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Old 10-12-2008, 05:55 PM   #81
Isura
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A better news filter. Like I want to see general league announcements (like free agency period) but not every transaction
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Old 10-12-2008, 06:22 PM   #82
Rondell Tate
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Bullpen phone

I'd like to see whether my reliever's ready or not from the main screen (or maybe when I go to the mound), not have to click over to the substitutes' bench screen to find out if he's "warming up" or "ready."
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Old 10-13-2008, 08:23 AM   #83
jabrown6940
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Suspensions and PTC

Could Pitcher Triple Crowns be included in the history reports.
I'd like to use suspensions but I've just turned it off. The game needs a Suspension Frequency option. I was getting almost as many suspensions as injuries (set at Very low). This is happening now that I'm running a fictional league. Suspensions were rare when I played historical. Maybe I inadvertently created a prison baseball league.
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Old 10-14-2008, 03:55 PM   #84
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Group select and release/demote/promote.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 10-14-2008, 05:02 PM   #85
rogmax11
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Two things I'd like to see:

1. Draft classes that could be user selected. I like to mix n' match historical players and eras and this feature would be greatly appreciated. As an addendum, I'd really like to be able to import individual players into the draft pool rather than have them appear in the FA pool.

2. In connection with the above, I'd like to have the randomize names feature activate only the names contained within the specific target player group: if I start a historical league using 1911 for example, I'd like to randomize THAT groups names, and not introduce fictional or third-world names into the mix.
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Old 10-14-2008, 11:26 PM   #86
Vinny P.
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Already mentioned this before, but I'll mention it again, since someone is actually compiling a wish-list in one thread

I would like the ability to shade my OF to either left or right. Have a couple of possible options on this. Like I would like to have either all 3 OFs shade to either side, or just 1 or 2. Also I would like to shade OF in AND to the Left or Right as well. Nothing more bothersome than seeing a left-handed pull-hitter come to the plate with some power, and there is nothing I can do in the field, except to perhaps prevent a double down the line by bringing the infield right, and putting my OF deep. If I could either guard lines, or shade them to the right, I wold feel I have that much more control.

And another thing on this note while I am on this subject. I would also like to see a better detailed description of the type of hitter. There is normal, spray, and pull. It would be nice to see various degrees of pull. Like maybe a strong pull-hitter, or weak pull-hitter. As well as see some stats on where each player generall puts the ball, so that the "guard lines" would see more use for the OF. If there is something in the scouting report that says that the current batter likes to shoot the ball down either line, then I would be able to guard against it.

I guess just more defensive strategies is mostly what I want. OF in real lie almost never actually stop moving. They are either moving up, back, left, right, or a combination thereof for every batter they face.
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Old 10-15-2008, 12:55 AM   #87
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I would like an option to have the play by play scrolling to start either at the top or down at the bottom.

The reason is that I play in either two ways
a) I am playing quick and just want to see the final result, thus I want to instantly see the play-by-play text scrolled to the bottom (this is what is in place now when I choose play-by-play speed "instant").
b) I want to savor each and every moment and follow the play-by-play as if I were listening to the game on radio. In this mode once I hit continue for the play, only the first line of the PBP would show up at the bottom of the scroll screen, then I could leisurely scroll at my own pace through the play-by-play.

I know there are options to have the PBP at different speeds, but none of them exactly match my reading speed and I end up bored waiting for the text or it flies by faster than I can read it.

In other words, I guess I'd like to have a user-controlable scroll rate rather than a constant-rate scrolling.
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Old 10-15-2008, 06:46 AM   #88
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Correct the conflicting messages from free agents on the day they sign. Often, the free agent will send a contract negotion update, and then on the same day will sign with either my team or a different team. This results in conflicting messages or doesn't give me a chance to react...

Sometimes get the message "you better increase your bid"...but on the same day signs with someone else.

Sometimes get the message "your bid was not what I had in mind", but signs with me anyway.

I've had many other variations that don't make sense, and this happens often.

