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Old 04-20-2009, 02:13 PM   #21
Raidergoo
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Originally Posted by satchel View Post

My initial impression is that it's not a high priority to Markus.
A very large amount of time and coding effort has been involved.
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Old 04-20-2009, 02:15 PM   #22
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Originally Posted by westendcards View Post

1. Are all levels of baseball MLB down to Rookie ball accurate. Even if the player is not at the correct level, I would like to know that all players are rated and in the game.
2. Are all rosters filled with REAL players and including no fictional players.
3. Does the game come with accurate schedules for all levels?
4. Is the history information complete and correct (Team History and Player history and statistics).
These are the sorts of questions that will not be answered for the time being. Keep in mind the goal is to answer "yes" to each of them.
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Old 04-20-2009, 02:16 PM   #23
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Originally Posted by fantom1979 View Post
asking a two man programming team (plus a couple of volunteers) to produce accurate rosters for 4000+ players is a tad much in my opinion.
Why stop at just 4000+ players?
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Old 04-20-2009, 02:17 PM   #24
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Originally Posted by MB.Pelicans View Post
I am gonna have to say, with the way the real rosters are being marketed, if they are not the best set ever, official or mod, then it will be a disappointment. Because whoever wrote that blurb about how good they will be, really only set themselves up for failure
This is true.
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Old 04-20-2009, 02:32 PM   #25
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Originally Posted by Raidergoo View Post
Why stop at just 4000+ players?
How many players would there be? Do you plan to include the Japanese league and / or indy leagues, if not now then at some point in the future?
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Old 04-20-2009, 02:50 PM   #26
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Originally Posted by silvam14 View Post
What MD said, A roster set can be great on its face, but it is the game engines that determine the validity of any set. As it stands now, roster makers have been trying to cater their set to the engine, when some believe it should be the other way around.
Right to the point, as usual, Sil.
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Old 04-20-2009, 03:21 PM   #27
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How many players would there be?
All you need is Ross Gload.

Check that...you also have to ensure that the Cubs curse code works well, too.
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Old 04-20-2009, 05:54 PM   #28
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Originally Posted by Russ View Post
When you advertise stuff like this on the pre-order page:



that's what people are going to expect.
I had no idea that was up on their website... please feel free to continue this thread without my opposition. Thank you, good day.
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Old 04-21-2009, 12:49 AM   #29
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How many players would there be?
In theory, close to 6000 just to handle MLB and its affiliates. (8 teams per organization times 25 players per team approximates 200, times 30 organizations. Not all organizations have 8 teams, and not all teams have 25 players.)
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Old 04-21-2009, 02:17 AM   #30
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Meh. The rosters only need be more accurate than the competition which advertises the same features.

Demanding perfect realism from any video game is pretty silly.
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Old 04-21-2009, 04:25 AM   #31
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Originally Posted by Curtis View Post
In theory, close to 6000 just to handle MLB and its affiliates. (8 teams per organization times 25 players per team approximates 200, times 30 organizations. Not all organizations have 8 teams, and not all teams have 25 players.)
That isn't excessive, I'd have thought it would be higher. I'm not denying that it's clearly hard work to produce the set mind you. It would be cool to see Japanese and indy leagues in the future though.

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Meh. The rosters only need be more accurate than the competition which advertises the same features.
They should be as accurate as they can be. Why try to just beat the competition, you may as well try to blow them away.

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Demanding perfect realism from any video game is pretty silly.
I don't think anyone would deny that, but it's nice to be able to get as close as possible.
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Old 04-21-2009, 05:29 AM   #32
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To get actual rosters down to rookie ball makes no sense.....


rookie leagues and short season begin in June or July... The game would be release in august or september.

Then you have to try and get ratings on players who were just drafted.
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Old 04-21-2009, 11:31 AM   #33
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I don't think the OOTP team should be too concerned with mastering the levels each minor leaguer is assigned to. In one real life day, there's a ton of changes to every roster. In one sim day, the AI will reorganize where all of the minor leaguers are assigned. That level of precision doesn't accomplish too much.

