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Old 04-22-2003, 03:06 PM   #81
Mark42661
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Isn't it best to keep only one guy per position per minor league level? If you have 3 or 4 catchers, for example, at the A level and no room to teach any of them a new position, the ones not in the lineup will not develop. Is this correct?

And if this is correct, do the computer controlled teams do a good job at handling this situation...or will some minor leaguers just kind of stagnate their careers away in the minors?
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Old 04-22-2003, 03:25 PM   #82
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GForce, thanks for the hard work. It looks pretty good in the few hours I spent fooling with it last night. I can see I will need to tweak the finances a bit as the Mets never could recoup their salary requirements and I was out of money after the first season.

One small note - your README.DOC file will not open in the standard windows Wordpad. I use Windows 98SE and I got a message that said I was missing a graphic filter, Open Anyway?
I said yes and it locked up my computer.

I took the file to work today and opened it with a full (regular) copy of Word and it was fine.
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Old 04-22-2003, 03:32 PM   #83
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I'm going to try and handle the financial stuff, but I may need a little time. There's not a lot to revise at this point that can't be done by hand (actually, since a lot of it is second positions, fielding ratings etc. I can't do it via csv anyway because not all ratings come out to the csv). So I'll post an updated file each night with changes I've made in it for new downloaders, but otherwise guys will need to check this thread for some things (there will be csv updates, but at this point there hasn't been enough to change in the csv's).
If I can fix the finances, things will be REALLY good!

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Old 04-22-2003, 03:54 PM   #84
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will you post to let us know when updates are up for download?
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Old 04-22-2003, 03:55 PM   #85
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of course.

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Old 04-22-2003, 04:39 PM   #86
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GH...

I looked back through my data on the fan interest numbers and here are some things I came up with.

Over ten sims of the 2003 season:
6.7 teams per sim draw fewer fans than in 2002 with the average decrease being 87,217.
10.7 teams bring in less attendance revenue, however this is skewed because the 2002 numbers are calculated using $10 ticket price for each team. Realistically not all team would be able to charge $10 per ticket and in my sims of 2003, not all do. On average, 13 teams drop their ticket price lower than $10.
Only 7 teams on average actually lost money in the 2003 seasons I simmed. This is also skewed because in every sim the Yankees, Mets, and Atlanta lose money because their payroll is just too high for them to show profit.

Now for simming several seasons into the future:
The number of teams with lower attendance in the next season and the number having lower attendance revenue stays about the same. However, teams losing money drops from an average of 7 in 2003 down to only 3 on each of the next few years. This is probably due more to cutting costs than to my fan interest numbers effecting attendance.
The actual fan interest numbers seem to go back to what the computer or OOTP likes them to be. The highest FI# at the end of 2003 is 91, and at the end of the next few it is 90. The lowest FI# goes up to 15 by the end of 2003 and it remains there for the next few seasons. So, I think the fan interest numbers aren't really a big deal either way. In just a few seasons OOTP puts them back where it wants them to be.
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Old 04-22-2003, 04:49 PM   #87
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I'm at work...if someone has the Opening Day release and a bit of time, please do me a favor to run a test...

Take the 5 highest payroll teams (I think its Yanks, Mets, Red Sox, Mariners and Rangers but I may be off)...double their broadcast and merchandising revenue numbers. Sim the year and see if the cuts are the same as what happens with them as they are now. I think this extra income could be the key toward getting the finances working well. If nobody can do it I'll try it late tonight.

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Old 04-22-2003, 05:02 PM   #88
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Re: -10 degrees?!?

Quote:
Originally posted by CLancaster22
Just something odd I noticed.

I jsut finished the opening day game with the Bucs versus Cincy at Great American Ballpark and the weather was -10 degrees??

If it was this cold in real life, the game never would have been played. Is this an effect of the weather settings for the stadium or what??

