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Old 06-03-2009, 06:04 PM   #161
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Originally Posted by Raidergoo View Post
There are 25 significant injuries in MLB right now. Some teams already have 2 SEI.
Going by your list the average number of significant injuries per team right now is about 0.8 after about 2 months of play.

On the DL I posted my team ALONE has 7 significant injuries, 5 of which occured in a period of about 10 weeks. Hence my point that this is either a statistical anomaly or a glitch in the injury frequency. Anyway it was just a first impression. I'll keep simming ahead and see how it goes.
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Old 06-03-2009, 06:05 PM   #162
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Originally Posted by Raidergoo View Post
There are 25 significant injuries in MLB right now. Some teams already have 2 SEI.
Not a single team has a DL even close to the one Hador originally posted.
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Old 06-03-2009, 06:13 PM   #163
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Originally Posted by rjv3 View Post
Not a single team has a DL even close to the one Hador originally posted.
Oakland comes pretty close. It has five players listed on the 60-day DL; Hador has seven. That's not far off.
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Old 06-03-2009, 06:15 PM   #164
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Don't know for sure what to make of this:

I just had my first Rule 5 draft come up and checked the draft pool, this is what it looks like



First of all this is a huge change from OOTP9 where you never really seemed to get any talent in the rule 5 draft. Now there are a couple of things that do strike me as odd:

1. Going by the Overall and Potential ratings the overall talent level in the pool is amazing for a Rule 5 draft pool.

2. I listed ALL players and while there are position players further down on the list all the top players (some of which would be amongst the top relievers or pitching prospects in the majors) are pitchers. No position player is listed with more than 1.5*'s which is about what I usually got in OOTP9.

So what is going on here? Is there an issue with the rule 5 draft, is my pitching scout gone crazy or am I reading the pool completely wrong?
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Old 06-03-2009, 06:21 PM   #165
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Originally Posted by Hador View Post
Don't know for sure what to make of this:


First of all this is a huge change from OOTP9 where you never really seemed to get any talent in the rule 5 draft. Now there are a couple of things that do strike me as odd:

1. Going by the Overall and Potential ratings the overall talent level in the pool is amazing for a Rule 5 draft pool.

2. I listed ALL players and while there are position players further down on the list all the top players (some of which would be amongst the top relievers or pitching prospects in the majors) are pitchers. No position player is listed with more than 1.5*'s which is about what I usually got in OOTP9.

So what is going on here? Is there an issue with the rule 5 draft, is my pitching scout gone crazy or am I reading the pool completely wrong?
Are any of them actually any good?
Looking at that, there are a lot of 5 star players there, but most of those 5 stars are playing less than AAA... which suggests to me that they suck.

Also, a 5 star potential that's age 25+ I wouldn't have protected either... maybe the AI is just semi intelligent?
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Last edited by tysok; 06-03-2009 at 06:23 PM.
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Old 06-03-2009, 06:25 PM   #166
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As a follow up to my Rule 5 draft post. I drafted one of the guys just to have a close look at him:



How is this guy rated as a 5* reliever? According to the ratings he is below average in basically every pitching category.

Is this a scouting issue? My scout is the best in the league, I have a pretty high scouting budget compared to the rest of the league and scouting accuracy is set to high.

I'm kinda at a loss as to what to make of this so I'd happy if any one can clear this up for me.
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Old 06-03-2009, 06:28 PM   #167
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Originally Posted by tysok View Post
Are any of them actually any good?
Looking at that, there are a lot of 5 star players there, but most of those 5 stars are playing less than AAA... which suggests to me that they suck.

Also, a 5 star potential that's age 25+ I wouldn't have protected either... maybe the AI is just semi intelligent?
That's what's baffling me. Their ratings are all over the place. Some are good some are horrible. Yet for some reason my scout gives them a 5* rating in potential and for some even in the overall rating despite the fact that their ratings are below average.

Since my scouting in this league used to be pretty accurate in OOTP9 I am kinda wondering why it seems so outta whack with regard to this Rule 5 draft now. Also I am wondering why this only seems to apply to pitchers as all the position players in the draft seem to be rated the way they always were.
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Old 06-03-2009, 06:33 PM   #168
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For me, as much as I like the game, there's a significant drop in quality in the Facegen module for those of who use the tight zoom as the default mode, at least when you're on the uniform design page. I thought that maybe I was imagining it so quickly fired up OOTP9 and X at the same time and did a screen capture from both. The one on the left is from OOTP9 and the one on the right is from OOTPX and it's much less precise and much more artificial looking because of it (the logo not relevant for the point I'm making here):



Just about every face I try comes out like this with blurry eyes, very foggy appearance and a lot less character. Certainly Markus wouldn't have dropped the quality of Facegen images so wonder what I'm missing here. When you view the randomly-created players in the regular screens, the photo is smaller and doesn't appear as blurry so maybe this is only an issue on the "preview" page when modifying uniform colors but that's where both of these photos were captured from. Just a random thought and so far I like the game!

Last edited by Jays Fan; 06-03-2009 at 06:44 PM.
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Old 06-03-2009, 06:34 PM   #169
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Injuries are a bit ridiculous on Normal level. I'd hate to think how bad they would be on High, which is apparently "Realistic Modern Day".
I tested injury frequency and severity in one of the last beta builds, and the ratio of short term to medium term to long term injuries in OOTP was dead on accurate. The number of injuries on 'Normal' was quite a bit lower than in real life, however - on 'High', the number is close to right. In 2007 MLB, during the regular season only, there were 1353 injuries in total (counting all those reported in rotoworld's daily reports). Of those, 65% were less than 14 days in duration, 29% lasted between 2 weeks and 3 months, and 6% lasted longer than 3 months. There are a ton of injuries in real life, far more than most people would expect. It was interesting during beta - someone commented on the number of injuries in the game, and on the same day, in real life Oakland had five players leave a single game with an injury.

