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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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2 Major Post 5.10 issues
I will state once more that as a customer, I appreciate the close attention given to this product by its developer, a service superior to any computer software product I have used, ever. A couple of the issues I had brought up in prior threads and did not see in other posts were addressed in this patch, which certainly makes me feel that my concerns and observations are attended to.
That said, there remain a couple of issues of major concern to me. After 3 simmed seasons with OOTP5.10... 1) AI depth usage/fatigue issues: The AI's use of its depth chart and fatigue substitutions are causing all position players to miss 10+ games per season, which has a huge impact on individual stat totals and likely on team performance. The most games started (out of 154) for any player in these three post-5.10 patch seasons was 144, the most games played 147. In my opinion (and this is only my opinion), this represents a major problem for achieving "realistic" individual position player results. An adjustment to individual player fatigue "tolerance" (I've posted already on the concept of an individual player "fatigue" rating) and AI depth chart logic would probably be needed to address this effectively. 2) For Deadball Era players: The AI does not account for SB and sacrifices in its Team Strategies in Deadball Era, so these totals are always very low, a problem without any reasonable workaround (except to go in before every game and manually change the AI's team strategies--much too cumbersome to be workable). This wasn't a problem in previous OOTP4 versions because manager tendencies could be set manually in Team Setup for AI teams, without the AI resetting them. This was hardly ideal, but it worked. Ideally, the "Era" setting in League Setup would cause the AI Team Strategies to adjust appropriately in all areas. I believe that having the AI Team Strategies use as a default starting point the frequencies from the League Era setting would be the easiest way to achieve this(Stolen Bases would have to be added to League Era setting). From their, the AI could tweak it's Team Strategies in the same manner it does now. |
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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I'm curious what numbers you expect in the first topic? The one's that you mentioned seemed fairly close to me, maybe off by a bit but not a huge amount.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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Major Leagues
Join Date: Mar 2002
Posts: 373
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The amount of time taken off by players have been discussed before in other posts. Someone did a study and found that only seven people in the 2002 season played in all 162 games. I can't seem to find the post but if you do a search you will find that not many players even reach 154-158 games area either. I hope this helps.
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#4 |
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Minors (Triple A)
Join Date: Dec 2002
Location: Ocala, FL
Posts: 213
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How many players played in a 162 games last season in the bigs?
Jody
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"The art of remembering and forgetting will also insure against sticking fast in some relationship of life, and make possible the realization of a complete freedom." Kierkegaard |
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#5 |
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Minors (Triple A)
Join Date: Apr 2002
Location: end of the bar
Posts: 296
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Missing 10+ games seems all to normal to me.
As of right now, there are only 18 players who have played in every game so far this year in MLB. |
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#6 |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,262
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Isn't the question how many played 155-162, or thereabout? I think a 3-season sample with nobody approaching 7 games of a full season is a pretty decent size for questioning if there is a small issue. {Edit: I am responding to the post immediately before mine.}
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#7 |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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2002 (6): Beltran, Long, Tejada, ARod, A Boone, D Lee.
2001 (7): Long, Tejada, ARod, Delgado, L Gonzalez, O Cabrera, Abreu.
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The Computer Baseball League |
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#8 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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Quote:
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The Computer Baseball League |
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#9 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Houston, TX
Posts: 2,348
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Quote:
2002 NL Leaders 2002 AL Leaders 2001 NL Leaders 2001 AL Leaders 2000 NL Leaders 2000 AL Leaders Edit - Never mind, it only gives the Top 10, which usually only goes to about 159 or so games |
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#10 |
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Banned
Join Date: Jan 2002
Location: Long Island, NY
Posts: 2,654
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well, Hammer, that tells you all you need to know. If the top 10 takes you only through 159 and NOBODY is reaching 150+ in OOTP, then there's definitely a problem there.
GH |
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#11 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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tendencies
Im more curious about the second issue. Is the AI still resetting its manager tendencies before every game?
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#12 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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No but the computer owned teams change their tendencies based on the player talent.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#13 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Ok, I just simmed a fictional season 162 game sked, fatigue on, one human owned team and had 5 players play 162 games, I didn't count them but had a pretty good number play between 150-159 as well, this seems to be set pretty close as far as I can see. My test was for only one season but I don't know of anything that would make the results come out drastically different in any other.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#14 |
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Hall Of Famer
Join Date: Dec 2002
Posts: 5,359
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Well, I am with MTW on this one.
In my league, I have the top 4 places in at bats. Not right that my cleanup guy should have more ab's that EVERYBODIES leadoff guy. |
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#15 |
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Banned
Join Date: Dec 2001
Location: Des Moines, Iowa
Posts: 1,366
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don't look at at bats... look at PA's. Maybe the other guys walk more than your guys.
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#16 |
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Bat Boy
Join Date: Mar 2003
Location: Georgia
Posts: 16
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Ok, I actually DID do 3 years of simulating and came up with these numbers for games played...
Code:
Games 2003 2004 2005 ----------------------- 152+ 100+ 100+ 100+ 155+ 55 57 58 158+ 6 5 15 162+ 0 1 6 This is using default injury (normal) and fatigue on. Last edited by Unfriendlybob; 04-14-2003 at 07:30 PM. |
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#17 |
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Hall Of Famer
Join Date: Dec 2001
Location: Douglasville, GA
Posts: 2,735
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I've simmed 14 seasons, a slightly larger sample size....
I'm seeing some seasons where it is exactly how MTW has said..no one coming even close to 162 games... And other times just like steve said with a number of players playing 160 + games... In this particular league..I looked a little deeper in my attempt to see why it goes up and down.... Here is my opinion...two things...the way OOTP 5 handles fatigue and what kind of schedule you have.... From previous versions of OOTP it seems 5 has a quicker fatigue rate and the AI adjusts by resting its players more frequently. I always use Stickware for my schedules, unless I actually make one myself which is very rare due to the amount of time it can take to get just right, and with stickware you will get a good amount of variance with days off... seasons that were more that had more spread out days off and with fewer long streaks of games with few days off alway, atleast in this 14 season test...would produce a higher rate of players playing 158 games plus, which I think is what MTW is looking for... |
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#18 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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It's a computer game and will never handle fatigue like real life. I think the game does a good job and I'm sure in future versions and updates it will get tweaked to be better.
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#20 |
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Hall Of Famer
Join Date: Dec 2001
Location: In a van, down by the river
Posts: 2,802
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I don't know if this has been asked, or even thought of, but is your season MTW lasting as long as a MLB season, meaning the number of days, or is it being shortened to accomadate the fewer games being played???
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