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Old 12-25-2008, 01:38 PM   #21
Cal Ripken's Glove
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how will this new file work with my existing league? i am enjoying the set up a lot. is the new file a patch that i can just download and install and continue on w/ my playing? thanks for your work on this. i am really enjoying it.
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Old 12-26-2008, 07:47 PM   #22
pbar25
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Quote:
Originally Posted by Cal Ripken's Glove View Post
how will this new file work with my existing league? i am enjoying the set up a lot. is the new file a patch that i can just download and install and continue on w/ my playing? thanks for your work on this. i am really enjoying it.
I sent you a PM with instructions on how you can send me your file and I'll fix it for you.

Otherwise, you can easily do it yourself, just a couple (bunch) of steps, probably take 15-20 minutes.

First, I would make the following changes to your 1.5 file:

*Chicago (W) White Sox were changed to Chicago (S) White Sox in order to be able to tell the difference between them and the Chicago (W) Whales when simming and viewing the standings should they be in the same league.
Their name, uniform, and cap all need to be changed.

*Recalc should be turned on for every 3 years as that is how the spritze database is meant to run. Use 'real stats'.

*40 man roster rules, waivers, etc, were added. Totally up to you what roster rules you want. I decided this would work better.

*Finances were adjusted so that the Premier League would make roughly the same amount of money but would draw more fans. ($0.35 per ticket, 14000 per game, 329,307 media contract)

*Change both Division 1 & Division 2 fictional amateur draft's to 1 round along with 0 rounds worth of players created. This will eliminate any future fictional players & take away amateur drafts. If you would like to keep fictional players, you can. They will however be much better players that can compete at the Major League Level. Therefore, they will certainly change the history of things. If that's something you don't mind, then you can certainly keep them.

*Talent Change randomness was changed to 20, while injuries were set to Low. Because this file doesn't have full minor leagues during it's complete history, it's best to have injuries set to low.

*rename Division 1 & Division 2 to 1st Division & 2nd Division -- totally up to you. Just as when you change the name of the Chicago (W) White Sox to the Chicago (S) White Sox -- you must also go change the corresponding pictures within the league folder : html/images

*the final step is changing all of the modifiers for Div 1 & Div 2.
You must open up a Notepad and just type down all of the Premier League's current modifiers under 'Strategy' off of the Game Setup area.
You will then need to enter in all of the modifiers from the Premier League to Div 1 & Div 2 so that they are all exactly the same as the Premier League.
This will prevent the ground ball issue, and allow Div 1 & Div 2 to progress historically. If you keep Fictional Players within your league and do not deactivate the draft, then just remember that you will be creating Major League comparable players. The modifiers for each league will progress annually into something a little different, but the league totals will always be the same.

But in order to promote and regulate between leagues, it appears they must have the exact same league totals in order to not have some sort of issue down the line. But because you are still in 1907, these changes will allow you to continue you on into the long-term future.

Probably half of the changes are just personal preference though, as I want my league to run as historically as possible.
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Old 12-28-2008, 12:24 AM   #23
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version 2.1

I was incorrect about the wild-card standings always having to display.
I have also fixed that in the most recent version, I really apologize that I have made so many changes; obviously, the plan is that this is the final version.

If you would like to make that change yourself:
go to Game Setup / League Setup / Options /

'uncheck' disable playoffs
'check' custom playoffs
'check' 1st place
by 'Seeding'
'check' disable playoffs

the wild-card standings no longer display

Last edited by pbar25; 12-28-2008 at 12:25 AM.
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Old 12-28-2008, 12:39 AM   #24
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Quote:
Originally Posted by pbar25 View Post
I was incorrect about the wild-card standings always having to display.
I have also fixed that in the most recent version, I really apologize that I have made so many changes; obviously, the plan is that this is the final version.

If you would like to make that change yourself:
go to Game Setup / League Setup / Options /

'uncheck' disable playoffs
'check' custom playoffs
'check' 1st place
by 'Seeding'
'check' disable playoffs

the wild-card standings no longer display
Pbar25 thanks for all your hard work, love this setup!

I hope more OOTP'ers download this gem, it's a whole lot O Fun!
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Old 12-28-2008, 01:11 AM   #25
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thanks very much, and for pointing out an error -

couple of other additions in 2.1...

