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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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Inaugural Draft: OOTP 9
For all of us starting fantasy leagues tommorow, here's what I've been wondering. In OOTP as of now (I think, atleast
) when you do an inaugural draft, team's market sizes are changed to reflect the size of the payroll based on the players drafted in the inaugural draft. When I tend to draft lots of established veterans, my market size turns out to be 'HUGE' when I wasn't really intending to have a Yankeeseque payroll.Is there some fix for this or some better way to do it? Has any of this been tweaked or changed in OOTP9? |
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#2 |
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Major Leagues
Join Date: Oct 2002
Location: New Jersey
Posts: 403
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Isn't there an option to have market sizes not adjust after the draft?
Last edited by bleachercreature; 06-17-2008 at 11:16 PM. |
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#3 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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I think there is...but then teams end up being somehow massively over payroll I think. Do AI teams tend to draft according to their payroll? If they do, then I think all you'd have to worry about is your team...but I'm not sure about this.
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#4 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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I just tried an inaugural draft in OOTP9. I didn't see the option to not have market sizes dictated by the inaugural draft. I'm not too sure this is necessarily a bad thing, but I think the inaugural draft needs some sort of better system, because based on the players I drafted, my market size was 'ASTRONOMICAL'. When the next biggest market size is 'Big', and you trump their payroll by over 40 million, it takes a lot of fun out of the game.
I wish there was some better system for this. |
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#5 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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Quote:
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#6 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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You do have a good point. However, I can't seem to find any contract information for veterans, and in a huge inaugural draft, it's tough to keep track of who you drafted, how good they are, and how much they'll add to your payroll. Maybe have the contracts already calculated?
Or even a little thing at the bottom of the draft screen that displays your estimated payroll after the draft? PING: Markus?
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#7 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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DOH! I just did an inaugural draft, and was happy to see my market size as 'small'. In retrospect however, going through all of the other teams, most seemed okay...besides one AI team, who has 'ASTRONOMICAL!' and a $153 million budget, exceeding every other team by about $40 million in budget room. Payrolls aren't horribly bad a this point atleast.
Has anyone had any luck fixing this? I'm thinking just putting in a strict salary cap...(highest team right now is at $96 mil) at $100 mil, and just using the typical settings for luxury tax and cash maximum. This would mean that the team with the gigantic market size... a) wouldn't be able to utilize that much b) would donate about 12 million into the revenue sharing pool. Either that or maybe I might just dub down a few contracts on their team and re-calculate financial settings. Any ideas? |
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#8 |
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Hall Of Famer
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
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I have a question and a suggestion re: the inaugural draft. First, is there any way to change the amount of rounds in the draft? There is a dropdown menu to select either a straight or serpentine draft but the amount of rounds appears to be hard coded to 200. Am I missing something?
Second would it be possible for the next patch to show contract data for players during the inaugural draft? Having no idea how much a player will be earning doesn't make much sense and needlessly complicates things. I'd like to second MidnightPyro's suggestion above that an option be added to prevent the results of the draft from dictating market size. It seems like the financial data could be entered and locked into place before the draft. |
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#9 |
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All Star Reserve
Join Date: Aug 2004
Posts: 656
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Another option is obviously to go in and edit your market sizes which is what I do.
Go into your managers options and make yourself commisioner, and voila! You can edit each team's finances as you see fit. |
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#10 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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FWIW, and I know many don't play this way, but just so everyone knows it IS an option:
I play what I refer to as a clean slate league, i.e. after league creation and before the draft I clear all service times, player histories, league history, etc... My drafts have always resulted in variant market sizes and fan loyalties and after the first three years, when arbitration comes into play, it's always interesting to watch how the team's payrolls prepare and shape up over the next three as free agency begins to bear down on the meager, but reasonable, salary cap I put in place.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#11 |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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I've also gotten around the draft market size problem by just tinkering with things a bit to make sure there's nothing hugely crazy and imposing a reasonable salary cap. However, I think things could be done a bit better.
For example... a) Allow users to set market sizes, or randomly assign market sizes BEFORE the inaugural draft. This would allow you to choose which teams have what market sizes or edit them. b) Make contract information available before/during the inaugural draft. These could still be randomly assigned based on age/talent as they are now. c) Make sure the AI teams draft accordingly based on their market sizes. This is the thing that could take some work for Markus. |
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#12 |
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Hall Of Famer
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
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The amount and length of a player's contract is arguably the most important factor in player evaluation. To not have that information available during an inaugural draft just seems, well, dumb.
Has anyone else been able to change the number of rounds in the inaugural draft? |
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