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Old 02-24-2009, 03:53 PM   #1
PineTar
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Does Modifying Injury Frequency Affect the Player Development Algorythm?

The injury/dev frequency is a hot button issue in FOBL lately and it would be good to get a definitive answer on how OOTP9 (FOBL runs on 9.2.13) player development routines handle modifications to injury frequency.

I've found what I believe to be contradictory statements on the subject from Markus and I'd like to know what the current programming in OOTP dictates when injury frequency is modified (lessened or completely eliminated).

http://www.ootpdevelopments.com/boar...75-post11.html

or

http://www.ootpdevelopments.com/boar...4-post140.html
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Old 02-24-2009, 05:10 PM   #2
Curtis
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RobCo would be a better guy to answer this, but my understanding is that the fewer the injuries the 'tougher' the league will eventually become, and the longer players' careers will theoretically last.

What that says to me is that the careers of the players who would have gotten injured but didn't will last longer because their ratings will not decline as far or as fast (the 'random' ratings declines from early versions having been replaced by injury-related declines), but since there are only a limited number of jobs available, other players will have to have their careers shortened to compensate.

This means that better players will be retiring than in high-injury games. That would seem to indicate that the minimum player will become stronger over time (to a limit, probably twenty years or so, then remain at that level indefinitely), the average player will become a little stronger, and the elite players should not be much affected, except that there will be more of them. This SHOULD increase player (and maybe team) parity in the league.

And, of course, I've been wrong before….
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Old 02-24-2009, 06:06 PM   #3
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To elaborate on my initial post, the common wisdom is that in OOTP9, 75% (or whatever the percentage is) of dev hits are triggered by injury. If you set injury frequency to 'never', is there 75% less dev hits in the league?
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Old 02-24-2009, 06:07 PM   #4
Alan T
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Quote:
Originally Posted by PineTar View Post
The injury/dev frequency is a hot button issue in FOBL lately and it would be good to get a definitive answer on how OOTP9 (FOBL runs on 9.2.13) player development routines handle modifications to injury frequency.

I've found what I believe to be contradictory statements on the subject from Markus and I'd like to know what the current programming in OOTP dictates when injury frequency is modified (lessened or completely eliminated).

http://www.ootpdevelopments.com/boar...75-post11.html

or

http://www.ootpdevelopments.com/boar...4-post140.html
Those do indeed seem to be conflicting statements and since they both come from Markus, it would be tough for anyone other than him to come clarify it. Funny that the first post you quoted was actually a response to me and ended up being about a scenario that was later confirmed to actually being a bug.

I have seen evidence in an injury-off league of players with unexpected development hits (similar to ones that you would see from an injury in other leagues).. a 25-27 year old that went from solid ratings to perhaps a 5-7 point hit in most ratings for instance. So I believe there has to be some form of development "hits" still with injuries off regardless.
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Old 03-02-2009, 04:33 PM   #5
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Old 03-03-2009, 09:40 AM   #6
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Quote:
Originally Posted by Curtis View Post
RobCo would be a better guy to answer this, but my understanding is that the fewer the injuries the 'tougher' the league will eventually become, and the longer players' careers will theoretically last.
I stopped actively testing the game a release ago. So I have no knowledge about what Markus has done with the interaction between injuries and development. I wouldn't expect the league to get tougher no matter what just because I know Markus is clamping talent at a level somehow. Hard to say, though. If I've learned anything in my time here it's that OOTP can perform in ways unimaginable...in every definition of the way

Personally, I'm not happy with development overall in this version. I feel like it took a step backward. But that's just one voice.
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Old 03-07-2009, 01:12 PM   #7
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