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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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Does Modifying Injury Frequency Affect the Player Development Algorythm?
The injury/dev frequency is a hot button issue in FOBL lately and it would be good to get a definitive answer on how OOTP9 (FOBL runs on 9.2.13) player development routines handle modifications to injury frequency.
I've found what I believe to be contradictory statements on the subject from Markus and I'd like to know what the current programming in OOTP dictates when injury frequency is modified (lessened or completely eliminated). http://www.ootpdevelopments.com/boar...75-post11.html or http://www.ootpdevelopments.com/boar...4-post140.html Last edited by PineTar; 02-24-2009 at 03:55 PM. |
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#2 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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RobCo would be a better guy to answer this, but my understanding is that the fewer the injuries the 'tougher' the league will eventually become, and the longer players' careers will theoretically last.
What that says to me is that the careers of the players who would have gotten injured but didn't will last longer because their ratings will not decline as far or as fast (the 'random' ratings declines from early versions having been replaced by injury-related declines), but since there are only a limited number of jobs available, other players will have to have their careers shortened to compensate. This means that better players will be retiring than in high-injury games. That would seem to indicate that the minimum player will become stronger over time (to a limit, probably twenty years or so, then remain at that level indefinitely), the average player will become a little stronger, and the elite players should not be much affected, except that there will be more of them. This SHOULD increase player (and maybe team) parity in the league. And, of course, I've been wrong before…. |
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#3 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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To elaborate on my initial post, the common wisdom is that in OOTP9, 75% (or whatever the percentage is) of dev hits are triggered by injury. If you set injury frequency to 'never', is there 75% less dev hits in the league?
Last edited by PineTar; 02-24-2009 at 06:08 PM. |
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#4 | |
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All Star Starter
Join Date: Mar 2002
Location: Mass.
Posts: 1,963
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Quote:
I have seen evidence in an injury-off league of players with unexpected development hits (similar to ones that you would see from an injury in other leagues).. a 25-27 year old that went from solid ratings to perhaps a 5-7 point hit in most ratings for instance. So I believe there has to be some form of development "hits" still with injuries off regardless. |
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#5 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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** bump **
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#6 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,502
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Quote:
![]() Personally, I'm not happy with development overall in this version. I feel like it took a step backward. But that's just one voice. |
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#7 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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** bump **
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