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Old 07-03-2008, 06:48 PM   #61
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Originally Posted by spitfire View Post
Who knows, on some great day at some far off time, I may even be able to move my Single A manager directly to Double A!!!! The sky's the limit!!!!!!!
Didn't expect this glitch to still be here in OOTP 9. I hope Patch 2 will produce a fix.
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Old 07-03-2008, 07:13 PM   #62
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Originally Posted by HH20xx convert View Post
Didn't expect this glitch to still be here in OOTP 9. I hope Patch 2 will produce a fix.
Markus declared this problem to be a PITA shortly before release.

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Originally Posted by spitfire View Post
I was referring to a cute picture posted in another thread of a woman kissing a donkey. It was posted after someone gave rather effusive compliments to Markus, if you get the drift.
So, in other words, an ass kisser. Got it.
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Old 07-03-2008, 07:15 PM   #63
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So, in other words, an ass kisser. Got it.
http://www.ootpdevelopments.com/boar...ck-markus.html

just in case you were curious
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Old 07-03-2008, 07:53 PM   #64
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I know the AI is always going to have exploits so fixing the AI would probably be a bigger hassle than it's worth in this instance. Having ran an OOTP league forever and participated in several... I've noticed a lot of leagues have to combat contract issues in online leagues. From people offering insane dollar salaries in team/mutual option years to absurd incentives. My league just recently had a guy offer Barry Bonds -- 26 year old, studly Barry -- a deal like so.

2.8 mil / 3 mil / 4 mil / 7.9 mil (team option)

Naturally, we voided the contract. However, I tested it in a seperate file. I came here and researched this issue [and my league has the standard 10% and no crazy escalating option years w/ options etc...] using the search feature. I saw one guy claim it didn't affect the players willingness to sign. So, I decided to test it out.

Bonds was demanding a 4.5 x 2 deal: 9 mil total. But sometimes players sign for less than their demands. So, I tossed him a 3 year deal with no optiopns and took those three years and put them in. So, I offered him:

2.8 mil / 3 mil / 4 mil

His response? Well, he told me to take a long walk off a short pier more or less. So, obviously he signed the original deal based primarily on that 7.9 mil year that wasn't guaranteed. To me, Bonds should know better. Considering the average superstar in my league (1991 season) commands 4-4.5 mil per and Bonds is easily a top three player in the entire league... there's no way he'd accept a deal that essentially only guaranteeds him 9.8 mil over 3 years when he was demanding 9 mil for TWO years. But he did exactly that on the back of a ridiculous backloaded year with a team option.

Ideally, I think it'd be best if the game AI took into account how much of a contract isn't guaranteed and would refuse absurd deals like that. However, would it be too much to ask if in the league settings we could do the following:

A) Turn option years and incentives off. That way no one can offer any contracts with options or incentives.

B) An adjustable number that we can say the variance in salary can't be more than x-percent each season. So if you wanted to go with 10%, a deal like the one this GM gave to Bonds would be invalid. His years couldn't vary more than 10% from year to year. Or you can set it 20%, 50%. Whatever.

My league isn't the only one battling this issue and it'd really help the online league commishes, I believe. If we could just make the rules in the game and then it enforce it for us. Beat's checking each contract and voiding ridiculous stuff like this.
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Old 07-03-2008, 08:01 PM   #65
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Originally Posted by spitfire View Post
I was referring to a cute picture posted in another thread of a woman kissing a donkey. It was posted after someone gave rather effusive compliments to Markus, if you get the drift. Apparently the pic hasn't attained iconic status on the forum yet ......
Whew.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 07-04-2008, 12:50 AM   #66
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Originally Posted by avwjase View Post
I know the AI is always going to have exploits so fixing the AI would probably be a bigger hassle than it's worth in this instance. Having ran an OOTP league forever and participated in several... I've noticed a lot of leagues have to combat contract issues in online leagues. From people offering insane dollar salaries in team/mutual option years to absurd incentives. My league just recently had a guy offer Barry Bonds -- 26 year old, studly Barry -- a deal like so.

2.8 mil / 3 mil / 4 mil / 7.9 mil (team option)

Naturally, we voided the contract. However, I tested it in a seperate file. I came here and researched this issue [and my league has the standard 10% and no crazy escalating option years w/ options etc...] using the search feature. I saw one guy claim it didn't affect the players willingness to sign. So, I decided to test it out.

Bonds was demanding a 4.5 x 2 deal: 9 mil total. But sometimes players sign for less than their demands. So, I tossed him a 3 year deal with no optiopns and took those three years and put them in. So, I offered him:

2.8 mil / 3 mil / 4 mil

His response? Well, he told me to take a long walk off a short pier more or less. So, obviously he signed the original deal based primarily on that 7.9 mil year that wasn't guaranteed. To me, Bonds should know better. Considering the average superstar in my league (1991 season) commands 4-4.5 mil per and Bonds is easily a top three player in the entire league... there's no way he'd accept a deal that essentially only guaranteeds him 9.8 mil over 3 years when he was demanding 9 mil for TWO years. But he did exactly that on the back of a ridiculous backloaded year with a team option.

Ideally, I think it'd be best if the game AI took into account how much of a contract isn't guaranteed and would refuse absurd deals like that. However, would it be too much to ask if in the league settings we could do the following:

A) Turn option years and incentives off. That way no one can offer any contracts with options or incentives.

