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#41 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
The number one priority of all should be the ability to create a player by entering only stats. The fact that this isn't in the game is outrageous.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#42 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
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I think this plays into the same problem. If endurance at 25+ means a guy can start, then if they have good enough ratings for their level they should see themselves as starters. Thus they would, at least initially, be looking for starter money. Last edited by andymac; 01-26-2009 at 02:12 PM. |
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#43 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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That text output can not be derived fully from the database. A player doesn't have an injury or contract history in the database, only in the text file for themselves. All output in the game should be derivable from the source database.
The ratings rollover at 255 is a major flaw. Set a player to be max (or near max) and there's a chance that one of the vsL or vsR rating will reset to near 0 messing the player up totally. |
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#44 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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What? There's no excuse for the 255 limit bugaboo to still be around. Hard drive space is cheap and plentiful, it's well past time to raise the data storage quotas.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#45 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Markus:
Don't forget to finally make every single sort sticky and to finally give us a group select, a group move, and a group delete function.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#46 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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It doesn't have anything to do with the data type (unless he actually wanted to increase the rating range). It is an error checking problem that allows the rating to be "increased" over the number 255 causing the rollover. A larger data type shouldn't be needed to fix this problem. It may take quite a bit of work to completely fix this, though, depending on the design.
Last edited by andymac; 01-26-2009 at 02:03 PM. |
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#47 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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That was fixed for things like RBI, etc, but the fundamental ratings still seem to rollover. I'll find a link to the thread about it when I get the chance.
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#48 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Right. Those were data type problems. I don't think those are around anymore.
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#49 |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Here's some actual game footage of one of the problems I'd mentioned in my post.This is Ken Reitz playing 2B for St.Louis with a rating of 1 when Mike Tyson(not the ear chewer) a 17 rated 2B is 100% healthy and on the bench
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We're All Wednesday Aren't We? WAWAW Last edited by PhillieFever; 01-20-2011 at 09:37 AM. |
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#50 |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Here's another one of the problems I'd mentioned.it's the top of the 9th and St.Louis leads 1-0.In their at bat they use 2 pinch hitters and a pinch runner,and by doing that they weakened their fielding at 2 positions while improving at another,not something you want to do in a close game.
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We're All Wednesday Aren't We? WAWAW Last edited by PhillieFever; 01-20-2011 at 09:37 AM. |
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#51 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,949
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#52 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Second, but I'm not sure this (or the group select/delete stuff) meets Markus' criterion for this thread, since they would be new features. |
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#53 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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I would like to be able to edit a league's database to be able to remove defunct teams/leagues. During league creation you may add and remove teams a number of times before settling on the exact setup you want. The problem is that "deleting" a team in the setup doesn't necessarily remove it from the database. What ends up happening is that your league files get filled with "ghost entries" that literally haunt you for the remainder of your league's existence since there's no way to remove them. A simple user interface that allowed us to dig into the database and edit/remove these entries ourselves would be most welcome.
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#54 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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That's outrageous. There's no excuse for not fixing that.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#55 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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You really want to argue with me and take the position that these things are not fundamental flaws that should have been in place versions and versions ago?
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#56 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,446
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When you read through this topic, there are just as many suggestions for new things as there are actual flaws for current features. Last edited by Bluenoser; 01-26-2009 at 02:47 PM. |
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#57 |
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Minors (Double A)
Join Date: Jul 2007
Posts: 116
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I have always felt the baserunning is way too station to station with 2 outs. Way too often a runner on second with 2 outs will fail to score on a single(not an infield single). I have also seen this way too often---runner on 1st, 2 outs, batter singles and the man on 1st stops at 2nd. Next batter singles and the lead runner stops at 3rd. I think the odds of this are very slim. The runners will be moving with 2 outs. I could be dead wrong about the odds of this happening. If I am it won't be the first time.
Thanks for this thread. It only reenforces why so many of us are addicted to your game. |
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#58 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
Player creation is in the game. It doesn't work properly because we can't create players based on just stats. Select/move/delete are all in the game. They don't work properly because we have to do them for each player one at a time, sometimes for several hundred players, instead of having group select/move/delete capability. Player ratings are already in the game. They don't work properly because they can roll over. See? No new features.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#59 | ||
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
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from 1957-2007, 87.8% of attempts were of second base, 10.16% were of third and 2.04% were of home, which means that there should be just short of nine attempts at second for every attempt at third. I'm not seeing that. The same page has interesting statistics on catcher pickoffs at various bases (fewer than half were at first base) and on stolen base success rates at various bases (attempts at third are more likely to succeed than attempts at second). |
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#60 | |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,248
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Quote:
If the player has a major league contract he needs to be on the 40 man roster. As a result, he is paid a major league salary based on the major league season. If you release him before the end of the season you still owe him the balance of his contract. The way you want it, essentially allows you to pay him less, by releasing him a month before the season ends without consequence. He's only been paid his ML salary from April - August, but ML salaries are prorated by the game through September... if you can release him without penalty in September you've saved a month of salary. The game has it right in my opinion. |
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