph 2 there does seem to be a problem there. |
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#35 | |
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Minors (Double A)
Join Date: May 2009
Posts: 112
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#36 |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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Hamate bone
Don't hamate bone (hand?) injuries last a long time? I remember there being a slew of these for star prospects last year. F-Mart and a couple other guys I don't remember. They all missed significant time, I think, my memory is terrible.
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#37 | |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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As far as the long hand injury maybe just add more descriptive titles to certain injuries. |
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#38 |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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I am sure if Markus had the financial backing like football(soccer) manager has here would be a team of pol he would hire. You don't seem to realize that he is an independent game creater and his fan base is not as big as sega.
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#39 |
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Hall Of Famer
Join Date: Jan 2003
Location: Indianapolis
Posts: 2,436
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Match results in Football Manager need quite a bit of work. That being said, the graphics are very nice for a text sim
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#40 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,392
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Yeah... Jay Gibbons had that hamate bone injury awhile back and it took him a decent amount of time to get back to normal. I don't think it was six months, but it lingered.
And what about David Ortiz's injury? I can't remember if it was in his wrist or his hand, but I don't think he's been even close to the same player since. Another thing to keep in mind with OOTP is that when it determines how long a player is OUT from a non-day-to-day injury, it does it from the outset - it immediately gives you exactly how long that player will take to *fully recover* from that injury. That doesn't happen in real life, because no one can predict. Take Jose Reyes' calf injury. The Mets kept saying "It's nothing serious... he'll be back in a few days" but that was weeks ago. He kept re-aggravating it, and now he's on the DL, where he just re-aggravated it again. So if Reyes got injured in OOTP, it probably would've said "strained calf, 8 weeks" or something like that. We'd probably say, "8 weeks? That's unrealistic for a strained calf!" but with Reyes we might see that it's not so far off. I would like to see a compromise in the way OOTP handles non-day-to-day injuries. When a player is hurt and determined to be "OUT," instead of OOTP saying "Recovery time is six months - you can't use the player at all until then, and after six months he'll be 100% ready to go," I would like to see OOTP's "recovery time" be more like a "time before player could resume baseball activities." Once that time period has elapsed, the player goes from being OUT to having a percentage health status like a day-to-day injured player. After that point, you could presumably start working that player back in slowly (i.e. using him off the bench) until he's fully healed, just like you might handle a day-to-day player. The percentage health status would slowly improve over time (depending on the injury) until he was back to full strength. That way, your player with the fractured hand might be able to resume baseball activities in 8 weeks (instead of six months), but you may find that if you play him too hard after that 8 weeks, the injury doesn't heal completely and lingers, so you can either leave him on the DL until it heals completely, use him gingerly until it heals completely, or keep playing him and risk doing more permanent damage. I'd like to see this kind of injury model in OOTP some day. I'd also like to see that slow health status improvement with day-to-day players as well. Instead of saying "He's day-to-day for six days" with his health status staying at say 75% until the six days is up, I'd like to see the health status slowly approach 100% each day until he hits 100% after the sixth day. |
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