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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#181 |
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Minors (Double A)
Join Date: Aug 2006
Location: internet
Posts: 122
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Suggestion:
Add an option to add an RSS feed of the league news to the league HTML pages. Reason: It would be cool/convenient. Priority: very low |
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#182 |
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Minors (Rookie Ball)
Join Date: Aug 2007
Posts: 21
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Release Dates
Suggestion:
Limit changes/improvements so the new releases come out before the MLB season starts. Reason: With the season underway and no known release date, right now I am kicking myself for pre-paying for OOTP 10. Priority: Highest |
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#183 | |
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Minors (Double A)
Join Date: Mar 2009
Location: Ribeira Brava, Portugal
Posts: 120
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Let's say I have a suggestion to make. I make a post on the suggestions thread, posting the suggestion, and the reason for it. Not the priority. Only then, after I submit the post, when people came to the thread and saw my suggestion, there would be a vote option below the text I wrote. People could then vote High, Medium, Low, and None (probably the original poster should be allowed one vote, too). It would also show, of course, the average priority as it was that point in time, an average resulting from the votes (High - 3, Medium - 2, Low - 1, None - 0). Preferably, this would be coded so that you didn't have to leave the page in order to vote. Ideally, you would be able to vote in every suggestion in a page, without ever leaving it (this is laziness on my part, perhaps ).This, although not the easiest thing to code on a forum, I imagine, would solve a couple of problems: - When programmers came to the thread to check out what people wanted for the game, they wouldn't be looking at how important I think the implementation of my suggestion is; the would be getting some nice intel on how important the community feels the implementation is. - To some extent, this would reduce the need that some (myself included) feel to make posts to second suggestions that they feel are awesome, then reducing the amount of stuff the programmers have to read. P.S.: Oh crap-- I just realized that Curtis talked about priority polls in his post =X I decided to quote him and post this idea just as a soon as I read his "suggestion" line. Didn't get to the "reason" part, until looking at my post preview...well, anyway...I'll just send this anyway...although I feel that most of you will get the idea by reading what Curtis said. |
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#184 |
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Minors (Single A)
Join Date: May 2009
Posts: 91
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Suggestion:
It would be nice to have a "clutch" stat. Reason: Having something to represent that bit of "oomph" that certain players have in big games (in tight playoff races, pivotal playoff games, and do-or-die situations in games) would make the game more realistic and playing out the games more interesting. Some mediocre players are very clutch while some superstars are notorious chokers. Priority: Medium, but it would be really nice to see this in the game. Last edited by thamolas; 05-19-2009 at 05:10 PM. |
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#185 | ||
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Major Leagues
Join Date: Jan 2008
Location: addison, il
Posts: 417
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If I'm not mistaken, FpsBaseball had a close/late rating as well as a sept/oct month rating. are you suggesting something like this?
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#186 |
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Minors (Single A)
Join Date: May 2009
Posts: 91
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#187 |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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#188 | |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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I love this idea. |
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#189 |
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Minors (Single A)
Join Date: Apr 2004
Posts: 68
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Ability to Jump Between Games
Suggestion
Add the ability to go to the out-of-town scoreboard ('network') and jump to other games and watch those games in action from that point forward. Reason Would make the game a lot more fun. Would often want to do this in a blowout of your original game, or in a tight pennant race, etc. Would be fun just to be able to do at any time for any reason. Priority High |
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#190 |
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Minors (Rookie Ball)
Join Date: Mar 2007
Posts: 20
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Suggestion
For the long time fictional players, a "bloodline" feature. Basically, multiple generations of players from the same family, like the Bonds or Griffeys, or relatives from the same generation, like the Robinsons or Ripkens (ok, so Billy was a pro on a technicality). A notation in the history or on the players web page about "being the son of so-and-so", or "so-and-so is his brother and also a major leaguer" Reason One of those things that make baseball, and all of sports, a bit more interesting, being able to link the past to the present and future. Priority Highest of the high? Kidding, obviously very low, easily more cosmetic than anything substantive
Last edited by dlevei01; 06-20-2009 at 11:06 AM. |
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#191 | |
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Minors (Rookie Ball)
Join Date: Jun 2009
Posts: 21
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#192 | ||
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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#193 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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Better League Franchise Locations
As things currently stand Leagues contain franchises covering a vast area and as one knows from real life this is not true. OOTP has the info to correct this already in its databases. It is just currently not being used to an optimal extent.
I use the OOTPx cities.txt file to create leagues with a more regional makeup. Perhaps something akin could be added to the game when it creates minor leagues. The process uses one formula that contains Lat amd Long and Population as contained in the cities.txt file. For instance for a Rookie League Population >10,000 and <50,000 Lat Centered on 47 so between >42 and <52 Long Centered on -107 so between >-112 and <-102 Gives one 50 towns in Montana, Idaho, Washington, Oregon, Alberta and British Columbia to choose from. For AAA league Lat and Long I use a 40 degree spread and Pop between 200,000 and 2,000,000 for AA a 30 degree spread. Pop 80,000 to 225,000 for Single A leagues a 20 degree spread, Pop 40,000 to 100,000 and for Short A a 10 degree spread as in the rookie leagues and the same population spread as well This gives leagues a proper regional flavor and is an improvement over the present system. Note that only a single formula is necessary to produce better league makeups using the current cities.txt file. |
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#194 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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I was thinking of something similar, but instead of using the latitude/longitude values, the cities.txt file would have a couple of additional values added to help place cities into proper divisions, and construct more realistic minor leagues.
