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#61 |
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Major Leagues
Join Date: Nov 2003
Location: Milwaukee, WI
Posts: 396
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FA Compensation
I'll roll with the "FA compensation is broken" example.
As is, there lies two main problems with compensation:
Edit: Clarified ambiguity. Thanks, Jaxxvain! Last edited by MidKnight; 01-28-2009 at 02:24 AM. |
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#62 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,466
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Quote:
Personally, I prefer to see all the players play. It's an exhibition, not a real game.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#63 | |
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Minors (Single A)
Join Date: Jul 2007
Location: Near St. Paul, MN
Posts: 93
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Quote:
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#64 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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Quote:
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#65 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,238
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I wrote myself a note about item 2 just the other day. I was playing out a game and my opponent had lefties batting 1 thru 5. Definitely shouldn't see that happen.
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#66 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,238
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I would like to see more of a negative influence if you take a player to arbitration. Teams and players both do about anything to avoid arbitration IRL and there is a reason for that. Taking a player to arbitration should lessen any preference he might have for your team (of course the effect would be bigger if you went through arbitration several times).
Last edited by markprior22; 01-26-2009 at 04:03 PM. |
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#67 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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#68 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
^= an exhibition *= 'how Curtis thinks it should be', which is a real game Last edited by Curtis; 01-26-2009 at 05:02 PM. Reason: decided the word 'circus' wasn't adding anything to the discussion |
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#69 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,238
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The AI in general needs to handle its pitching staff better. I see games where the starter is yanked very early and the entire bullpen is already tired. Two things that would help are 1) making the starter stick it out longer and 2) calling up minor league pitchers if the bullpen is completely trashed.
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#70 |
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Minors (Double A)
Join Date: Feb 2004
Posts: 140
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1. Please include Work Ethic and Intelligence on the player html. These seem to be semi-important for dev, so it would be nice (especially for online leagues) to have these appear.
2. History Team Year "Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)" - this is false; the report shows the same stats for Catchers as is shown for IF and does not show RTO or RTO%. 3. Dev for players who changed to/from P. If you "convert" a P to a position player, he will not receive bad dev. His ratings may improve though. This could be a loophole; convert a pitcher with high talents to a position player to eliminate dev risk. |
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#71 |
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All Star Reserve
Join Date: Apr 2002
Location: NY
Posts: 617
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Sometimes, I like to play with 25+ man rosters. However, the AI teams do not appropriately allocate a proper ratio when increating the roster space.
For instance, if a 25 man roster, it's usually 14 hitters 11 pitchers or a ratio of 56/44 When changing it to 30, it will just increase the hitters from 14 to 19. After some research, 95% of the time, it will be 19 hitters - 11 pitchers. I've seen 18-12 on a small occasion. Not a huge issue, but maybe having the AI go by a roster ratio when having a pro roster in excess of 25. In my 30 man rosters, I would have liked to see the AI have more of a 16/14 or 17/13 roster ratio. |
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#72 |
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All Star Reserve
Join Date: Dec 2005
Posts: 555
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Spring training is broken, not having the ability to have non-roster invitees and forcing all spring training players to be on the 40 man roster makes spring training unrealistic.
I agree with the very first post, there needs to be a way to undo changes. I also play out all games and the most frusterating thing is to be in the 13th inning of a 3-3 game and while trying to pinch hit for my pitcher I accidently drag my last bench player over my 8th slot hitter. Then the only way to undo this is to purposely crash my pc. To go along with this would be the ability to restart a season. I worked for months creating perfect rosters last year. I played a few games and wanted to make some tweaks and start the season over. Soon enough I found out that was impossible to do unless I wanted to start everything over. To be honest, I have played the game very little since. These small changes / additions would improve the game tremendously. Thanks for listening |
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#73 |
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All Star Reserve
Join Date: Apr 2002
Posts: 954
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When playing an MLB type structure that also incorporates foreign pro leagues (like the ***), foreign free agent staff move between leagues far too freely. Granted this is largely a cosmetic issue but for people that like some measure of realism, it is disheartening to see multiple GM's and managers of MLB teams hired from foreign leagues. I've tested it repeatedly and within several years, at least 25-33% of important staff positions are from non-MLB leagues. It is big enough news when an MLB/American manager takes the helm in Japan, imagine the news that would be generated in the US if a Japanese manager would take control of a club here?
Please treble down the frequency with which this happens.
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#74 | |
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All Star Reserve
Join Date: Apr 2002
Posts: 954
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Quote:
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#75 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
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#76 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,502
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A few off the top of my head:
- When you move fences in, home runs do not increase. When you move fences out, home runs do not decrease. - Speed and Steal do not work in logical fashions. Speed does not influence success rate to any statistical degree. Steal does not influence a player's ability to get a jump. If anything I would think these would be reversed, but I would expect success to be a combination of speed and savy, with speed being dominant. - Velocity does not influence a pitcher's strikeouts. - The number of pitches a pitcher has does not influence his role. - Pitcher's Hold rating does not reduce SB success rates (though it does reduce attempts). - Player creation and growth is strange. Wish I could be more specific. - Position conversion doesn't work right. - Defense is also weird, but without more sophisticated tools it's too hard to figure out what's wrong. - Players peak at 25. Roughly. - Almost no 19 year-olds created in a draft class. - AI drafts almost all the pitchers in the later rounds -- generally because pitchers are created with low talents, then develop up. Most pitchers of any value in a draft class are MR, which is obviously wrong. |
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#77 |
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Major Leagues
Join Date: Jun 2007
Posts: 405
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Fix Minor League Stats
I'll second the request for fixing minor league stats. I don't use the minors because pitchers are far too dominant.
I'm not sure why it's coded that way and hope there's an easy fix. I would prefer to use minors rather than the reserve roster. But the crazy stats bother me. Thanks for inviting comment! Much appreciated. |
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#78 | |
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Major Leagues
Join Date: Jun 2007
Posts: 405
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Quote:
Thanks for your research on those issues. I used your research to set my player development settings. Good to see you posting. |
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#79 | |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Quote:
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#80 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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How someone bats isn't the issue. Plenty of players (although mostly outfielders) throw right and bat left; Ty Cobb and Ted Williams come to mind. So how a lineup stacks up has little to do with whether a team's infielders are throwing lefty.
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