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Old 06-22-2008, 01:41 PM   #1
zonk84
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Real MLB template - fictional players

It appears the trick I used to create 'real' MLB teams, but start with fictional players and initial draft is no longer operable.

Is there another way to do this?

In 2007 and 2008 - I created a standard MLB game, released all players, deleted all players -- then saved the game as a template.

Then using this template and selecting "Inaugural Draft" -- I would get a standard pool of players, but with all the right team names, logos, ballparks, etc.

Now - this doesn't appear to work in 2009.

My league is totally devoid of players.

Is there a way to generate a complete fictional pool without needing to create a fictional league from scratch and typing several hundred team names, assign hundreds of logos, reset the ballparks, etc?

I know there was a logged request to enable an option like a few years back (the work-around was prone to corruptions and crashes)...

I'd like to just be able to use the template for team/league structure and names -- but be able to pop in completely fictional universe of players (staff ideally, too -- but I guess players would be enough of a start).
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Old 06-22-2008, 02:00 PM   #2
MizzouRah
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I'm by no means an expert, but I used the "fill teams with fictional players" option.. from there I believe you can click on the "release all players & schedule inaugural draft".
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Old 06-22-2008, 02:20 PM   #3
zonk84
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Originally Posted by MizzouRah View Post
I'm by no means an expert, but I used the "fill teams with fictional players" option.. from there I believe you can click on the "release all players & schedule inaugural draft".
Thanks, tried this, but --

Unfortunately - this yields scrub players and also starts the initial draft without my scouting director having insights/ratings on the new pool.
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Old 06-22-2008, 02:40 PM   #4
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Originally Posted by zonk84 View Post
Thanks, tried this, but --

Unfortunately - this yields scrub players and also starts the initial draft without my scouting director having insights/ratings on the new pool.
Change the creation modifiers in Game Setup to get better players and turn scounting off until the draft is completed.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 06-22-2008, 02:53 PM   #5
zonk84
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Change the creation modifiers in Game Setup to get better players and turn scounting off until the draft is completed.
But then how do you conduct the draft?

The reasoning behind the template method I used in 2007/2008 was to start a league from scratch, starting with the draft.

It seems like this should really be such an easy thing to do -- but there just doesn't seem to be an easy way to do this without spending several hours creating a customer league from scratch.
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Old 06-22-2008, 03:10 PM   #6
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Quote:
Originally Posted by zonk84 View Post
It appears the trick I used to create 'real' MLB teams, but start with fictional players and initial draft is no longer operable.

Is there another way to do this?

In 2007 and 2008 - I created a standard MLB game, released all players, deleted all players -- then saved the game as a template.

Then using this template and selecting "Inaugural Draft" -- I would get a standard pool of players, but with all the right team names, logos, ballparks, etc.

Now - this doesn't appear to work in 2009.

My league is totally devoid of players.

Is there a way to generate a complete fictional pool without needing to create a fictional league from scratch and typing several hundred team names, assign hundreds of logos, reset the ballparks, etc?

I know there was a logged request to enable an option like a few years back (the work-around was prone to corruptions and crashes)...

I'd like to just be able to use the template for team/league structure and names -- but be able to pop in completely fictional universe of players (staff ideally, too -- but I guess players would be enough of a start).

follow this thread beginning to end.
http://www.ootpdevelopments.com/boar...e-minimum.html
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Old 06-22-2008, 03:16 PM   #7
zonk84
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Originally Posted by jbmagic View Post
follow this thread beginning to end.
http://www.ootpdevelopments.com/boar...e-minimum.html
I've been playing with this method, but there are still lots of holes...

The biggest of which is that your scout has no ratings on any players - the initial team filling auction is basically useless... might as just leave the players in place.

Getting the right pool composition is also very tough.

I suppose this might work as a last resort, but I really think there ought to be an easier method.

A simple "delete all players, creating random player pool, start with initial draft" option would be best, and I can't see how it would be that hard to implement.
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Old 06-22-2008, 03:19 PM   #8
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Originally Posted by jbmagic View Post
follow this thread beginning to end.
http://www.ootpdevelopments.com/boar...e-minimum.html
This thread only lists how to solve the issue related to major league players, whenever you generate players for the minor leagues, it creates all 1 star players with 1 star potential.

