|
||||
| ||||
|
|
#181 | |
|
Hall Of Famer
Join Date: May 2002
Location: The Lonely Mountain
Posts: 2,509
|
Quote:
There's no really good reason it can't be both. As Syd pointed out, the way recalc is handled and the use of DIPS introduce more realistic variability than DMB can provide. I truly believe that if you don't particularly care about playing the games out, OOTP will be at least as good as DMB this year. Plus it's going to keep moving forward, and DMB isn't.
__________________
“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies." -- C.S. Lewis |
|
|
|
|
|
|
#182 |
|
All Star Starter
Join Date: Oct 2005
Location: Essex HON!
Posts: 1,923
Infractions: 0/1 (1)
|
I just wish the PbP was better. It's improving, but it still needs more news involved rather than just a grounder to short and the batter's retired.
Ex. "Calderon is stepping up to the plate with a 25-game hitting streak on the line." "With that home run, Smith is now third on the all-time list." etc, etc.
__________________
If you don't love Russ, you don't love America. This post brought to you by Carl's Jr. |
|
|
|
|
|
#183 | |
|
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
|
Quote:
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
|
|
|
|
|
|
#184 | |
|
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
|
Quote:
One could say that if a real-world player missed a lot of games due to an injury in a given season, since he likely won't experience that injury in OOTP, he'll get more playing time than he did in real life. By your definition, that's unrealistic. One could say that if a player was traded at a certain point in the season, and OOTP doesn't recreate that, then it's unrealistic since the player will have more games with the other team than he did in real life. And so on. So where does the realism line get drawn? |
|
|
|
|
|
|
#185 |
|
Minors (Rookie Ball)
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 30
|
Can someone give me a quick idiots guide to historical play? Do players still develop like a normal game, do you trade that sort of thing? Or are you bound to where players played in real life? Can a player that wasn't so crash hot in real life be developed into a class player? And alernatively can a class player be hampered by injuries, poor development etc?
|
|
|
|
|
|
#186 |
|
Minors (Single A)
Join Date: Aug 2007
Posts: 63
|
When you create a historical league, you can check a box to have the game recalculate historical ratings/stats for every year, or if left unchecked the players will develop randomly, according to their raw talents.
So you could play it either way. |
|
|
|
|
|
#187 |
|
Minors (Single A)
Join Date: Aug 2007
Posts: 63
|
Hey Russ,
I really like your examples of PbP. Man, if they could put that kind of stuff in, PbP would be on a whole other level. |
|
|
|
|
|
#188 | |
|
Minors (Triple A)
Join Date: Mar 2006
Posts: 214
|
Quote:
I can't wait for the next version.Gerry |
|
|
|
|
|
|
#189 | |
|
Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
|
Quote:
That's why I prefer OOTP to DMB or SOM or other games. It gets more into what makes the players perform well rather than just trying to get them to put up similar numbers.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
|
|
|
|
|
|
#190 |
|
Hall Of Famer
Join Date: May 2006
Posts: 3,644
|
I'm glad to asked, because I should probably clarify my own arbitrary definition of what constitutes realism.
My preference for 'replay' sims, dating all the way back to when I started, was to have something that would accurately reflect the ability of regular players and make sure that marginal players cannot be abused. I'm not concerned with duplicating stats, but I would expect statistics to be within a reasonable range of real life. I can't be very exact, but, for example, I wouldn't want to see a .320 hitter hit anything better than .340 or worse than .300. Somewhere in that range would be reasonable. Likewise, I would not want to see a player with 15 home runs hit well under 10 or more than 25. This all assumes roughly the same numbers of at bats and similar usage overall. The main thing is to recreate the basic conditions of the teams and the season and then see how the games unfold. Those basic conditions would include a proper rendering of player ability and a statistical integrity that does not stray too far from real life. OOTP captures that, but the one area where it has been lacking is in the realism of roster selections, lineups, and pitching staffs. It doesn't seem to limit those marginal players enough, so that's how you can end up with a utility player becoming a regular and ending up with 500% of his actual usage. However, I have to make it clear that my interest in 'replay' sims has always been to see how things play out differently. It's not to see how close to the actual stats that the sim can get. If I want the actual stats, I can just pull out my Baseball Encyclopedia. For me, the fun has always been to take a bad or mediocre team and see if I can get it to achieve better results by using my own management style and sometimes making some fair and realistic trades that give me the kind of team that I want. It's