That said, there are likely areas that can still be improved in OOTP. I need to break down the batter/pitcher data from OOTP again, but in real life, batters only rarely suffer very long-duration injuries. Not counting Juan Encarnacion's injury, the 23 longest injuries in 2007 were all to pitchers, and only two of the top 30 were to batters (Tony Graffanino's torn ACL, and Juan Castro's Tommy John). There were only about 10 injuries in total that sidelined batters for six months or more (there were more than 40 to pitchers). That probably needs some further adjustment in the game. I also suspect, though it would take quite a while to test, that regular players suffer more injuries in OOTP than in real life. In real life, while many players are injured in games, many others are injured in workouts or bullpens, while in OOTP, almost all injuries occur during games. Because of that, the guys who play a lot are quite a bit more likely to be injured than guys who don't. I'm not sure that's as true in real life.

Of course, if you want fewer injuries, you can set injury frequency to 'low'. The number of long term injuries on 'normal' should match what occurred in OOTP9, but there should be more short term injuries than before, as in real life. Note, however, that unlike in OOTP9, short term injuries don't often lead to long term potential loss - as a GM, your main concern is finding someone to fill in for the guy during the time he's going to miss.

With the many changes to the injury model this year, I'm sure some further adjustments are likely to be needed, and I'll be looking at the game output and comparing with real life data to see what could be further improved.
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Old 06-03-2009, 06:37 PM   #170
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That's what's baffling me. Their ratings are all over the place. Some are good some are horrible. Yet for some reason my scout gives them a 5* rating in potential and for some even in the overall rating despite the fact that their ratings are below average.
I think there's a bit of a bug with a few of the POT rating calculations in the game - something to do with relievers and their Stamina rating. I think it's something that snuck into the game at the last minute, and I'm sure it will be easy to fix. For now, it's best to look at these guys' Stuff/Movement/Control potentials to know if they actually have any value.
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Old 06-03-2009, 06:38 PM   #171
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Who is Santiago Martinez? I see he's in the MLB database as an amazing player. Just a fictional player or what?
I was wondering the same when looking at the roster file - my guess is that the real set was built on top of a fictional league, and there are a few fictional players lurking in the player database somewhere. Still, it doesn't matter - these guys can only be found if you search for them by name, and you can't sign them to contracts or anything, so they shouldn't affect gameplay at all.
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Old 06-03-2009, 06:40 PM   #172
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I think there's a bit of a bug with a few of the POT rating calculations in the game - something to do with relievers and their Stamina rating. I think it's something that snuck into the game at the last minute, and I'm sure it will be easy to fix. For now, it's best to look at these guys' Stuff/Movement/Control potentials to know if they actually have any value.
After looking through some more of the guys in that draft pool, that's kinda what I am thinking too at this point. Seems to me that with the new pitching skill system some of the ratings like Stamina, Desire for Winning and stuff like that figure way too heavily in calculating a relievers potential.
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Old 06-03-2009, 07:05 PM   #173
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I very much disagree with this. I find the logos on the standings screen to be too small to be worthwhile. Once you reduce a team logo past a certain point, the visual integrity and aesthetics of the logo are lost because you cannot make out the small detailing that the logo creator put in the logo. It just becomes a tiny blob of colour with little distinguishing detail.

As someone who has created a few team and league logos for OOTP, my preference is for team logos to always be displayed at the largest size possible. If you can't show it at a decent size, then don't bother to show it at all.

I'd create logos at 300x300, and even when reducing them to OOTP's 150x150 size there'd sometimes be significant changes to the logo's visual quality. Let alone reducing the logo to 40x40 or even smaller.
Agree.

Logos in OOTPB really needs some work. They are atrocious.

Thank heavens Markus programs a great game. When it comes to graphics he is lost.
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Old 06-03-2009, 07:12 PM   #174
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Unfortunately for me, my Machine is fast enough that I don't ever really see the trivia/info. Damn, I should get a sower machine!
How do you play OOTP when sowing?
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Old 06-03-2009, 07:14 PM   #175
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How do you play OOTP when sowing?
Very, very carefully.
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Old 06-03-2009, 07:15 PM   #176
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Originally Posted by Hador View Post
After looking through some more of the guys in that draft pool, that's kinda what I am thinking too at this point. Seems to me that with the new pitching skill system some of the ratings like Stamina, Desire for Winning and stuff like that figure way too heavily in calculating a relievers potential.
I can assure you that the personality ratings factor very little into potential for players, if at all. But there does seem to be a snafu with the pitcher potential. Haven't been able to pin it down yet though. I'm thinking maybe it has something to do with the relationship of stuff, velocity, and stamina. But have found nothing concrete yet. I'm sure it will be an easy fix once we can pin it down.
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Old 06-03-2009, 07:17 PM   #177
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How do you play OOTP when sowing?
I'm still trying to figure out what sowing is? It must have something to do with pigs.....
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Old 06-03-2009, 07:20 PM   #178
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Fenway Park???

BARF
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Old 06-03-2009, 07:21 PM   #179
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I'm still trying to figure out what sowing is? It must have something to do with pigs.....
Isn't it planting? Thus requiring one to balance the laptop very carefully upon the steering wheel of the planter (tractor).
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Old 06-03-2009, 07:22 PM   #180
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Isn't it planting? Thus requiring one to balance the laptop very carefully upon the steering wheel of the planter (tractor).
Gotcha.
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