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Old 02-14-2009, 03:38 AM   #61
fantom1979
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- Stop sims when players reach certain milestones (500 homeruns, 3000 hits, 300 wins) This was available in OOTP4/5/6. Would like to see it expanded to include all time records.

- On that note, add news messages when players break career records. If a player breaks the all time homerun record, there should be a news story.

- Bring back the records books, its very difficult to see who is the pitcher with the most strikeouts in one game. From OOTP 4/5/6

- Player history page should only count awards won in the major leagues, not in the minors. Currently it counts both. So if it says a player has won 8 player of the week awards, this counts minors and majors, it really should only count majors.

- Add a leaderboard for most awards won. There is currently no easy way to know who has won the most mvp awards.

- Fix the minor league system SION (BNN) page. Allow players to be moved in this screen using drag and drop, or put arrows in the transaction screen to reflect what the recommendations are. Also, it is currently not possible to bookmark the SION minor league system page. Doing so will bookmark your SION team home page instead.

I want any of the above suggestions that were not in OOTP 9. After all, when I made these suggestions for OOTP 9, you said they would have to wait until V.10
http://www.ootpdevelopments.com/boar...ml#post2475939
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Last edited by fantom1979; 02-14-2009 at 03:40 AM.
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Old 02-14-2009, 03:45 AM   #62
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- More Awards!!!! The awards in this game are one of the only things that aren't up to par (or beyond) with other games. Please, Please, add more custom awards -with drop screens

- make the Hall of Fame for Managers and GMs too.

- lastly keep record of not only managers history, but GMs, hitting coaches, pitching coaches etc etc. I don't know why you don't do that already.

thanks.
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Old 02-14-2009, 03:45 AM   #63
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As part of pitcher records, I'd like to see pitcher's records against individual teams. I'd love to look back and see what franchises veteran pitchers did well against and which ones they struggled with... What teams do they have the most lifetime wins against? Which teams have beaten them the most?
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Old 02-14-2009, 04:56 AM   #64
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Originally Posted by PhillieFever View Post
I Would like to see the AI's in game managers not only get all of the basics right like when to bunt,steal,play the IF in,pinch hit,you get the idea(please tell me that this will be fixed Markus),I would love to see them react to the opposing manager's tendencies and adjust accordingly.
That would be excellent news.
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Old 02-14-2009, 04:56 AM   #65
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Originally Posted by PhillieFever View Post
I Would like to see the AI's in game managers not only get all of the basics right like when to bunt,steal,play the IF in,pinch hit,you get the idea(please tell me that this will be fixed Markus).
What he said. Also would like to see some improvement to league creation ... 1) When a new fantasy league is created, I'd like to see the players have a history generated by the game so that you could look at their stats, salaries and contract lengths as well as their ratings BEFORE drafting them. Not dissimilar to the idea of simming 10 (or more) seasons, then dumping all the players into a pool for a draft.
2) Would LOVE to see the game generate budgets, market sizes, etc. for each team BEFORE the draft, not after. Naturally the AI would have to take these elements into account when drafting, as would the human player. There would hopefully also be a toggle whereby all teams could start with equal market sizes and budgets at a level input by the user.
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Old 02-14-2009, 06:09 AM   #66
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I want a draft history page similar to the one in Catobase (not the per team one)
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Old 02-14-2009, 08:36 AM   #67
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Originally Posted by kingcharlesxii View Post
Updated pitching model and having pitches actually mean something.

Failing that, a better way to handle the draft in online leagues (it's a real pain to do right now).
+1

Also, I think I suggest this every year...for online leagues, bring back the way off-season free agency was handled in 6.5. The way it is now just does not work well...for online leagues.
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Old 02-14-2009, 09:12 AM   #68
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Originally Posted by giornaliere View Post
+1

Also, I think I suggest this every year...for online leagues, bring back the way off-season free agency was handled in 6.5. The way it is now just does not work well...for online leagues.

