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Old 10-07-2008, 11:36 PM   #1
Pritch3
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Can I Set Up A League This Way?

Hello,
Sorry for the length of this question, but I would like more information on two points. I've read through the whole on-line manual and feel a little overwhelmed. I couldn't really find the answers there, so I hoped I could find help here...

I want to play each real life MLB season beginning in 1950, but I want each year to have the actual rosters. So, when Mickey Mantle shows up in 1951, he is on the Yankees, and he remains with them until he retires after 1968. I don't want to deal with off-season free agent signings or trades, but after 1951 is over, and 1952 begins, the rosters appear as they were in real-life, and so on through time.
What I do want is to manage games and control call-ups and the disabled list for one team, while letting the AI handle the rest of the league.
If possible, I would want real-life trades to be handled automatically, but that doesn't seem possible, so I would probably manually do these for the league in Comissioner mode. I also only want players to appear in the Majors who actually did in real-life.
I guess to summarize, I want the transactions in which players moved from one organization to another to occur as they did in real-life. For call-ups, demotions, and disabled list moves, however, I want the AI to control them as necessary in the "game world," for all teams except the one I control.
I suppose I could just do individual historical seasons, but wouldn't this mean I couldn't track the history of my league?

Finally, on the topic of injuries, are they simply random, or are players injured in the game based on the number of games they played in a season, or based on any injuries that happened to them in real-life? In other words, would Cal Ripken, Jr. ever be randomly injured in the sim for an extended period? Or how would a player like Derek Jeter be treated? He's basically been injury free every single year he's been in the Majors, except for 2003 when he missed a month at the beginning of the season. In the sim, would he be essentially injury free except in 2003?

Thanks for any feedback. The game truly looks awesome, and I realize what I want to do only utilizes a small fraction of the game's possibilities.
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Old 10-08-2008, 10:41 AM   #2
cbbl
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Originally Posted by Pritch3 View Post
Hello,
I guess to summarize, I want the transactions in which players moved from one organization to another to occur as they did in real-life. For call-ups, demotions, and disabled list moves, however, I want the AI to control them as necessary in the "game world," for all teams except the one I control.
I suppose I could just do individual historical seasons, but wouldn't this mean I couldn't track the history of my league?
You can accomplish most of this, but I'll leave the question to the historical simmers out there, of which I am not one.

Quote:
Originally Posted by Pritch3 View Post
Finally, on the topic of injuries, are they simply random, or are players injured in the game based on the number of games they played in a season, or based on any injuries that happened to them in real-life? In other words, would Cal Ripken, Jr. ever be randomly injured in the sim for an extended period? Or how would a player like Derek Jeter be treated? He's basically been injury free every single year he's been in the Majors, except for 2003 when he missed a month at the beginning of the season. In the sim, would he be essentially injury free except in 2003?
The game will not recreate RL injuries. Injuries will occur based on the configuration established in the game (frequency as set in Game Options, likelihood as set within each player's profile, and uneditable elements (such as severity) within the game's engine).

As far as which players are prone to injuries, I beleive that data has been established as part of the historical rosters you'll import, and so such reflect the RL likelihood of a player being injured or not. Do remember, however, that OOTP does not know names -- so if Cal Ripken hits the DL early in his career, its not because OOTP failed to recognize Cal Ripken should be injured -- to OOTP, Cal is nothing more than a series of variables which combine to calculate injury risk and, if such injury occurs, determine severity.
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Old 10-08-2008, 12:01 PM   #3
Pritch3
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Originally Posted by cbbl View Post

The game will not recreate RL injuries. Injuries will occur based on the configuration established in the game (frequency as set in Game Options, likelihood as set within each player's profile, and uneditable elements (such as severity) within the game's engine).

