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Old 06-05-2008, 01:26 PM   #41
rogmax11
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For fictional or hybrid historical leagues, can we assign historical ballparks from the included database to whichever teams we want? And, in a related question, do the ballflight position locations transfer with the historical parks or will we have to manually alter these?

Do I understand that stat neutralization is similar to normalization? Does that imply that if I import Nap Lajoie 1901 into 1977 he will generate modified stats appropriate to the era?

Lastly, for draft purposes, can we now import historical players across timelines and directly into a leagues draft pool rather than into the free-agent list?
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Old 06-05-2008, 01:36 PM   #42
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Originally Posted by rogmax11 View Post
For fictional or hybrid historical leagues, can we assign historical ballparks from the included database to whichever teams we want? And, in a related question, do the ballflight position locations transfer with the historical parks or will we have to manually alter these?
The ball flight coordinates seem to automatically adjust to ballpark dimensions.

What will need to be manually configured is how the coordinates line up on the background picture.
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Old 06-05-2008, 01:46 PM   #43
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on the game replays, can you have the game continue on its own or do you have to keep pressing 1? And can you change the speed of the replay. Also, can you skip to an inning, like the 9th?
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Old 06-05-2008, 01:55 PM   #44
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I'm extremely excited about the ball flight. As someone mentioned earlier, I'd love to see a short video of that if there's any time at all to put that together. Good work, Markus!
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Old 06-05-2008, 01:57 PM   #45
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The ball flight coordinates seem to automatically adjust to ballpark dimensions.

What will need to be manually configured is how the coordinates line up on the background picture.
While this is really cool, judging by this:



It's gonna be kind of a nightmare to configure these, especially if your parks aren't all identically photographed.

I suggest that, in future, all one should need to do is identify home plate and then "draw lines" to the outfield wall? Or, at the least, identify home plate, the left field corner, left center, etc. and then have the game auto-fill the other positions? It should be fairly simple math for the game to calculate those locations based on a few key ones.
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Old 06-05-2008, 01:59 PM   #46
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While this is really cool, judging by this:



It's gonna be kind of a nightmare to configure these, especially if your parks aren't all identically photographed.

I suggest that, in future, all one should need to do is identify home plate and then "draw lines" to the outfield wall? Or, at the least, identify home plate, the left field corner, left center, etc. and then have the game auto-fill the other positions? It should be fairly simple math for the game to calculate those locations based on a few key ones.
True. However, it could be worse, at least it's drag and drop, not necessary to enter full XY coordinates.
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Old 06-05-2008, 01:59 PM   #47
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While this is really cool, judging by this:

It's gonna be kind of a nightmare to configure these, especially if your parks aren't all identically photographed.

I suggest that, in future, all one should need to do is identify home plate and then "draw lines" to the outfield wall? Or, at the least, identify home plate, the left field corner, left center, etc. and then have the game auto-fill the other positions? It should be fairly simple math for the game to calculate those locations based on a few key ones.

The bottom of the picture says that drag and drop works. So maybe not as hard?
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Old 06-05-2008, 02:06 PM   #48
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Do I understand that stat neutralization is similar to normalization? Does that imply that if I import Nap Lajoie 1901 into 1977 he will generate modified stats appropriate to the era?
This is a question I asked in another thread that didn't get answere:. Is there era (not earned run average) neutralization?
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Old 06-05-2008, 02:08 PM   #49
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Replays and ball flight to go along with baseball sounds and especially that those baseball sounds recognize the key parts of key games.

I haven't been as excited about a baseball sim since DMB's 9C patch.

Still love DMB but OOTP8 and now 9 are my game of choice for the pics and sounds and perks.

Good stuff.

Just hope it doesn't take me 3 days of study to set up my leagues etc.
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Old 06-05-2008, 02:09 PM   #50
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on the game replays, can you have the game continue on its own or do you have to keep pressing 1? And can you change the speed of the replay. Also, can you skip to an inning, like the 9th?
That will be cool, if watching a replay sim or watching a regular sim, is an option where you don't have to keep pressing continue button or space bar.
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Old 06-05-2008, 02:19 PM   #51
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Just hope it doesn't take me 3 days of study to set up my leagues etc.
There's supposed to be an in-game fictional quickstart that comes with. I suggest using it to help learn the league.

On the other hand, the 3 days to set up a league can be the most fun!
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Old 06-05-2008, 02:23 PM   #52
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There's supposed to be an in-game fictional quickstart that comes with. I suggest using it to help learn the league.

On the other hand, the 3 days to set up a league can be the most fun!
Will this fictional quickstart come with different fictional stadium & park factors?

or all fictional teams going to get assign the same stadium & park factor?
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Old 06-05-2008, 02:44 PM   #53
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The bottom of the picture says that drag and drop works. So maybe not as hard?
Yeah, but that's a lot of elements to drag & drop, the "triangulation" method would certainly save quite a bit of tedium.
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Old 06-05-2008, 02:48 PM   #54
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Originally Posted by eriqjaffe View Post
It's gonna be kind of a nightmare to configure these, especially if your parks aren't all identically photographed.

I suggest that, in future, all one should need to do is identify home plate and then "draw lines" to the outfield wall? Or, at the least, identify home plate, the left field corner, left center, etc. and then have the game auto-fill the other positions? It should be fairly simple math for the game to calculate those locations based on a few key ones.
Great Idea!
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Old 06-05-2008, 02:54 PM   #55
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Will the manual be ready on the 18th as well?
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Old 06-05-2008, 02:54 PM   #56
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Animated ball flight has made my day.

If I were Markus, I would've spilled the beans about that weeks ago.
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Old 06-05-2008, 03:01 PM   #57
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I'm extremely excited about the ball flight. As someone mentioned earlier, I'd love to see a short video of that if there's any time at all to put that together. Good work, Markus!
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Old 06-05-2008, 03:08 PM   #58
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Is this ball flight or simply a graphic indicator to show where the ball ended up on the field? I thought it was the latter based on screenshots. To me it appears that there is simply a static indicator of where the play happened on the filed.

Am I mistaken? Is it actually ball flight?
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Old 06-05-2008, 03:11 PM   #59
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Is this ball flight or simply a graphic indicator to show where the ball ended up on the field? I thought it was the latter based on screenshots. To me it appears that there is simply a static indicator of where the play happened on the filed.

Am I mistaken? Is it actually ball flight?
It's ball... path. It's 2D, but it is animated unless you're using instant PBP.
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Old 06-05-2008, 03:13 PM   #60
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It's ball... path. It's 2D, but it is animated unless you're using instant PBP.
Does the 2D path actually play out on the screen in a way that can build tension like you can get with PureSim or similar games?
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