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Old 02-15-2009, 03:21 AM   #101
conception
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1. Having more options when setting things on automatic - For instance I would love for my staff to handle things such as trades, call ups, financials- but I could give my input if I wanted to veto a trade - like a bill parcells mode - ( an american football manager that has his hands in the day to day) - there could be a screen with a checklist of things that my staff is about to do and I can check things off if I wanted to - maybe a 24 hour time line

2. Continued development into the graphical representation of the game.

thanks
Number one is an interesting concept. I wouldn't mind getting manager recommendations and things like that, or maybe position battle type deals that affects both player performance and morale depending on the outcome.
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Old 02-15-2009, 03:23 AM   #102
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- salary cap floor
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Old 02-15-2009, 07:51 AM   #103
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More coaches... i.e. firstbase coach , thirdbase coach , and play by play and analyst for the booth. This can even be used for free-agent bargaining "chips" for older players close to retirement.


Team hall-of -fame for franchise record holders and the like. Retired numbers can be displayed also.

Death-- older retired players, coaches and the maybe very rare active players.

Have some managers also be General mangers. i.e Whitey Herzog.

And Finally have owners and their personalities be more active.George Steinbrenner and Bill Veeck to name a few.
I also like the idea of introducing agents to the mix.
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Old 02-15-2009, 08:06 AM   #104
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Personalities-- it was mentioned before and I think it is a good idea. Have more disruptive players with some under rare conditions " refuse to play" until a condition is met. Think Manny Ramirez's last days with the Red Sox.Even have clubhouse fights, i.e. Rob Dibble, Lou Pinella.Have players be friends (like BM) that can talk free agents into joining the club or keep players from coming to one.

While we are on personalities, have Managers and GMs have a reputation factor where they can demand higher salaries and can't be fired until their contract expires. Something like winning a championship will enhance the "reputation" rating of the coaching staff, which can then be used for future contract negotiations. Even have some managers "cherry pick" only offers from contending clubs. Just some things that can make OOTP more realistic and in turn be more fun.
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Old 02-15-2009, 10:10 AM   #105
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I start with my general disclaimer that I am always amazed at the complexity and depth of OOTP. This is a gem of a game and Markus should be extemely proud of what he has built. Now for my imitation of a five year old kid romping through a toy store after an 'all you can eat' session in a sugar factory.

First, I am going off of the assumption that at least some of LGO's playoff suggestions and fixes are going to see the light of day in OOTP10 (byes, fixing tie-breaker glitches, etc). If I am wrong with that assumption then that is by far the most important item.

My second most important item is something that I consider to be a bug fix and have reported elsewhere. Namely the problem that when a player retires in mid-season for whatever reason (CEI, crapping it up at age 45, etc) they immediately disappear from a number of team and league season stat reports. It's as if they didn't play at all in the current season on individual reports. This is a big problem when exporting stats to do stuff like calculate win shares. If that is not being fixed in OOTP10 then that becomes my "new feature" request.

But, seeing how Markus and the crew are all-wise (I'm only half kidding) I am assuming that those two points are already coded and well on their way. Therefore, as a solo fictional player, my #1 new feature request falls on the immersive qualities of the Webcast screen. I agree with others that being able to customize the screen would be a huge addition. The diamond in the upper right corner should have the simple 2D ball animation seen on the IRL webcasts of games. I should be able to customize the stats that show for the current pitcher and batter (this season, last season, this month, last month, career, etc). Adding the player photos to the webcast screen was a great addition in one of this year's patches. Keep making the Webcast screen more immersive and I'll be a happy guy. Well, happy if every other bug and new item that are dancing in my head get done too.

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Old 02-15-2009, 11:07 AM   #106
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Its a relatively minor thing but would enhance my ootp experience tremendously. Previous versions had the ability to show stats next to the lineups on the the team lineup page. A few basic stats next to or under the players names would be extraordinarily helpful. Thank you.
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Old 02-15-2009, 11:11 AM   #107
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Its a relatively minor thing but would enhance my ootp experience tremendously. Previous versions had the ability to show stats next to the lineups on the the team lineup page. A few basic stats next to or under the players names would be extraordinarily helpful. Thank you.
Yes, I would also like to advocate for this.
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Old 02-15-2009, 11:38 AM   #108
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I know it was said that this would be a very difficult feature to include, but I will mention it anyway. Minor League Disabled List (or some type of inactive list) so that guys in your minor league don't waste a roster spot while they are injured for 13 months.
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Old 02-15-2009, 01:00 PM   #109
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I know it was said that this would be a very difficult feature to include, but I will mention it anyway. Minor League Disabled List (or some type of inactive list) so that guys in your minor league don't waste a roster spot while they are injured for 13 months.