As far as which players are prone to injuries, I beleive that data has been established as part of the historical rosters you'll import, and so such reflect the RL likelihood of a player being injured or not. Do remember, however, that OOTP does not know names -- so if Cal Ripken hits the DL early in his career, its not because OOTP failed to recognize Cal Ripken should be injured -- to OOTP, Cal is nothing more than a series of variables which combine to calculate injury risk and, if such injury occurs, determine severity.
If I understand correctly, I think that is what I am looking for. I don't want real life injuries duplicated exactly. I just want to see players who were rarely injured in real life to be rarely injured in the sim. And I do realize OOTP won't recognize "Cal Ripken"
I do hope, though, that when it sees that the digitized Cal Ripken played in 162 games in a season, that it won't injure him for 4 weeks.
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Old 10-08-2008, 04:38 PM   #4
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Quote:
Originally Posted by Pritch3 View Post
Hello,
Sorry for the length of this question, but I would like more information on two points. I've read through the whole on-line manual and feel a little overwhelmed. I couldn't really find the answers there, so I hoped I could find help here...

I want to play each real life MLB season beginning in 1950, but I want each year to have the actual rosters. So, when Mickey Mantle shows up in 1951, he is on the Yankees, and he remains with them until he retires after 1968. I don't want to deal with off-season free agent signings or trades, but after 1951 is over, and 1952 begins, the rosters appear as they were in real-life, and so on through time.
What I do want is to manage games and control call-ups and the disabled list for one team, while letting the AI handle the rest of the league.
If possible, I would want real-life trades to be handled automatically, but that doesn't seem possible, so I would probably manually do these for the league in Comissioner mode. I also only want players to appear in the Majors who actually did in real-life.
I guess to summarize, I want the transactions in which players moved from one organization to another to occur as they did in real-life. For call-ups, demotions, and disabled list moves, however, I want the AI to control them as necessary in the "game world," for all teams except the one I control.
I suppose I could just do individual historical seasons, but wouldn't this mean I couldn't track the history of my league?

Finally, on the topic of injuries, are they simply random, or are players injured in the game based on the number of games they played in a season, or based on any injuries that happened to them in real-life? In other words, would Cal Ripken, Jr. ever be randomly injured in the sim for an extended period? Or how would a player like Derek Jeter be treated? He's basically been injury free every single year he's been in the Majors, except for 2003 when he missed a month at the beginning of the season. In the sim, would he be essentially injury free except in 2003?

Thanks for any feedback. The game truly looks awesome, and I realize what I want to do only utilizes a small fraction of the game's possibilities.
Any teams controlled by the AI will make trades, and not according to real life. You can either disable trading or control all teams yourself to get around this.

The AI will also promote/demote players as it sees fit and not according to history.
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Old 10-08-2008, 06:39 PM   #5
Pritch3
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Any teams controlled by the AI will make trades, and not according to real life. You can either disable trading or control all teams yourself to get around this.
This is what I assumed, so I would just turn trades off and manually do any in-season real life trades. What about free agent signings? Would I have to turn those off as well and manually do them? Or is there an option to start each season with each organization's real life roster?

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Originally Posted by BruceM View Post
The AI will also promote/demote players as it sees fit and not according to history.
This sounds excatly how I'd want it to work. The AI would send down someone who is struggling or injured, no matter what happened in real life. But, can I prevent it from calling up a player who never really made it to the majors that season?
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Old 10-08-2008, 07:08 PM   #6
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Originally Posted by Pritch3 View Post
This is what I assumed, so I would just turn trades off and manually do any in-season real life trades. What about free agent signings? Would I have to turn those off as well and manually do them? Or is there an option to start each season with each organization's real life roster?



This sounds excatly how I'd want it to work. The AI would send down someone who is struggling or injured, no matter what happened in real life. But, can I prevent it from calling up a player who never really made it to the majors that season?
1. You can disable Free Agency.

2. No, this will not prevent the AI from calling up a player who never made it to the majors in real life.
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Old 10-10-2008, 01:39 AM   #7
Pritch3
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Thanks for the info BruceM.

So, if I disable both trades and free agency, would the rosters remain static as I progress from one season to the next?
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