"GAME INFO
Time: 3:05
Attendance: 41992 (42000) at Great American Ballpark
Weather: Partly cloudy (-10 degrees), no wind
PLAYER OF THE GAME: Ryan Dempster"

I noticed this too in the first week. I took my cubs to Cnicy and we froze our butts off...First game -19, 2nd game -7 and 3rd game -10....Can't explain why...
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Old 04-22-2003, 05:05 PM   #89
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Quote:
Originally posted by GForce22
I knew he had been an outfielder. Baseball America's prospect handbook listed him as down the depth chart as a pitcher. I didn't know if they had gone to convert him or what. Maybe BA just messed up and meant another Jeremy or something. I don't have them with me, but I have hitting ratings for him.


GH

I think you have him mixed up with Alex Hart, the Bucs' 5th round pick last year. Alex Hart is the pitcher.
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Old 04-22-2003, 05:15 PM   #90
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Ahhhh....maybe that's the error. BA definitely has it as Jeremy Harts, but maybe that's who they meant. I'll double check and fix it for a release later this week.

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Old 04-22-2003, 05:17 PM   #91
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Re: Re: -10 degrees?!?

Quote:
Originally posted by PocketAces9900
I noticed this too in the first week. I took my cubs to Cnicy and we froze our butts off...First game -19, 2nd game -7 and 3rd game -10....Can't explain why...
Hmmm...maybe because it's not in the weather.dat file. I added Great American Ballpark (though I did this with Hiram Bithorn also). Go to edit ballparks under league setup. Pick Great American and see what the weather settings are.

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Old 04-22-2003, 07:11 PM   #92
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Quote:
Originally posted by Mark42661
If you have 3 or 4 catchers, for example, at the A level and no room to teach any of them a new position, the ones not in the lineup will not develop. Is this correct?

And if this is correct, do the computer controlled teams do a good job at handling this situation...or will some minor leaguers just kind of stagnate their careers away in the minors?
Does anyone know the answer to this? Still a newb here and I have wondered about this me self. Thanks in advance!

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Old 04-22-2003, 07:16 PM   #93
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Some believe letting a young hitter sit in Single-A getting 3AB a week won't hurt them, while others believe getting him 3AB a week will hurt him. I guess unless someone really tests it it's all preference. Personally I like to let my guys play. They can't improve fill out their ratings without getting any innings or PA.
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Old 04-22-2003, 07:18 PM   #94
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Do the minors managers make substitutions from time to time? (other than the spot starter which you set yourself)
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Old 04-22-2003, 07:54 PM   #95
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Great American's weather settings are all 0's in temp and wind.
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Old 04-22-2003, 08:12 PM   #96
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Quote:
Originally posted by Bravo 1/5 USHA
Do the minors managers make substitutions from time to time? (other than the spot starter which you set yourself)
Seems like they do it just like it's done in the major leagues.
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Old 04-22-2003, 09:07 PM   #97
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Hey GForce,

Great rosters, however, is Sammy Sosa's fieldign avg really 930? that's what it is and I don't think that's true
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Old 04-22-2003, 11:17 PM   #98
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Quote:
Originally posted by ej66
Nice job GForce.

One problem with the Pirates is you have Jeremy Harts listed as a SP in Nashville. He's actually an OF in A ball currently.
I erred...I could have sworn it said this in the prospect handbook. My error, it didn't..I just f'd up It's Alex Hart, the Pirates #20 prospect.

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Old 04-22-2003, 11:27 PM   #99
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Question/commentary:
Looking at a few more players, it looks like the velocity, g/f, pitch selections for most of the minor leaguers are not related to their true skills. Do these matter? I'd imagine that g/f does some (in conjunction with their defense and/or ability to generate dp) while velocity and pitches don't.
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Old 04-23-2003, 12:08 AM   #100
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there is no g/f data for minor leaguers. I would just be making stuff up at that point. The ratings will always outweigh those numbers anyway. Velocity and pitch type have zero impact.

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