Online FA works just fine, what exactly are you experiencing to makes you say that?
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Old 02-14-2009, 10:40 AM   #69
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Originally Posted by Corsairs View Post
Since I assume we're talking new features and not bug fixes, I'll say that tops on my wish list is a more robust contract negotiation system. Specifically, I'd love to see:
  • Bring agents into the picture. Different agents would have different styles (some would go for top dollar, some for maximum contract length, some might have better relationships with one team vs. another, etc.). A player's choice of agents would become a factor in determining whether you want to extend or trade him.
  • Signing bonus demands for players coming out of high school/college. The very best (and greediest) of these could demand a major league contract. These demands would be known before the draft took place. Again, these players would be represented by agents and teams would have the ability to negotiate the demands down.
  • Allow free agents to be shopped around like they would be in real life. If Team X makes an offer, that player's agent should be on the horn to other interested teams saying, "We've got this offer on the table; can you beat it?" In fact, certain agents should make claims like that even if there really isn't an offer on the table (hello, Scott Boras!).
  • Make it about more than just money. Other factors that should be influencing a player's decision on where to sign could include what role the team promises him, special contract clauses (plane tickets, a personal trainer/interpreter, etc.), the record of the team, the reputation of the team in terms of how they treat players, etc. Some of this is already in the game but isn't communicated as well as it could be.
  • Inject more personality into the negotiation process. We have personality traits in the game; let's put them to greater use. Give us some more dialogue reflecting a player's personality, mood and reactions to offer. Even further, give us multiple choice response options to players (i.e. "Player X says he wants assurances he'll be the starting 1B. Would you like to respond by A.) Promising he'll start at 1B, B.) Offering to start him at a different position, C.) Telling him he'll have to accept a bench role?")
Hey, you asked.
I like all of these very much. Especially the bolded. This is, I think, a major aspect of FA in real life that isn't in the game.
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Old 02-14-2009, 11:47 AM   #70
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-14-2009, 12:57 PM   #71
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AI manager profiles. So we can create Managers. Another words, you can create a manager that manages like Billy Martin, or Sparky Anderson, or ME!

I see the community creating the different profiles.

On the same note, have the game assign historical manager names during the sim, so Mayo Smith will be manager during 1968 for the Tigers and use his profile.
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Old 02-14-2009, 01:29 PM   #72
Eugene Church
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Shaughnessey Playoff System where the top four teams can play off with 1st playing 4th place and 2nd and 3rd place playing.

This was quite common in the minors pre-1960.

Related to this, please make it possible for two league champions to play one another like the old Dixie Series between the Texas League and Southern Association champs and the Little World Series between the International League and American Association champs.

Last edited by Eugene Church; 02-14-2009 at 01:31 PM.
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Old 02-14-2009, 01:40 PM   #73
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Originally Posted by Comedian2004 View Post
AI manager profiles. So we can create Managers. Another words, you can create a manager that manages like Billy Martin, or Sparky Anderson, or ME!

I see the community creating the different profiles.

On the same note, have the game assign historical manager names during the sim, so Mayo Smith will be manager during 1968 for the Tigers and use his profile.
I've asked for this for years, and I understand how hard it is to do. It is not merely a set of in-game instructions, the manager has to have the types of players he favored in real life. So the AI has to go out and get good, shortstops and center fielders so Bill McKecknie (sp?) can build his team out of those players at all positions. Casey Stengel has to have top notch middle infielders to turn the double play so he can set his defense accordingly. Joe McCarthy needs to acquire the old veteran hitters whose ego he can pump up into Hack Wilson numbers.

If it can be done, it will be a terrific enhancement.