I haven't found a way for a league to have no players entering it each season, so the 1st & 2nd Divisions now have the minimal 1 round of fictional players. Their ability is limited, but not horrible.

Plus, instead of using head to head tie breakers for last place teams, you can actually schedule a game to break the tie:
Game Setup / League Setup / Edit League Schedule /
In the upper right pick your date, then pick your teams and schedule the game.
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Old 01-01-2009, 05:36 AM   #26
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version 3.1

I built a new file from scratch for any future people that wanted to try the league out. Number of things have been changed. Previous versions are completely fine though, and will deliver historical results within the Premier League, just not within the lower levels.

*In previous versions 1st & 2nd Division were International level leagues that progressed in a fashion that made 1st & 2nd Division lesser leagues, and fictional.

In this new version they are Major League level and historical. The only thing different from Babe Ruth within the Premier League from Babe Ruth within the 1st Division, is the level of competition he faces.

*Baltimore Terrapins abbreviation changed to BLT (was the same as the Orioles before)

*Changed the structure of all minor league levels to the no-division/no-playoff format.

*Gave 1st & 2nd division the same roster rules as the Premier League in order to provide continuity.

*Added a college feeder league of 5 teams for the 1st Division. Each team gets to draft one international college player each season.

*Added a high school feeder league of 5 teams for the 2nd Division. Each team gets to draft one international high school player each season.

*Because of the limited drafts in 1st & 2nd Division, other fictional players do indeed enter the two lower leagues. All fictional players are limited in ability however. This allows the Historical Players to compete.

*In this newest version league history has been erased. The Premier League starts fresh in 1907. In past versions I had left it in there in case somebody had needed it, but it's now gone.
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Old 01-01-2009, 06:51 AM   #27
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I simmed 36 years with the 3.1 file and here's what happened...

1907-1943


Ty Cobb was the Tiger that got away. Losing him to free agency, the Tigers are one of the few original 16 Premiership members that have never won a Championship.



The Reds have had a few good players.



The greatest player to never play within the Premiership.
Oscar Charleston joined the Mets in 1915, who were two years removed from a last place finish within 2nd Division. The worst team in baseball.

In 1917, Charleston quickly helped propel the Mets to a 1st Division promotion. There they would remain until suffering demotion in 1920.

Charleston's bid for the Premiership continued throughout the 1920's, as the Mets finished in 2nd place three different seasons.
Finally in 1930, Charleston would not be denied. Driving in 162 runs, the Mets broke through and were once again promoted to 1st Division.

Sadly, a 5th place finish in 1931 would be the best Charleston and the Mets could muster in 1st Division.

At the age of 36, with declining skills, a disinterest in the Big-Apple, and a dream to play his first game within the Premiership, Oscar signed a two-year deal with the Providence Grays.

The Grays had finished in 4th, 2nd, & 4th place their three previous seasons within the 1st Division. Maybe a 36-year old future Hall of Famer would take them to the promised land? A 3rd place and 10th place finish would conclude Charleston's career at Providence.

Never giving up hope, Oscar Charleston would sign a one year deal at the age of 39 and play 144 games for the 2nd Division Minneapolois Twins in 1936.

On a whim, and perhaps simply only out of respect, at the age 40, Oscar Charleston was given a minor league deal by the Premiership's Legendary Chicago Cubs. He would only hit .247 and was not called up to help a struggling .500 Cub team. But he did hit 11 triples.











Josh Gibson started within the Premier League at the age of 17, but has spent the last 12 seasons down in 1st Division.




You can still click on a player's BNN tab to see their league history.

Lou Gehrig below



No 1st or 2nd Division team has ever won the Premiership.

Champions




Hitting



Career Hits



Career HR



Career AVG



Single Season AVG


Single Season RBI



Triple Crowns




Pitching


Career Wins



Career ERA



Career Strikeouts



Single Season ERA


Single Season Wins




Team Championships







1st Division Total Bases



2nd Division Total Bases




Then, there are the St Louis Cardinals, one of the most dismal franchises.


Relegated in 1914, they have never recovered. Rogers Hornsby signed with the Cleveland Spiders, and that was that.