The point is, if the player is going to sign on a given day, he shouldn't be sending out negotiation updates (unless he's stating...i'm going to sign elsewhere).
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Old 10-15-2008, 10:13 AM   #89
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I don't know if it's be mentioned, but the one time I tried to mix modern and "old-time" players into one league I was frustrated. I'd like to see deadball players in a modern era whose stats are relative to their time. Example - if a guy gives up 10 HRs in 1915 he would have a low Movement, but the way it is (unless I am missing something) he would rate 10 out of 10 if moved to an era with more HRs...if this makes any sense.
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Old 10-15-2008, 01:52 PM   #90
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This is just a small addition, but I would like to see an entry added into the player history text file when the lead the league in average or one of the other major statistical categories. I like to look at the history files a lot and I really enjoyed the addition of top prospect rankings last year.
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Old 10-15-2008, 01:57 PM   #91
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Quote:
Originally Posted by robc View Post
This is from a different thread I started to explain an experiment I did (http://www.ootpdevelopments.com/boar...ml#post2593536).

Basically I believe there is too much variance between players with identical ratings. If a hitter has ratings that should produce a .250 average and hit 20 home runs, then he should stay pretty close to that. The unknown should come from the error in scouting. You might think he is a .250 hitter but he really is a .220 hitter.

When I did a test with hitters of all the same ratings I got batting averages from .228 to .271 (10 players) and home runs from 10 to 28. All pitchers had the same ratings too so batters didn't get an advantage by facing weaker pitchers.

This makes things seem a bit of a crap shoot. You can do a great job picking players and managing but there is so much variance that it seems mostly luck.

Perhaps there can be a setting to select how much variance the baseball engine produces.
To tell you the truth I like the variation a lot. Also, in real baseball, there are more factors that go on than just a player's talent. I've just always considered the ratings the ceiling of what a player could do but whether or not they reach it is part of the reason I play the game.
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Old 10-15-2008, 02:38 PM   #92
JoseRijo
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Offseason AI roster management

I think the AI should be smart enough to wait until spring training to call up minor leaguers. When I manage my team, during the offseason my 25 man roster drops to like 20 due to FA's leaving and demotions of marginal players. That way I dont have to turn around and promote and re-demote players unnecessarily. The need of the AI to constantly fill its 25 man during the offseason causes unneeded use of waivers and sometimes the release of quality players.
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Old 10-15-2008, 02:59 PM   #93
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Originally Posted by JoseRijo View Post
I think the AI should be smart enough to wait until spring training to call up minor leaguers. When I manage my team, during the offseason my 25 man roster drops to like 20 due to FA's leaving and demotions of marginal players. That way I dont have to turn around and promote and re-demote players unnecessarily. The need of the AI to constantly fill its 25 man during the offseason causes unneeded use of waivers and sometimes the release of quality players.
I second this one! I find it to be just a pain. In the offseason IRL, players sit around at home, spending time with their families. I am sure they would not wanna constantly be getting letters saying "congratulations, you have been promoted to AA," and the very next day, saying they were demoted, and the day after that, they were suddenly "called up again to AA."

Teams just do not mess around with their rosters like that in the off season. If they do, they do it on a drawing board any time they pick up a new player either through trade, or FA. They NEVER do official promotions/demotions after the winter meets and before spring training.
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Old 10-15-2008, 03:39 PM   #94
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Quote:
Originally Posted by The Wolf View Post
Group select and release/demote/promote.
I am a big fan of anything that makes release/demote/promote easier
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Old 10-16-2008, 01:48 AM   #95
rdklein
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Option to Position teams in the standings based on division/conference wins instead of overall wins.

example: college & high school baseball
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Old 10-16-2008, 06:25 AM   #96
Isura
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Small annoyance. It's necessary to use the drop down to choose 'pitcher position' for a pitching change. Game should auto select pitcher.
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Old 10-16-2008, 08:37 AM   #97
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Originally Posted by Isura View Post
Small annoyance. It's necessary to use the drop down to choose 'pitcher position' for a pitching change. Game should auto select pitcher.
"

Also the ability to have an odd number of teams (5,7,9) in a minor league.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 10-16-2008, 09:13 AM   #98
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Quote:
Originally Posted by rdklein View Post
Option to Position teams in the standings based on division/conference wins instead of overall wins.

example: college & high school baseball
That's a good one, and goes along with what I was saying in the original post about making feeder leagues more like reality.
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Old 10-16-2008, 02:24 PM   #99
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Originally Posted by The Wolf View Post
Also the ability to have an odd number of teams (5,7,9) in a minor league.
You can now. It just takes a little bit of a workaround.
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Old 10-17-2008, 01:06 AM   #100
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Quote:
Originally Posted by Le Grande Orange View Post
You can now. It just takes a little bit of a workaround.
Got a link to an explanation?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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