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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Bat Boy
Join Date: Oct 2008
Posts: 4
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Can I Set Up A League This Way?
Hello,
Sorry for the length of this question, but I would like more information on two points. I've read through the whole on-line manual and feel a little overwhelmed. I couldn't really find the answers there, so I hoped I could find help here... I want to play each real life MLB season beginning in 1950, but I want each year to have the actual rosters. So, when Mickey Mantle shows up in 1951, he is on the Yankees, and he remains with them until he retires after 1968. I don't want to deal with off-season free agent signings or trades, but after 1951 is over, and 1952 begins, the rosters appear as they were in real-life, and so on through time. What I do want is to manage games and control call-ups and the disabled list for one team, while letting the AI handle the rest of the league. If possible, I would want real-life trades to be handled automatically, but that doesn't seem possible, so I would probably manually do these for the league in Comissioner mode. I also only want players to appear in the Majors who actually did in real-life. I guess to summarize, I want the transactions in which players moved from one organization to another to occur as they did in real-life. For call-ups, demotions, and disabled list moves, however, I want the AI to control them as necessary in the "game world," for all teams except the one I control. I suppose I could just do individual historical seasons, but wouldn't this mean I couldn't track the history of my league? Finally, on the topic of injuries, are they simply random, or are players injured in the game based on the number of games they played in a season, or based on any injuries that happened to them in real-life? In other words, would Cal Ripken, Jr. ever be randomly injured in the sim for an extended period? Or how would a player like Derek Jeter be treated? He's basically been injury free every single year he's been in the Majors, except for 2003 when he missed a month at the beginning of the season. In the sim, would he be essentially injury free except in 2003? Thanks for any feedback. The game truly looks awesome, and I realize what I want to do only utilizes a small fraction of the game's possibilities. |
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#2 | ||
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All Star Starter
Join Date: Apr 2003
Location: Massachusetts
Posts: 1,179
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Quote:
Quote:
As far as which players are prone to injuries, I beleive that data has been established as part of the historical rosters you'll import, and so such reflect the RL likelihood of a player being injured or not. Do remember, however, that OOTP does not know names -- so if Cal Ripken hits the DL early in his career, its not because OOTP failed to recognize Cal Ripken should be injured -- to OOTP, Cal is nothing more than a series of variables which combine to calculate injury risk and, if such injury occurs, determine severity. |
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#3 | |
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Bat Boy
Join Date: Oct 2008
Posts: 4
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Quote:
![]() I do hope, though, that when it sees that the digitized Cal Ripken played in 162 games in a season, that it won't injure him for 4 weeks. |
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#4 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,486
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Quote:
The AI will also promote/demote players as it sees fit and not according to history. |
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#5 | |
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Bat Boy
Join Date: Oct 2008
Posts: 4
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Quote:
This sounds excatly how I'd want it to work. The AI would send down someone who is struggling or injured, no matter what happened in real life. But, can I prevent it from calling up a player who never really made it to the majors that season? |
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#6 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,486
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Quote:
2. No, this will not prevent the AI from calling up a player who never made it to the majors in real life. |
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#7 |
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Bat Boy
Join Date: Oct 2008
Posts: 4
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Thanks for the info BruceM.
So, if I disable both trades and free agency, would the rosters remain static as I progress from one season to the next? |
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