Now things like this happen:
DiMaggio's new friend --


I'm going to sim another 36 years through 1979 and will post some results.
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Old 01-09-2009, 12:35 AM   #28
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well, I can only recommend my current setup for a 1907 to a max of 1945ish sim.

The current setup works, aside from one flaw : at some point in the 1940's ground-ball percentage listed on player's cards begins to rise above 100%, until by the 1960's there are even guys with %'s over the available 250%.

I've tried everything under the sun to get it to work with the Spritze 5.0 database so you get all the extra players, but it appears there is no way to get it to work in a relegation/promotion setup without the ground ball percentage not taking off. If there's any interest I can make the current format in a vanilla setup via the database that comes with the game.
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Old 01-09-2009, 01:37 AM   #29
tirk44
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Thanks for all the work here. I have a solo fictional world with a European promotion/relegation league and was wondering what your financials were? I'm looking for that balance of payroll/cash/attendance that feels realistic.

Also, small thing I noticed-when scheduling the promotion/relegation playoff, I create it as a postseason game, not an exhibition game. (I create a 5 game series with the higher league team as home team - the lower team must really earn it!) It lets me see the team and player stats for that series for the rest of that year. It does not make onto player cards or the stats tab of their profile permanently, though.
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Old 01-09-2009, 12:18 PM   #30
pbar25
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Quote:
Originally Posted by tirk44 View Post
Thanks for all the work here. I have a solo fictional world with a European promotion/relegation league and was wondering what your financials were? I'm looking for that balance of payroll/cash/attendance that feels realistic.

Also, small thing I noticed-when scheduling the promotion/relegation playoff, I create it as a postseason game, not an exhibition game. (I create a 5 game series with the higher league team as home team - the lower team must really earn it!) It lets me see the team and player stats for that series for the rest of that year. It does not make onto player cards or the stats tab of their profile permanently, though.
Yeah, that's a cool idea -- and I agree with making the lower team really have to prove themselves by playing all the games on the road. When I do fictional leagues with playoffs I always do setup it up that way. After so many games it only seems fair.

Premier League is listed first:

14000
.35
20


329307

0

120
20
59723
1194
2090
95557
71667
41806
20903
8958
5972
3583
2389




3500
.30
20

189889

0

120
20
39956
599
1048
47929
35947
20969
10484
4493
2996
1797
1198



2800
.27
20

169543

0

120
20
25209
504
882
38081
28561
16660
8330
3570
2380
1428
952
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Old 01-10-2009, 02:12 AM   #31
tirk44
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Thanks! I will probably scale up my #s a bit because I'm playing in present day, not WWII, but it's the proportions that are the key.

Also, I may have figured out my postseason problem. I have the leagues setup as International, not Major, Leagues. I apparently setup the player options to only save the postseason stats of major leagues. I will fix it in the global setup - noob mistake. I think it will be work but since my postseason games are outside the scope of the game-assigned series I am not sure.

Finally, re: port #27, what happened to the 1918 Yankees? Was that a whole lost season? Was there a strike? Just wondering because the promotion/relegation may have unforseen pitfalls....did not know if you had other lessons to share!!
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Old 01-10-2009, 03:05 AM   #32
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Quote:
Originally Posted by tirk44 View Post
Finally, re: port #27, what happened to the 1918 Yankees? Was that a whole lost season? Was there a strike? Just wondering because the promotion/relegation may have unforseen pitfalls....did not know if you had other lessons to share!!
lol.
Officially, the Yankees were on strike that year demanding a change in the tightness of the baseball.

In reality, I forgot to regenerate the schedule, so the Yankees didn't play any games in 1918. Most teams were limited to around 140.

Last edited by pbar25; 01-10-2009 at 03:07 AM.
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Old 01-10-2009, 05:57 PM   #33
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Quote:
Originally Posted by pbar25 View Post
well, I can only recommend my current setup for a 1907 to a max of 1945ish sim.

The current setup works, aside from one flaw : at some point in the 1940's ground-ball percentage listed on player's cards begins to rise above 100%, until by the 1960's there are even guys with %'s over the available 250%.

