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Old 05-29-2009, 07:49 PM   #21
Fibonacci
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The new model sounds great, however I have a couple of questions.

1. How is the model adjusted in different eras?

2. Are there specialty/trick pitches like the ephus pitch, and what about the spit ball?
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Old 05-29-2009, 08:50 PM   #22
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There are the same pitch types that were found in OOTP 9.
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Old 05-29-2009, 09:04 PM   #23
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Originally Posted by NHSOXFAN View Post
My goodness. I do believe my heart is racing and my pulse is quickening...

How many hours should I wait before consulting a doctor?
Yeah, suddenly this new feature is a lot more important to me as well.
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Old 05-29-2009, 09:17 PM   #24
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I will never be able to play another baseball sim other than OOTP. Seriously this is top notch. He's to hoping it executes remotely close to reality the first go around.
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Old 05-29-2009, 09:43 PM   #25
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Originally Posted by freeurmind101 View Post
Sounds really good. I must say just from playing the demo for IX, it seems as if OOTP is a much more in depth game than FM. This might sound silly to a few but this week I actually played baseball, well actually wiffleball for the first time with some American friends and actually learned the mechanics of the various pitches. Anywyas, yh really looking forward to the game. Was done with fianls last week, so just twiddling my thumbs really.
As an American who enjoys FM, let me welcome you to the world of baseball and OOTP. I must say though that if your first go at the sport was wiffle ball, then you likely saw some movement on the pitches that the very best big league pitchers cannot replicate.
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Old 05-29-2009, 11:01 PM   #26
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What about Phil Niekro and Tim Wakefield ......... and there knuckleballs ....???
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Old 05-29-2009, 11:12 PM   #27
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How does this work in a conversion from OOTP9?

Does it just make up ratings for the pitches? Can we count on a stud/dud in OOTP9 being the same stud/dud in OOTPX?

Is this going to ruin leagues that try to convert like 6.5 to 2007 did?
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Old 05-29-2009, 11:19 PM   #28
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How does the pitching model work with historical/fictional leagues?
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Old 05-29-2009, 11:21 PM   #29
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This is the new feature that scared me the most. But it sounds like it was done well. But i did have a few questions based on this section:

Quote:
In OOTP 10, you will notice that pitchers are given different Stuff ratings based upon whether they are used as starters or relievers. OOTP has always given a hidden bonus to relievers to reflect the fact that batters get fewer looks at their pitches and have less of a chance to adjust to them. OOTP 10 now displays that bonus and heavily ties it to the strength of a reliever’s top two pitches as relievers have much less incentive to mix in their weaker offerings than starters, who have to mix in a third or fourth pitch to keep batters guessing. This means that a pitcher with a strong fastball, a strong slider, and a weak changeup might make for an average starting pitcher but a great reliever. You get to decide how he provides the most useful fit for your team.
1. What prevents me from designating a pitcher like the one above as a reliever, getting the reliever's ratings (bonuses), and then starting him?

2. In online leagues, i use a spot starter. So in one sim, he may start a game. In another, sim he may come out of the bullpen. How does OOTP X know what ratings to use?

3. In the case of a rain delay or extra innings, a reliever may be forced to pitch several innings and go thru a line up more than once, does OOTP X recognize that the hitters are now seeing the pitcher for a second time and start treating the pitcher as if he were a starter?
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Old 05-29-2009, 11:22 PM   #30
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The largest and most obvious change in OOTP 10 is that a pitcher’s pitches now have their own individual ratings.
What will this mean for roster makers? Will they have to manually assign ratings for each pitch of each pitcher? As the game is now supposed to be able to assign ratings based on the input of stats, can this same function be used to look after the individual pitch ratings?
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Old 05-29-2009, 11:22 PM   #31
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All I can say is wow. This sounds great. I am looking forward to working with this. OOTP is the best! I just hope it translates well to imported OOTP9 leagues.

I'm hoping for a Sunday email to download the game.
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Old 05-29-2009, 11:28 PM   #32
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What will this mean for roster makers? Will they have to manually assign ratings for each pitch of each pitcher?
Yes.
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Old 05-29-2009, 11:30 PM   #33
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Originally Posted by freeurmind101 View Post
Sounds really good. I must say just from playing the demo for IX, it seems as if OOTP is a much more in depth game than FM. This might sound silly to a few but this week I actually played baseball, well actually wiffleball for the first time with some American friends and actually learned the mechanics of the various pitches. Anywyas, yh really looking forward to the game. Was done with fianls last week, so just twiddling my thumbs really.
I'm another American that really likes FM and I think your right. OOTP's simulation and game results are much more accurate than FM. One reason may be that stats are such a HUGE part of baseball and not as important in soccer. Nevertheless, both good games.
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Old 05-30-2009, 12:24 AM   #34
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Originally Posted by GeoWar View Post
What about Phil Niekro and Tim Wakefield ......... and there knuckleballs ....???
There are knuckleballs in OOTP9 so yes.
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Old 05-30-2009, 01:25 AM   #35
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Originally Posted by neojonas View Post
There are knuckleballs in OOTP9 so yes.
I think what he means is, what about starters like Niekro and Wakefield who are/were essentially succesfull one pitch starters....And if he didn't, I would like to know if the game handles this differently?
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Old 05-30-2009, 02:08 AM   #36
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Originally Posted by jarmenia View Post
You as a GM don't get to decied if a guy works on another pitch but you can encourage it by starting a pitcher in the minors. I've had several two pitch pitchers develop new pitches in the minors when they were starting.
That's not to say a guy pitching in relief won't learn a new pitch, it just seems that putting them in the starting role encourages it more.




Not automatically but his recommended role may go from start to spot starter or down to emergency starter.
It would be nice to be able to choose whether a guy is working on a new pitch and what pitch he is working on. It would seem that different pitches would be more difficult than others and could shape what kind of starter or reliever a guy is.

Also, do you get an email or some sort of notice when a pitcher learns a new pitch? That would be great. I would hope we don't have to constantly search through all those players to find them.
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Old 05-30-2009, 07:07 AM   #37
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The pitching system isn't everything that you could ever dream of, but it's a huge step forward and is a lot of fun to play with. Personally, I am quite pleased with the implementation if you couldn't already tell.

It's tough to dig into testing by this point when you know that you've got this great new game to play around with. Really, I can't wait until I get the chance to sit down and convert my leagues.

Thanks for the great news Nutlaw, i can hardly wait! Woot!
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Old 05-30-2009, 07:12 AM   #38
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Originally Posted by Dark Horse View Post
3. In the case of a rain delay or extra innings, a reliever may be forced to pitch several innings and go thru a line up more than once, does OOTP X recognize that the hitters are now seeing the pitcher for a second time and start treating the pitcher as if he were a starter?
I'm pretty certain that OOTP has recognized multiple times through the order since v2007.
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Old 05-30-2009, 07:15 AM   #39
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This is very much in the right direction, but maybe only half-way there. Perhaps XI can make the next step happen. Go Markus!
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Old 05-30-2009, 07:16 AM   #40
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I'm pretty certain that OOTP has recognized multiple times through the order since v2007.
Right
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