I envisioned it working by taking, for example, the United States and dividing into four regions (northeast, southeast, central, west). Each region is then subdivided into two subregions. Cities/towns are assigned to a region/subregion based on their location. Then, when constructing a league, these regions/subregions are then used in appropriate combinations to select the member cities/teams. If, say, you were creating an 8-team major league divided into two divisions, then four cities would be chosen from the northeast/southeast regions, and four clubs from the central/west regions. If you were creating a 12-team league with three divisions, then it'd select four cities from the northeast/southeast, four from the central, and four from the west. And so on. Using this method, the divisions are geographically sensible as the league is created. A similar method is used for the minor leagues. An AA league, for example, would have member cities drawn from only one region, and cities could be drawn from the two subregions within that region to create divisions. (A further refinement would see the number of minor leagues at the various classification levels more closely mimicking the real-world minors. With a 30-team major league, for example, there'd be two AAA leagues, three AA leagues, three High A leagues, two Low A leagues, two Short Season A leagues, etc. A simple lookup table could define how many minor leagues of what sizes there'd be at each classification level for a given size of major league, with the proportions mirroring the real-world MLB-minors proportions. This would extend to the lower levels of minors not directly matching the majors in terms of teams on a one-to-one basis [e.g. there are only 22 Short Season A teams even though there are 30 MLB teams]. The result is fictional leagues having a much more realistic distribution of minor leagues and league sizes.) The exact definition of what states constitute a given region or subregion are, of course, open to debate. I would suggest definitions which provide the best likelihood of leagues being created which mimic real-world leagues. In any event, the definitions could be changed by the user by entering a different region and subregion identifier for a given city in the cities.txt file. Wholly fictional worlds could be created by simply dividing a list of imaginary cities into regions/subregions as the user chooses. One thing to keep in mind in regards to selecting cities for a minor league is that, generally, minor leagues these days have a much wider spread of city sizes making up the league than is the case in the majors. Last edited by Le Grande Orange; 06-28-2009 at 12:16 AM. |
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#195 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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LGO:
The only negative to your plan is that it requires information that does not currently exist in OOTP. The other incredibly brilliant plan proposed by I don't remember who does not require nuthin but the application of a single formula. Plus as the spreads and Pops used in the formula can be semi-random league makeup is not proscribed in any way. But as a league always has a center the league makeup will always make sense. This formula, depending on the amount of Lat/Long spread, can easily produce North, South, East, West, Northeast, Southwest, Wheatfield, Tri-State, Soybean, Oceanside and any other combo one chooses of Divisions and Leagues. It is not hampered by those pesky international borders so Vancouver B.C. can easily be in a league with Seattle, Calgary, Honolulu, Mexico City and Anchorage. As this outrageously genius plan requires nothing but the application of a single formula and the judicious use of information already provided by the game I do not see how your much more complicated and labor intensive model can hold a candle to it candleholdingwise. Simple is simple. Simple is good. Simple can be programmed by the programmer guy in mere moments. PLUS I suspect the programmer guy always intended to do this, hence the inclusion of Lat, Long and Pop in the cities.txt file in the first place. AND I still think Jessica Alba should be invited to be a member of the beta test team next year, even if she does have a baby. And as an extra Plus Here is the aformentioned Formula that was previously mentioned....I did name the columns in the cities.txt file for clarities sake. SELECT Cities.Name, Cities.Population, Cities.Flag, Cities.Region, Cities.Lat, Cities.Long FROM Cities.txt WHERE (((Cities.Population)>=[PopulationMin] And (Cities.Population)<=[PopulationMax]) AND ((Cities.Lat)>=[LatMin] And (Cities.Lat)<=[LatMax]) AND ((Cities.Long)>=-[LongMin] And (Cities.Long)<=-[LongMax])); Last edited by Spritze; 06-28-2009 at 12:53 PM. |
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#196 | |||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
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Disclaimer: I am not a programmer, so perhaps it's a breeze to do. Quote:
![]() Adding region and subregion identifiers is hardly a difficult task. In any event, your proposal still does not address more realistic numbers and sizes of affiliated minor leagues. So at least I win on that point.
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#197 | |||||
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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PS: I don't suppose you might have any historical Ghanian schedules floating around idle do you? Last edited by Spritze; 06-29-2009 at 12:08 AM. |
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#198 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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By the way, I was actually just proposing the formula to get away from game created low-level leagues with teams in Cal, Ala, Montana, NDakota and NY. Stuff like that. As the level goes lower the leagues should become more regional. Currently that is not the case. The formula on its own can do that.
All the rest is cool but just fluff. |
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#199 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Anyway, if you can get your method to work well, fine by me. ![]() Quote:
I just wanted to point out that, by default, OOTP sets up minors for a fictional league which mirror exactly the size and setup of the major league. That's not really accurate. While the AAA* and Low-A levels have 30 teams in two leagues, the AA and High-A levels do not; they consist of three leagues each. And at the lower levels, the ratio of affiliated to parent clubs is not one-to-one, e.g. there are 22 clubs in Short Season A, 18 in Rookie Advanced, and 27 in Rookie. So a system could be created by which the affiliated minors are set up in a more realistic way. This could be done using a file listing the number of leagues and their sizes for each classification for a given size of major league. Even the preferred length of schedule could be listed. The file could user-editable as well, which would be a nice bonus allowing for the utmost in flexibility. Ultimately, such a file could even be made historical—that is, different minors setup values could be specified for each year. That way, someone setting up a fictional major league starting in 1950 would get a 1950-style minor league world while someone starting a league in 2009 would get 2009-style minors. Getting the numbers to create such a minors setup file would not be that hard; I think I have most of them onhand already in one form or another. *AAA used to contain three leagues prior to 1998. |
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#200 |
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All Star Starter
Join Date: Apr 2002
Location: dirty jerz
Posts: 1,339
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Suggestion
Notation in the final standings if there was a one-game playoff for the division/league title. Reason Because when simming chunks of years at a time you have to research to find out if there was a one-game playoff or not. Priority High |
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