But it will be difficult to model and implement.
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Old 02-14-2009, 01:44 PM   #74
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Copy stats from Baseball-Reference.com to OOTP 10 to get RATINGS!!! even minor league stats also. Baseball Reference also have 17 years minor league stats.
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Old 02-14-2009, 01:56 PM   #75
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Originally Posted by Corsairs View Post
  • Make it about more than just money. Other factors that should be influencing a player's decision on where to sign could include what role the team promises him, special contract clauses (plane tickets, a personal trainer/interpreter, etc.), the record of the team, the reputation of the team in terms of how they treat players, etc. Some of this is already in the game but isn't communicated as well as it could be.
This is a really good point.
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Old 02-14-2009, 02:10 PM   #76
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Old 02-14-2009, 02:11 PM   #77
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HEAD TO HEAD GAME PLAY

Does this count as a new feature?
You don't know how to do this now?
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Old 02-14-2009, 02:18 PM   #78
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I don't envy Markus at all - the desires of the community are all over the place.

I have two

Stadium Builder - one of the best features of Earl Weaver was the ability to build a stadium. I would love an OOTP feature that combines the financial realities of building a stadium with an actual graphical ability to add walls, stands, etc. Best case scenario the end product would look like the Teflon stadiums. As it is I spend hours on stadiums, if this was done right I can't even imagine how much time I would get lost in this. Of course I would want the ability to export/import these as well so the community could share with each other.

Player Movement with depth - what I mean by this is most trades, free agent signings in the modern game have so many more factors then money or even team need. Players sign with their home team, some seek the spotlight, some want to avoid it. Some players care about weather, some want to win, some want to be with certain coach or teammate and on and on. Money is always a big factor, but it is rarely the only factor. I know this would be very difficult to model, and even harder to master - but it would really add a great deal of interest to the game.
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Old 02-14-2009, 02:33 PM   #79
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First, and way above all else, fix the pitching model. I've proposed a way that doesn't require altering the engine, others have more ambitions for pitches to drive ratings to drive stats. Either way, this needs to be done.

And in no particular order:

1. More realistic player acquisition: that is, a pool of high school players who get drafted, go to college, or get drafted and nevertheless decide to go to college. Money would be a factor in this decision, as it is in real life.

2. The ability to assign minor league players to a certain level.

3. The ability to promise roles to players. As it stands now, you can sign someone who wants to start and maybe he'll get mad if you don't start him, but there are no consequences except you have to trade him, if you're so inclined. In real life, players are guaranteed a certain amount of playing time or a role, and if you violate that, they get very angry. Not only do they get angry, but this may affect your ability to sign other free agents who might come to suspect that you'll treat them like you treated player Y. So this feature would require some kind of organizational reputation--do players respect the GM, decision-making, etc.

4. More realistic reserve-clause-era financials--or some way to have scouts on and finances matter without having free agency activated. This would require player hold outs, etc.

5. Get rid of the limit of 1000 players for scroll bars. For those of us who cut and paste stats or ratings to excel spreadsheets, going page by page is a waste of time.

6. For split season leagues, have a first half, second half, and overall standings boards.
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Old 02-14-2009, 03:08 PM   #80
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Originally Posted by Eugene Church View Post
Shaughnessey Playoff System where the top four teams can play off with 1st playing 4th place and 2nd and 3rd place playing.

This was quite common in the minors pre-1960.
You can do this now, Eugene. Use the customized playoff option instead of the pre-set playoff options in the menu choices. In the playoff windown which appears, select the top four teams in the league to make the playoffs, Next, set up the initial playoff matchups in the first round via the drop-down menus. Lastly, select the series lengths for each playoff round.


Historical note: most of the time the Shaughnessy playoff format matched 1st vs. 4th and 2nd vs. 3rd in the first round, but not all. Some leagues used a 1st vs. 3rd and 2nd vs. 4th matchup for the first round. The Shaughnessy playoff format was very popular in earlier years. In 1950, for example, of the 59 minor leagues which operated that year, 55 of them used the Shaughnessy playoff format.

Last edited by Le Grande Orange; 02-14-2009 at 03:09 PM.
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