What they should be worried about is getting the ratings right. As mentioned in the linked thread, Jed Lowrie with a monster steal rating is ridiculous. That's not based on any kind of reality, it's just a random guess. When it's advertised that all players are rated "individually and extremely accurately (sic)", I expect the ratings to actually resemble the real life players' abilities - not fake player ratings with a real life player's name and birthdate.
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Old 04-21-2009, 05:55 PM   #34
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Originally Posted by DDBL View Post
I don't think the OOTP team should be too concerned with mastering the levels each minor leaguer is assigned to. In one real life day, there's a ton of changes to every roster. In one sim day, the AI will reorganize where all of the minor leaguers are assigned. That level of precision doesn't accomplish too much.

What they should be worried about is getting the ratings right. As mentioned in the linked thread, Jed Lowrie with a monster steal rating is ridiculous. That's not based on any kind of reality, it's just a random guess. When it's advertised that all players are rated "individually and extremely accurately (sic)", I expect the ratings to actually resemble the real life players' abilities - not fake player ratings with a real life player's name and birthdate.
I'm not sure there should be as many roster moves as there are. I'd say in real life teams make maybe one or two moves per week. They certainly don't change whole minor leaguer rosters for seemingly no reason, which sometimes happens in OOTP.
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Old 04-21-2009, 11:33 PM   #35
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My original thought was exactly what ddbl said above. I do not care that the players are at the right level or even on the right team, I can make those adjustments. I want the players to be rated accuratly both on offense and defense. If they steal then I want them to steal in the game, If they are a strikeout pitcher then I want them that way in the game. Also the defensive ratings and positions should be correct. Why does someone who is exclusivly an outfielder have a high rating a catcher? I do believe that is some instances in the past some of the ratings were simply a guess. I do appreciate all of the work involved as I have re-worked rosters before and it is a lot of work. I play all of the games out so at this point I purchase the new version ONLY for the updated roster. I have done this the past three versions and I do not even use them becasue they were not accurate or complete. If the roster is not going to be complete then I will not buy the update.
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Old 04-22-2009, 11:02 AM   #36
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I was wondering if the draft class for the 2009 season is accurate or if it is fictional? The only game i've ever played with accurate draft classes was the original free Eastside Hockey Manager. So I expect that this years draft class will not have Strasburg but randomly generated yes? Not a big issue just curious
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Old 04-22-2009, 11:26 AM   #37
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Quote:
Originally Posted by Malleus Dei View Post
Broth, I say unto you what I have been saying unto others who don't like this or that roster set since the first days of OOTP: if you don't like the available roster sets, don't complain, just sit down and make one yourself.

And if you think I am joking or cracking wise, be aware that I've made over a hundred roster sets for OOTP.

He didn't say he didn't like the set. He's asking if it will be more researched than last year's. If you can't answer that question, why not keep quiet?

a hundred different sets? Seriously?
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Old 04-22-2009, 11:39 AM   #38
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He didn't say he didn't like the set. He's asking if it will be more researched than last year's.
And I was giving him the benefit of many year's experience with roster sets, which boils down to "if you don't have a problem with a roster set, modify it or make your own from scratch until you have one that you do like." That's best advice available for people with roster set issues, and the one that experience shows leads to the most satisfaction. Having probably (you never know, there may be some guy in Tibet who has made 500 roster sets) made more roster sets for this game than anyone else has, I know a lot about the subject.

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a hundred different sets? Seriously?
I looked and I have more historical sets than that alone. Counting the fictional and hybrid ones, it may well be twice that.
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Old 04-22-2009, 03:29 PM   #39
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If this years roster set is better than the previous years' sets I will be happy. The statement is fairly subjective and I hope no one is expecting perfection.
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Old 04-22-2009, 04:10 PM   #40
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I hope no one is expecting perfection.
Amen to that.
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