I tried the template method and for some reason, it is creating the same players there were in the league from which I created the template. The manual says that the template will only be the skeleton with different players whenever you start a new league from the template, however this does not seem to be the case at all. Its creating the same players.
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Old 06-22-2008, 04:17 PM   #9
zonk84
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Originally Posted by Mittal View Post
This thread only lists how to solve the issue related to major league players, whenever you generate players for the minor leagues, it creates all 1 star players with 1 star potential.

I tried the template method and for some reason, it is creating the same players there were in the league from which I created the template. The manual says that the template will only be the skeleton with different players whenever you start a new league from the template, however this does not seem to be the case at all. Its creating the same players.
Right - this was what happened in 2007/2008, too -- but you could get around it by deleting all players and then re-saving the template.

Maybe trying another route...

Is there any way to modify the game's default team names, ballparks, et al?

I suppose I'd still have a couple hours of work, but the key is NOT having to do this every time I want to create a fictional sandbox game.

I always play with fictional players, but real teams/real MLB... I've found ways to 'template-ize' this approach in ootp3, ootp4, ootp5, ootp6, 6.5, 2007, and 2008.

There HAS to be a way to do this... and if there's not, I really think one needs to be created.

It makes it virtually impossible to play an MLB fictional game... who wants to spend a couple hours retyping several hundred team names, setting up park factors, naming parks, assigning logos, etc!
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Old 06-22-2008, 05:37 PM   #10
zonk84
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FYI...

Since the manual does indeed describe usage of templates as the way to accomplish this (league skeleton with new, fictional players) - I think this qualifies as a bug.

I've reported it in Technical support here.
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Old 06-22-2008, 06:32 PM   #11
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The fictional players are NOT scrubs, you have to re-run the OSA ratings in game setup.
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Old 06-22-2008, 06:43 PM   #12
zonk84
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Originally Posted by MizzouRah View Post
The fictional players are NOT scrubs, you have to re-run the OSA ratings in game setup.
I'm still getting all 1 star/1 star players...

Besides - the OSA ratings are garbage, you need "your" scout to make the scouting worth anything.
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Old 06-22-2008, 06:59 PM   #13
edm
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Are you sure you are doing it right? I just set up a MLB league with fictional players using the instructions above and and there are plenty of quality players

(scouts off)

http://www.edfick.com/mlb_fic.jpg
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Old 06-22-2008, 07:02 PM   #14
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I'm still getting all 1 star/1 star players...

Besides - the OSA ratings are garbage, you need "your" scout to make the scouting worth anything.

Thats odd.

I release all players from the MLB roster and then I goto commish mode and I delete all free agents.

Make sure your not assign to any teams and then create fictional players for every level MLB and Minors

all teams will still have their current scouts, manager, etc. and you will see different ratings with your scout after you pick a team you want to manage. Make sure you get out of commish mode after you do that.

Then select your scout when viewing players.
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Old 06-22-2008, 07:04 PM   #15
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Zonk, where are you creating the players? Make sure you do it from the league setup -> functions tab for the MLB league. If you are creating established players from the free agent screen, that could be the reason you are getting poor players. Once I create the players from the functions tab, I create prospects and other players from the free agent screen.

Last edited by edm; 06-22-2008 at 07:06 PM.
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Old 06-22-2008, 07:24 PM   #16
zonk84
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OK -

I just tried the whole thing again from scratch - and now it appears that I'm at least getting competent major league players, but I don't seem to be getting any prospects.

I get some good young players, but they're "fully formed"... I.e., I don't seem to be getting any 1 star/5 star types.

...and, of course, none of this eliminates the fact the "Template" still doesn't work as it did previously or as it is documented.

I think it remains a bug that needs to be fixed.
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Old 06-22-2008, 07:31 PM   #17
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As I mentioned in the post about, once you create the MLB level players, go into the free agent screen and there you can create prospects in bulk.
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Old 06-22-2008, 07:37 PM   #18
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As I mentioned in the post about, once you create the MLB level players, go into the free agent screen and there you can create prospects in bulk.
How do you get them to be scouted by your scout?

The players become unrated by your scouting dept, so while draft eligible - there's no way to know whether they're worth drafting or not.
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Old 06-22-2008, 07:49 PM   #19
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Not sure. I just checked, and all the created players are being rated by my scout.
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Old 06-22-2008, 08:01 PM   #20
Mittal
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How would you get the players you create in the free agent pool into the inaugural draft?

(Btw edm thanks for the help here, I did not know you can create players in the free agent screen).
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