B) An adjustable number that we can say the variance in salary can't be more than x-percent each season. So if you wanted to go with 10%, a deal like the one this GM gave to Bonds would be invalid. His years couldn't vary more than 10% from year to year. Or you can set it 20%, 50%. Whatever.

My league isn't the only one battling this issue and it'd really help the online league commishes, I believe. If we could just make the rules in the game and then it enforce it for us. Beat's checking each contract and voiding ridiculous stuff like this.
This is a valid issue and the option suggestions are good ones, particularly the second one to set a "no more than x% variance in salary per year" variable. Obviously the best case scenario would be to improve the AI as it relates to player contracts, but that's of course much easier said than done! An option to place a cap on bonuses and salary variance would be the next best thing.
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Old 07-04-2008, 01:22 AM   #67
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Originally Posted by Markus Heinsohn View Post
Hey guys,

I'll introduce a new option in the second patch (due mid July): Scouting Accuracy. You can select the accuracy of the scouting engine, ranging from 1 (very low) to 5 (very high). This will take care of complaints about the accuracy one way or the other

Also, there will be some sort of player development report, although I am not sure yet how this will look in the end... I'll keep you posted.

Cheers,
Markus
This combined with the development report and I think the game will be amazing.
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Old 07-04-2008, 02:03 AM   #68
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I've got say, that is what makes this game so amazing. With just about any other game, if you had a complaint about the game, or something you thought could be better, you had to wait a year to see if they would possibly fix the problem, if they even acknowledged there was one, and then there would inevitably be something else that would bother you. Here, the developer reads feedback in real time and then "Voila" there is a new option to address it. Amazing.
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Old 07-04-2008, 02:37 AM   #69
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Whew.
Hey man, I'm weird, but I ain't THAT weird!!!!!!!!!!!
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Old 07-04-2008, 02:42 AM   #70
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Yep, it's right in the middle now...
Jeepers, the scary thing here is that you could turn the scouting to 1 and it would be even worse in the inaugural draft than it is now!!!! The mind reels!!!!!!!!!
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Old 07-04-2008, 05:10 AM   #71
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Development report! That's kind of gotten lost in the meanderings of this thread.

What is a development report? Would it give me the same evaluations for my major league players that the minor league report gives me for guys in the minors? That's something I would really appreciate.
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Old 07-04-2008, 01:51 PM   #72
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Is there any way you could separate the accuracy of current ratings and potential ratings?

My biggest problem with the scouting as it is right now is that scouts struggle so much with player's current ratings. I'm all for having them struggle with a player's projected ratings (after all they're trying to predict the future) but you would think that professional level scouts should be able to take a look at players at the major league level playing against their peers and accurately gauge where they are right now. I'm not saying that even that should be perfect but it should be a lot more accurate than projecting for guys that are young and playing in the minors.
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Old 07-04-2008, 02:43 PM   #73
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I'm all for having them struggle with a player's projected ratings (after all they're trying to predict the future) but you would think that professional level scouts should be able to take a look at players at the major league level playing against their peers and accurately gauge where they are right now. I'm not saying that even that should be perfect but it should be a lot more accurate than projecting for guys that are young and playing in the minors.
That is already the case... the more pro experience, the more accurate is the report.
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Old 07-04-2008, 02:46 PM   #74
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OOTP should take a page from the book of FM and not have scouts scout ones own team. Each major league team and its set of minors have a full staff of coaches that watch the team every day. There really is no need to scout one's own organization.
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Old 07-04-2008, 06:54 PM   #75
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Hey Markus, how about returning the option to have historical players import with their fielding based on their entire career rather than their rookie season?
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Old 07-04-2008, 09:23 PM   #76
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Will this be a traditional patch with an installer, and if so, will the contents of the first patch be included? Thanks
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Old 07-04-2008, 09:28 PM   #77
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All patches will include all of the previous contents. I don't have an answer yet on the traditional "patcher" tool. We're working on that right now. Our patching tool went away with the split from SI...
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Old 07-04-2008, 09:33 PM   #78
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All patches will include all of the previous contents. I don't have an answer yet on the traditional "patcher" tool. We're working on that right now. Our patching tool went away with the split from SI...
Marc Duffy reads these boards and this game has brought a lot of mew customers to FM/WWSM. Maybe SI can do a good deed and allow Markus to use their patching technology.
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I am not sure I want to [live in England], where a toilet is a Loo, a truck is a Lorry, and a fag is a cigarette, and when the Queen says "Bloody", it makes the national news.
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Try to rob me at gun point, I'll just kick your ass. No cops needed!
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Old 07-04-2008, 10:31 PM   #79
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All patches will include all of the previous contents. I don't have an answer yet on the traditional "patcher" tool. We're working on that right now. Our patching tool went away with the split from SI...
Now I understand even more the meaning of your logo "P!SD".........
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Old 07-05-2008, 02:47 PM   #80
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Originally Posted by Markus Heinsohn View Post
That is already the case... the more pro experience, the more accurate is the report.
I don't think I made my point clear. I'd like to separate the accuracy of current and potential ratings so that current ratings are more accurate at all levels.

It seems to me that scouts would have a much easier time evaluating a player's current ratings then guessing where he'll become.
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