You may want to check this post from Markus.

http://www.ootpdevelopments.com/boar...ml#post2674185
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Old 02-15-2009, 02:00 PM   #110
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This thread is basically the twin of the Fundamentals thread, isn't it?

There isn't anything more fundamental than Death and Taxes. Neither have been implemented.
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Old 02-15-2009, 02:27 PM   #111
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There isn't anything more fundamental than Death and Taxes. Neither have been implemented.
Not quite true. The game does have a luxury tax system. And, arguably, revenue sharing is a form of taxes also.
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Old 02-15-2009, 08:07 PM   #112
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You may want to check this post from Markus.

http://www.ootpdevelopments.com/boar...ml#post2674185
Wow, that was quick...lmao. This is awesome!!!
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Old 02-15-2009, 08:49 PM   #113
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Its a relatively minor thing but would enhance my ootp experience tremendously. Previous versions had the ability to show stats next to the lineups on the the team lineup page. A few basic stats next to or under the players names would be extraordinarily helpful. Thank you.
I would like to see this also.
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Old 02-15-2009, 09:20 PM   #114
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If we're sticking to more reasonable changes that would likely be easier to implement, I'd like to see team rivalries represented in some way. Attendance boosts, increased chance of brawls, etc.
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Old 02-15-2009, 09:35 PM   #115
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Personalities-- it was mentioned before and I think it is a good idea. Have more disruptive players with some under rare conditions " refuse to play" until a condition is met. Think Manny Ramirez's last days with the Red Sox.Even have clubhouse fights, i.e. Rob Dibble, Lou Pinella.Have players be friends (like BM) that can talk free agents into joining the club or keep players from coming to one.
I would expand on this by having a player's personality more reflected in the on-field play as well. A cool-headed John Olerud type will never be described as expressing any disagreement with calls in the play-by-play. A hothead will be more frequently described as arguing calls, as well as doing stuff that would have a bearing on your season even if you don't use the pbp, such as getting himself tossed for arguing those calls, initiating bench-clearing incidents, and just generally being more likely to get himself ejected/suspended for doing something on the field. Not sure if you could model this personality with the existing traits, or if you'd need an additional rating called something like "self-restraint" or "temperament" or "civility" or whatever.
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Old 02-15-2009, 10:05 PM   #116
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Not quite true. The game does have a luxury tax system. And, arguably, revenue sharing is a form of taxes also.
That's just stupid accounting tricks. Taxes come from the government, and are mandatory unless you are an Important Person.
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Old 02-15-2009, 11:22 PM   #117
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Either Win Shares incorporated, or totally independent leagues + the ability to make playoffs between said leagues that stick. I'm thinking of the Little World Series (or whatever it was called) between the PCL and AA (or INTL League) that went on during the 20th Century. They had nothing to do with one another, but the league champions would face one another. This would be a major boon to historical-fictional leagues.

I had others, but I can't remember them. These are the ones that really stick out, though.
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Old 02-16-2009, 06:46 AM   #118
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If we're sticking to more reasonable changes that would likely be easier to implement, I'd like to see team rivalries represented in some way. Attendance boosts, increased chance of brawls, etc.
That would be cool, especially if we could set the level of rivalry.

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Either Win Shares incorporated, or totally independent leagues + the ability to make playoffs between said leagues that stick. I'm thinking of the Little World Series (or whatever it was called) between the PCL and AA (or INTL League) that went on during the 20th Century. They had nothing to do with one another, but the league champions would face one another. This would be a major boon to historical-fictional leagues.

I had others, but I can't remember them. These are the ones that really stick out, though.
IIRC Markus said something around the time of OOTP8 that win shares were too complex to warrant including.
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Old 02-16-2009, 08:25 AM   #119
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IIRC Markus said something around the time of OOTP8 that win shares were too complex to warrant including.
Since tangotiger is *here*, I'm lobbying for Win Values.
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Old 02-16-2009, 09:10 AM   #120
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It's been mentioned by countless people, but the in-game AI must improve. The insane bunting, the pinch hitting for the 3rd/4th place batter (then pinch running if he gets on then having a defensive replacement...in other words burning 3 players for one), the overuse of intentional walks. These seem to fundamental issues that need to be taken care of. You can have all the animation/stadium refinements, but if the in-game AI is still flawed it won't matter. Just my thoughts...I love the game and to be honest I never really noticed the AI's shortcomings until reading through the many posts. After that it was kind of like if your friends tell you your girlfriend is annoying. You never noticed it until someone else pointed it out - now I can't help notice it everytime something strange happens !
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