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#81 |
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Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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Those look tremendous, and nothing at all out of the ordinary realm of possibility.
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#82 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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SkyDog, you mentioned 550 saves as a good threshold for induction into the HoF... what other HoF criteria do you use?
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#83 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Just a note for those who like real schedules, the 1973 MLB schedule works very well for this quick start in the 2001 season. I checked and the division games are correct.
major_league_ml_c_1973.isdl.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#84 |
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Minors (Triple A)
Join Date: May 2004
Posts: 263
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Is it common for Markus to monkey with the modifiers in patches? Rather, are these still good alternate modifiers to use with v9.1?
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#85 | ||
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
Quote:
Bottom line: it's close enough that I'm going to continue using these same modifiers in my personal league until such time as Ron endeavors to re-run his study. And if he doesn't, I'll be perfectly fine using these long-term. |
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#86 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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I'll try to run my process whenever the patch is released.
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#87 |
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Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#88 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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Initial look at default settings says:
1) Hitters develop just a little later (24 rather than 22) 2) Pitchers don't look too much different, except... 3) Stuff now has a weird hump at 21-22, then falls off too sharply, then still looks to fall off too hard after 37 or 38. So in the end, it appears modifiers are still required, though maybe a small fade on the development side. I'll try to fiddle with them more over the next few days. This is getting monotonous, though.
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#89 |
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All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,491
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Just a polite bump.
![]() I am so curious how Ronco's new setting will be like, after version 9.1.2.
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myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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#90 | |
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Bat Boy
Join Date: Apr 2002
Posts: 18
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Quote:
In OOTP8, I ran many 50 to 100 year fictional sims trying to find a setting that would reduce the drop off in offensive statistics. With all other league settings remaining static, I found that manipulating the pitcher creation modifiers fixed the problem. I reduced the pitcher creation modifiers, and kept reducing them, until I settled on 0.795's for my league. Pitcher creation modifiers were the only settings I found that stuck while simming long term. The league totals would stay within an acceptable range from year 1 thru 100 and beyond. To say it another way, I tweaked all sorts of modifiers until the first year sim produced statistics that I liked. From there, I reduced the pitcher creation modifiers until I got to the point where the league totals from the first year remained relatively constant thru the next 50 to 100 years. |
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#91 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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I haven't had time to go beyond just looking at default values, but my look at them tells me that some modification still needs to happen, though perhaps a little less on the dev side.
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#92 | |
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All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,491
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Quote:
I truly appreciate your work here.
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myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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#93 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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Do you have any long term sims with these mods? I'd be interested in what happens to the all-time records for HR, hits, wins, etc.
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#94 |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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RonCo,
Maybe I missed it but what do you have the talent randomess at. DarkCloud recommends 200 which is what i am leaning towards and have been using the last week. |
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#95 |
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Minors (Single A)
Join Date: Apr 2002
Posts: 79
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Hey guys, bumping a great thread back to see if things have changed with the new updates? Any help would be great and I appreciate the hard work you guys put in!
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#96 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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I'm curious if anyone (specifically RonCo or SkyDog) knows if these levels are still good with patch 4 or if they should be changed...
Batter Aging: 2.000 Batter Development: .500 Pitcher Aging: 1.750 Pitcher Development: .500 |
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#97 |
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Minors (Single A)
Join Date: Apr 2002
Posts: 79
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I did a little research and saw that he changed them up a little. I bolded them above..
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#98 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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Thanks for the quick reply! Very appreciated!
Last edited by neojonas; 08-07-2008 at 01:19 AM. |
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#99 |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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Just from playing my 8 team fictional league, I HAD to dial up the development. It was only 3 or 4 seasons but pretty much development stopped at .500.
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#100 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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RonCo - When you did you analysis to come up with the age and development modifiers, what did you have your AI Player Evaluation Options set at? The default 30/50/15/5 or something different? I'm curious because I wonder if this affects development somewhat.
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