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#101 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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#102 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,623
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Doesnt Markus have a weekly meeting chat with beta leaders in which they discuss each beta teams issues and concerns? Like if there is a bug that really needs to be taken care of because its hindering testing. Or is there a lack of relaying the communication from Markus? I can understand the frustration if you dont know if he is working on a problem but at the same time i can understand Markus not being able to answer every post.
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#103 | ||
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
Edit: The most active thread over there in recent times is titled "Site Traffic/interest" and OP says: Quote:
Last edited by 1998 Yankees; 01-17-2009 at 12:38 PM. |
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#104 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#105 | ||
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
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#106 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,451
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Which is exactly the same as here. You very rarely ever see Markus here on the forum anymore. Sure, you see lots of game owners, and once Wolverine Studios has released the game, you'll see game owners on that forum just as active as here. Kind of hard to sit around discussing the nuances of a game that hasn't been released yet.
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#107 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,877
Infractions: 1/0 (0)
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The only "mainstream" sim-based baseball game I can think of in development now is 2K's MLB manager game due out whenever. But I can't imagine it's going to be any better than OOTP on that level, to be honest. |
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#108 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,451
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#109 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,956
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#110 | |
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All Star Starter
Join Date: Oct 2005
Location: Essex HON!
Posts: 1,923
Infractions: 0/1 (1)
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__________________
If you don't love Russ, you don't love America. This post brought to you by Carl's Jr. |
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#111 |
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Major Leagues
Join Date: Nov 2002
Location: Issaquah, WA
Posts: 387
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Baseball Mogul is the only real competition of OOTP. Pure Sim is a game that isn't being made anymore. I don't know when DDS- Baseball will be developed, it has taken a very long time.
What Baseball Mogul does right, OOTP Doesn't, and what OOTP does correctly, BM doesn't. I find that I had more fun playing BM than OOTP, but I had more thought in OOTP, I have been playing OOTP exclusively since June besides playing the late "Baseball Mogul Online". The there is a new game coming out, Baseball Manager Online, Ian Smith will be developing this game, he used to be one of the developers of Baseball Mogul, but was let go due to business being slow. Clay is in the process of selling Baseball Mogul Online to him and a few investors. Ian is one of the main reasons that Baseball Mogul is soo fast, he is an expert on software optizimation. Anway, all those other replay sims are good games but not in the same genre as OOTP, Baseball Mogul, Baseball Manager Online (the new BMO), or DDS- Baseball. |
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#112 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Quote:
At the same time, Markus has to engage in more active discussion with the betas. If they're airing their grievances out here, that means two things are happening -- first, he's not using their talents properly, and second, there is too little discipline being exercised over the betas. I can only imagine what would happen to any betas from AGEOD or Paradox, the two places I do a lot of beta work for, who wrote stuff like this in the general forum! It would be a short route to loss of access. I mean no disrespect to any of you guys -- you've all done amazing work. But something is not right in OOTP land if such things are being said here.
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#113 | |
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Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
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#114 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,502
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#115 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Eugene has actually posted that he wasn't going to be on the pbp team for OotPB10, which implies that he won't be on the beta team. This is the first that I've heard about tysok.
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#116 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,956
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#117 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
![]() Quote:
Some OOTPers have been requesting a fully customizable playoffs feature going back several versions. That's all well and good as a general suggestion, but it doesn't answer the key question: What is the actual design of such a feature? This is the hard part to answer. What should it look like? How should it be structured so that it offers maximum flexibility while being reasonably easy to use? Just what options and possibilities should it include? One could simply ask for some additional playoff scenarios to be added to the existing drop-down menu selections, but then each scenario would have to be coded individually. And there are potentially be a lot of playoff scenarios that could be added, which would make for a long and perhaps confusing drop-down menu list. So going the one-by-one route would add additional playoff options, but isn't really a fully customizable setup in the true sense of the term. (Some versions back I suggested that at least the Shaughnessy playoff format should be added as a selectable option. From what Markus said at the time, coding the playoffs was actually difficult. It's strange, but I've seen requests that seemed simple but were apparently hard to code, while requests that looked hard to do Markus said would be easy to code. It was at that point I stopped trying to guess if something would be easy or hard to code.) So, if we are to have truly customizable playoffs in the game, then we need a design of how that could be accomplished. The first step should probably be to research just what other playoff formats are out there and that have been used in baseball as well as other sports leagues. Then, once that's done, figure out a way to recreate those as formats as selections within a customizable framework. That is no small thing, especially if we don't want it to be overly confusing or complicated for the user to figure out. And someone has to figure out the design. If it's not me or someone else on these forums putting forth a detailed proposal, then it means Markus would have to be the one to sit down and take time to develop a comprehensive design. In regards to the specific proposal I made, it started out as a post in the beta forum for OOTP 2006's beta. I soon realized that, in keeping with the old axiom of "a picture is worth a thousand words," providing in-game screenshots of the proposed system would be a much better way of illustrating the idea. Trying to describe it all by words alone wouldn't really work. But it was too late to do that for OOTP 2006 (and Markus wanted to concentrate on other areas anyway). When OOTP 2007 came around, I started to make the necessary screenshots in Photoshop. However, the proposal grew as I worked on it as I decided I wanted to try and incorporate more options and playoff format possibilities. Also, as I worked on it I inevitably saw areas that needed improvement to head off potential issues, and this meant going back and editing the images and rethinking some aspects. The end result is that it wasn't finished in time for OOTP 2007, so that's probably why customizable playoffs weren't there for that version (and assuming Markus would have wanted to add them). As OOTP 9 approached, I dug out all the work I had done to that point and revived the project. I added more options, made additional refinements, and made more screenshots. Then, finally, I wrote it up and put the whole thing together into a PDF file. It was posted up in the beta forums, received a positive response, and Markus was able to code the basics of the proposal into the game. (The proposal I did included a lot more options than what you currently see in the game; you could call it the "Cadillac" of customizable playoffs systems. I included almost everything I could think of at the time, a large part of why the proposal was as long as it was. There was far too much in there for Markus to add it all, and honestly, I was satisifed to see just the basics added since it still offered OOTP users a lot more flexibility than they had previously. As it is, based on feedback in the beta forum and reading some other playoff discussions in the main forums, there are still more features and elements that could be added.) So, to answer your question, that's why it took as long as it did. Last edited by Le Grande Orange; 01-17-2009 at 09:35 PM. |
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#118 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,502
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I guess he would really question my 10-document, 50-page set of design specs that outlined the alternate pitching model.
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#119 | |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Quote:
Reading through every post spread throughout the forums is impossible. Issues reported in the Tech Support forum are examined. |
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#120 |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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Just wanted to voice my opinion on OOTP's competition. I also think Mogul is the only competition out there, but I also think that OOTP is winning over them. Mogul had to close down their online part of their game because of the cost and there football game is really struggling, to me that doesn't seem like a company on the way up. I wish Mogul all the best because that is what started me out in these types of games.
The only other one that could be competition is the draft day sports sim, but I just don't feel that will come out any time soon. I have lost some faith in wolverine studios just because of the lack of progress there seems to be on games. I'm hoping that the lack of news on there games only means that they are all hard at work. Competition is great for businesses because it makes them fight over customers and try to make the best game possible. I hope mogul stays around and that wolverine studios makes there game because that can only make OOTP better. Anyway thats my rant. |
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