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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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BZ 1615: Problem with editing park resurfaces from past versions.
So this was one thing I was worried about with editing parks as soon as I saw the ball flight idea (which is fantastic by the way)
<o> </o>Back in v7+8 the edit ballpark screen and actual screens are vastly different sizes and didn’t matchup correctly on large resolutions (1600x1200) Ballpark Edit ![]() Ballpark edit (ball locations) ![]() Ballpark in-game ![]() This was a problem until Markus added in-game drag and drop with the player placeholders. The edit screen still didn’t match, but it didn’t matter because you could simply drag and drop players in game., problem solved. <link rel="File-List" href="file:///C:%5CUsers%5CAlan%5CAppData%5CLocal%5CTemp%5Cmsoht mlclip1%5C01%5Cclip_filelist.xml"><link rel="themeData" href="file:///C:%5CUsers%5CAlan%5CAppData%5CLocal%5CTemp%5Cmsoht mlclip1%5C01%5Cclip_themedata.thmx"><link rel="colorSchemeMapping" href="file:///C:%5CUsers%5CAlan%5CAppData%5CLocal%5CTemp%5Cmsoht mlclip1%5C01%5Cclip_colorschememapping.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w ![]() ![]() ![]() ![]() ![]() ![]() <o> </o>Markus, can you please look at this. I am really looking forward to the new ball animations, but with this current issue I have to turn it off since I can’t make accurate adjustments to any of the locations and every fly ball looks like a 500ft HR. I think what we really need is for the ballpark edit photo to be much, much larger and ideally match the in-game size. The amount of area for XY coordinates is far too large and the extra space adds no benefit - whereas the ballpark are is far too small and doesn't allow for accurate placements Here is a rough and dirty of what I believe it should look like: ![]()
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#2 |
All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
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Is that a Teflon Skies ballpark you're using? ;-)
I agree with this suggestion. Getting everything to line up with non-standard ballpark photos is so difficult that I stopped playing out my team's games, and now just quick-sim them.
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#3 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Just wondering, can you run the game in the default resolution(when setting up parks) as a temporary workaround?
In other words, is this strictly a screen resolution issue?
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"The ice is getting even more thinner, my friend!" ![]() Last edited by Ktulu; 06-18-2008 at 11:44 PM. |
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#4 |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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yes, isn't it gorgeous.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#5 | |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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Quote:
Yes I believe it is only an issue in larger resolutions, but that doesn't make it any less of an issue.
__________________
"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#6 |
All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
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Yes. Ever since he began designing and releasing them, I use them for my fictional leagues. I've got something like 24 or 30 different ballparks he made, and I've got a 24-team universe that I actually structured around which cities I felt could be associated with his various ballparks.
Good stuff. I thought I was the only one still using them...
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#7 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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I wasn't suggesting you change resolutions permanently, I was just wondering if it was possible to set up the coordinates while you are in the default resolution and if they would work after you go back to your regular resolution.
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#8 |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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hadn't thought of that - great suggestion!!! I will give that a try and report back, and I would be ecstatic if that worked as a workaround. But I would still hope to see it fixed, I would hate to have to do that every time I wanted to make a change.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#9 | |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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Quote:
I only play with "real" MLB teams so I looked closely at his stadiums and tried to match them up to what real teams they look like. I am a real OOTP ballpark collector I have hundreds and there are some other stadiums I like - but nothing else has come even remotely close for me to his great work. I really wish he was still around.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#10 | |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Quote:
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#11 |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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again thanks for the workaround suggestion - it worked, at least in the editor. going to check real quick ingame but then I need to go to bed. It is late - after midnight, which I realize for the younger crowd isn't so late - but for us old folks, especially the ones with lots of kids this is WAY past my bedtime.
I do hope that it is still something that can be looked at, as this workaround does involve changing my entire screen resolution which then messes up my desktop, all of it an extra pain. seems like the editor could make better use of all that screen real estate.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#12 |
Hall Of Famer
Join Date: Dec 2001
Location: The act or process of locating.
Posts: 2,154
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I've only played out a handful of games so far, but I set up ball coordinates for the parks in question and I seem to be getting the right locations. I think the problem with player locations is that, when you go to the edit menu and the park picture size is reduced, the player boxes aren't. So you're trying to place player boxes of a large resolution in park pictures of a small resolution. Since the ball locations are probably one pixel (or close to it), they aren't affected as much by the change in resolution.
I'll keep an eye on it as I play games in different parks, but I'm not seeing the problems that you are. EDIT: BTW, I'm running a 1440x900 widescreen window of OOTP on a 1680x1050 monitor. Last edited by JML; 06-21-2008 at 12:40 AM. |
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#13 |
Hall Of Famer
Join Date: Dec 2001
Location: The act or process of locating.
Posts: 2,154
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One thing worth mentioning...
I had to revert to a backup file in which I had made some adjustments to the ball coordinates, but when I played a game I was getting liners to SS that looked like they were in the LF stands, stuff like that. After the game, I went to the park editor and saw that the coordinates weren't perfect, but they weren't that out of whack. I made a few adjustments to them, and in my next game the locations were very close to where they should be. That was strange. When I checked the coordinates after the first game , some of them were off, but nothing like a deep SS ball showing up in the stands. Then when I changed just a few of the coordinates (mainly the 4M and 6M ones, since at first I couldn't figure out where they were supposed to go ![]() |
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#14 |
Hall Of Famer
Join Date: Dec 2001
Location: The act or process of locating.
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Hmmm, OK...
I just had a "popped up to shallow right" end up many rows into the stands right behind 1B. |
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#15 |
All Star Reserve
Join Date: Feb 2003
Location: New Orleans LA
Posts: 549
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can't you just drag and drop the ball coordinates? Thats what I did to my teflon parks then I assigned them to my fictional league.
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#16 |
Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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you can only drag and drop ball coordinates in the editor - if you look at screens from the first post you can see they don't match up in larger resolutions.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#17 |
Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Bz 1615
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