I've tried everything under the sun to get it to work with the Spritze 5.0 database so you get all the extra players, but it appears there is no way to get it to work in a relegation/promotion setup without the ground ball percentage not taking off. If there's any interest I can make the current format in a vanilla setup via the database that comes with the game.
Curiously enough GB% takes off in any league (premier or regular) after 30 to 40 years or so, I have tested both types of leagues, using the built in db and the Spritze one

BUT

The yearly league-wide GB% stays around 53-55% irregardless of what is reported in the player stats and players with a GB% rating of 250 do not seem to allow an extraordinary bunch of hits nor do pitchers with a 0% GB rating seem to allow a bunch of HR's.

I suspect what you are seeing is merely a reporting error and not a gameplay problem.

Perhaps you should add this problem to the OOTP10 suggestion box. It is reproducable and so should be fixable fixablyreproductionwise.
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Old 01-11-2009, 12:08 AM   #34
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Quote:
Originally Posted by Spritze View Post
Curiously enough GB% takes off in any league (premier or regular) after 30 to 40 years or so, I have tested both types of leagues, using the built in db and the Spritze one

BUT

The yearly league-wide GB% stays around 53-55% irregardless of what is reported in the player stats and players with a GB% rating of 250 do not seem to allow an extraordinary bunch of hits nor do pitchers with a 0% GB rating seem to allow a bunch of HR's.

I suspect what you are seeing is merely a reporting error and not a gameplay problem.

Perhaps you should add this problem to the OOTP10 suggestion box. It is reproducable and so should be fixable fixablyreproductionwise.
very interesting, thank you so much Spritze. That's great news in that it's just aesthetics. I was thinking along those lines because all the stats were looking great, but I still thought I had put a goofed up league with whacky ground-balls. When I have a moment I will head over to the suggestion box.
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Old 01-12-2009, 07:36 AM   #35
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Quote:
Originally Posted by Spritze View Post
Curiously enough GB% takes off in any league (premier or regular) after 30 to 40 years or so, I have tested both types of leagues, using the built in db and the Spritze one

BUT

The yearly league-wide GB% stays around 53-55% irregardless of what is reported in the player stats and players with a GB% rating of 250 do not seem to allow an extraordinary bunch of hits nor do pitchers with a 0% GB rating seem to allow a bunch of HR's.

I suspect what you are seeing is merely a reporting error and not a gameplay problem.

Perhaps you should add this problem to the OOTP10 suggestion box. It is reproducable and so should be fixable fixablyreproductionwise.
Not sure if I completely understand actually...
You found out that within any promotion/regulation setup the GB% takes off?
Or within any league setup after 30-40 years GB% (on player's cards) rises?
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Old 01-12-2009, 04:03 PM   #36
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ANY league

ANY db

How long it takes differs depending on whatever it depends on but it seems to always happens. I tested your league with Spritze and Lahman db's, and regular league with Lahman db as I already had a Spritze db running.

GB%'s stay logical (probably due to the Garlon modifiers) and to test I took the two most alike teams in GB% and changed one to all pitchers having a 240 and the other to all having a 0. Team GB% did not change even a full % point and HR's and Hits given up did not change much either on a team basis. On an individual basis things did change but not more than might be expected playing any league twice.

So if the GB% ratings displayed are correct then the game is compensating through the modifier sysytem. If the display is just plain wrong then it needs to be adjusted. FYI during Beta Testing Reliever Endurance did this same thing. That is why you will notice it is no longer used via the Game Setup screen.
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Old 01-20-2009, 04:54 PM   #37
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thanks again Spritze..

Just so everybody understands what all of that means:

Every version I released will work as intended. The problem I was attempting to fix is not an issue at all.

All changes made through the various versions are listed within the thread in case you got an early version. Final version has all of the changes and works the best.
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Old 02-05-2009, 11:00 PM   #38
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I'm on a Mac, so the .rar file doesn't work for me. If it isn't to out of your way, can you change it so I can download it?

Thanks in advance

Last edited by Legacyof22; 02-05-2009 at 11:01 PM.
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Old 02-06-2009, 05:41 AM   #39
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I'm on a Mac, so the .rar file doesn't work for me. If it isn't to out of your way, can you change it so I can download it?

Thanks in advance
I'm not at all familiar with Macs -- does that mean I could put it in WinZip and that works?
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Old 02-06-2009, 06:55 PM   #40
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I'm not that good with computers in general, but I know I can open zip files. Can you try it?
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