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Old 05-30-2009, 11:42 AM   #61
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Quote:
Originally Posted by Markus Heinsohn View Post
Some players retain their velocity longer when aging, some young guys increase their velocity as they 'fill out' etc. Also, pitches develop individually...
a.k.a. juicing!!!
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Old 05-30-2009, 11:48 AM   #62
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a.k.a. juicing!!!
Lol.
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Old 05-30-2009, 11:50 AM   #63
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Knuckleballers don't need as many pitches in order to start. They're special.
Great to hear. That was a very good call by the poster who asked that.

Very good write-up. It sounds very cool and I'm glad that it seems to be working well in testing. I really appreciate the update and information, too.

One question for you, if you can answer: If most pitchers are created with endurance that can make them SP if they have enough quality pitches, does that mean that virtually any reliever can pitch three or four innings in a game without blinking? I'm thinking that if your relievers all have 50 or 60 endurances but just don't have enough pitches to be starters, relievers might not struggle to go more than one or two innings, which they probably should if it's modeling real baseball. I assume that this was taken into account and addressed in one way or another?
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Old 05-30-2009, 11:52 AM   #64
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Great to hear. That was a very good call by the poster who asked that.

Very good write-up. It sounds very cool and I'm glad that it seems to be working well in testing. I really appreciate the update and information, too.

One question for you, if you can answer: If most pitchers are created with endurance that can make them SP if they have enough quality pitches, does that mean that virtually any reliever can pitch three or four innings in a game without blinking? I'm thinking that if your relievers all have 50 or 60 endurances but just don't have enough pitches to be starters, relievers might not struggle to go more than one or two innings, which they probably should if it's modeling real baseball. I assume that this was taken into account and addressed in one way or another?
wouldn't that be covered by the "more than once through the lineup" thing mentioned earlier?
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Old 05-30-2009, 11:54 AM   #65
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wouldn't that be covered by the "more than once through the lineup" thing mentioned earlier?
Not necessarily if he's only facing nine batters. That would only be once through the lineup (or once and change), but it could be 3 innings, and if you try to sneak him through 10 or 11 batters it could be even more if he's successful and is getting guys out.

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Old 05-30-2009, 11:57 AM   #66
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Not necessarily if he's only facing nine batters. That would only be once through the lineup (or once and change), but it could be 3 innings, and if you try to sneak him through 10 or 11 batters it could be even more if he's successful and is getting guys out.
Good point I suppose.
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Old 05-30-2009, 12:26 PM   #67
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Originally Posted by Markus Heinsohn View Post
1. If you start him, he will perform worse than his ratings may suggest if his pitch ratings do not qualify him to be a 'pure' starter.
2. There are no two sets of ratings really. The ratings get adjusted in-game depending on use and how often the pitcher faces the lineup. So, there is no way to 'cheat' as it behaves like it would in real life. However, the ratings you see in the player profile get adjusted to his role, so you can get a feel for how the pitcher performs in his given role. This does not apply to borderline starters though, see 1.
3. See 2.
Thanks Markus (and RonCo) i feel much better now.
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Old 05-30-2009, 12:45 PM   #68
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How are velocity and groundball % treated in the conversion process? I assume velocity is altered like pitch selection because it is cosmetic in OOTP 9, is groundball percentage the same way because of its relatively small effect?
Groundball percentage gets rolled into Movement, but the other factor (I don't even know what to call it - sub-Movement?) is adjusted so that players end up with the same overall Movement rating. Groundball percentage itself doesn't have to change.

Velocity gets tinkered with a bit.
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Old 05-30-2009, 12:48 PM   #69
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One question for you, if you can answer: If most pitchers are created with endurance that can make them SP if they have enough quality pitches, does that mean that virtually any reliever can pitch three or four innings in a game without blinking? I'm thinking that if your relievers all have 50 or 60 endurances but just don't have enough pitches to be starters, relievers might not struggle to go more than one or two innings, which they probably should if it's modeling real baseball. I assume that this was taken into account and addressed in one way or another?
I don't think that it's any different than OOTP 9. Relievers with starting pitching endurance might pitch longer than those with lower endurance, but not on a regular basis. I mean, you're either pitching more innings in fewer games or fewer innings in more games, right? Relievers aren't all turned into long relievers, if that's what you're worried about.
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Old 05-30-2009, 12:51 PM   #70
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This sounds amazing. I should have preordered.
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Old 05-30-2009, 12:53 PM   #71
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Thoughtful write-up, and more thoughtful game design. I approve.
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Old 05-30-2009, 12:57 PM   #72
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I don't think that it's any different than OOTP 9. Relievers with starting pitching endurance might pitch longer than those with lower endurance, but not on a regular basis. I mean, you're either pitching more innings in fewer games or fewer innings in more games, right? Relievers aren't all turned into long relievers, if that's what you're worried about.
Yeah, I was worried about whether the AI (or human managers) could just leave virtually any reliever in there for several innings if they chose to since pitchers are created with higher endurances. You said that's not happening, though, so I'm no longer worried. Thanks for the answer.
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Old 05-30-2009, 02:48 PM   #73
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Thanks for the great update.....i'm glad i have preordered, i know this new pitching system is going to take a lot of hours from my sleep
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Old 05-30-2009, 02:50 PM   #74
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This little write up has really put to ease my fear that the new pitching system would be horribly flawed, buggy and just wouldn't work this version. It was this belief that prevented me from reordering, really should have released this earlier although it is understandable if Markus has only just finally got the new system nailed.
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Old 05-30-2009, 03:18 PM   #75
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Knuckleballers don't need as many pitches in order to start. They're special.
I'm just curious, but here goes..

Is Neikro's Knuckler ratings through the roof in order to off-set his lack of other MLB quality pitches?........and what can I expect from Robin Roberts and his fastball. I'm sure both threw another pitch from time to time but does this mean that Robin, lacking the MLB curve or change will be doomed to relief work?

This new feature looks awesome btw...

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Old 05-30-2009, 03:47 PM   #76
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I don't know any individual players' pitch ratings.
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Old 05-30-2009, 04:08 PM   #77
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excellent post and Q&A.

my only complaint is this is eating away at my stance of calmly waiting patiently for the game.
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Old 05-30-2009, 11:55 PM   #78
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My goodness. I do believe my heart is racing and my pulse is quickening...

How many hours should I wait before consulting a doctor?
If your racing heart and quickening pulse are leading to tingly special places, then, well, the Cialis commercial says 4 hours.
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Old 05-31-2009, 12:05 AM   #79
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My question: How is this handled in historical imports? We aren't going to get accurate customized pitch ratings for every historical pitcher, are we? (If so: HOLY **** YES)
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Old 05-31-2009, 07:03 AM   #80
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If your racing heart and quickening pulse are leading to tingly special places, then, well, the Cialis commercial says 4 hours.


Quote:
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My question: How is this handled in historical imports? We aren't going to get accurate customized pitch ratings for every historical pitcher, are we? (If so: HOLY **** YES)
That would be cool.
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