also fun to see if the AI clubs do the same, better, or worse than they did in real life. So, for me, it's not an issue if Ed Lynch ends up pitching a lot of games for the 1986 Mets. The conditions at the start of the season included Lynch on the pitching staff. Rick Anderson was nowhere to be found. Now, a game like Strat-O-Matic will make sure that Ed Lynch gets injured like he did in real life, at least at some point in the season, and he'll be limited in most sims to about the same usage he enjoyed in real life. If you truly want exact usage, you can actually force all the changes that happened in real life. But, personally, I like to have Ed Lynch on the Mets' staff, because he was a far better pitcher than Rick Anderson in real life, and to me it's more consistent with the conditions at the start of 1986. This is why I prefer OOTP and why I have not played other sims for years. OOTP reminds me a lot of MicroLeague Baseball in that it provided a good rendering of player ability and statistical integrity without being so tied to real life statistics that you couldn't make much of a difference as a human manager. With the new improvements for OOTP 9, I think the game will have the best balance that we've ever seen between hardcore statistical realism and the fun of seeing how a simulation might deviate from real life in some interesting but plausible ways. |
|
|
|
|
|
#191 | |
|
Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
|
Quote:
|
|
|
|
|
|
|
#192 |
|
Minors (Rookie Ball)
Join Date: Mar 2007
Posts: 27
|
[quote=Charlie Hough;2484086]The book is the Team by Team Encyclopedia of Major League Baseball by Dennis Purdy. It contains the primary starting lineups and pitching staffs for all MLB clubs from 1876-2005. Unfortunately, it does not provide the actual batting orders, probably because those vary so much compared to the positional lineups and couldn't be easily provided in a book.
Hey Charlie, Just wanted to drop a note to say thanks for the tip on the book. I picked it up thru Amazon for a $1.16, $3.95 shipping. I thought you might appreciate the "good" deal I got. Anyways, love the book. Thanks so much for the tip. Cheers. M. |
|
|
|
|
|
#193 | |
|
Minors (Double A)
Join Date: May 2002
Location: Granby, CT
Posts: 168
|
Binomial Distributions
Quote:
I did a quick back of the envelope calc, and assuming the hitter has the same .320 chance to get a hit in each AB, and that there are 525 ABs in a season, then 90% of the time the hitter will have a batting average between .354 and .288. That may sound OK, but it also means that 10% of the time a "true" .320 hitter will hit more than .354 or less than .288 just because of random chance. Indeed, 1% of the time, the batter will hit more than .373 or less than .269. The only way to "fix" this is to adjust a hitters chance of being successful based on how well they are doing. Of course, if you do that you'll mess things up for pitchers. Last edited by FleetWalker; 06-02-2008 at 02:11 PM. |
|
|
|
|
|
|
#194 | |
|
Minors (Double A)
Join Date: Oct 2006
Location: Austin, TX
Posts: 134
|
Quote:
For batting orders (back to 1958, at least) I recommend Baseball-Reference.com. They show game-by-game as well as the six most common orders for the team for that year. Some examples: 1958 Dodgers, 1963 Angels, 1977 Rangers, 2005 Astros I hope that helps someone.
__________________
My solo leagues: SixFourThree.org |
|
|
|
|
|
|
#195 | |||
|
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
|
Quote:
Quote:
On the flip side of that, the manager who had Barry Bonds was in clover. That guy regularly hit more out in our game than he did in real life, AND he drew more walks. One of the major shortcomings of that game engine was that it counted real life intentional walks the same as any other. Thus, Barry would draw 100+ IPP in real life, and that would make our pitchers have to give him what were in effect intentional passes in stupid situations in our game. Add to that the real intentionals we fed him in important game situations, and he set records that should never be approached. Quote:
For the 1997 season, Mike Piazza went down with a 15 day injury on May 1st and never returned because the computer GM was too stupid to bring him off the disabled list. (We simmed a season in fifteen minutes.) Instead it started his backup, who played two games in real life, for over 130 games, and that team missed the playoffs by one game. On my own club two relievers who totaled 20 innings in real life combined for 200 in the game. Since they both had ERAs below 1.00, I was a happy, happy man, but all of the managers were disgusted enough that we put some safeguards in place to prevent that from happening again. On a non-SOM note to Charlie, why is the situation at the start of the season so much more important to you than (for example) the situation at the All Star break, the trading deadline, or September 1st? |
|||
|
|
|
|
|
#196 | |
|
All Star Starter
Join Date: Jun 2002
Location: Port Townsend, WA.
Posts: 1,264
|
Quote:
Thanks.
__________________
Hebrews 11:1 "Now faith is the substance of things hoped for, the evidence of things not seen" |
|
|
|
|
|
|
#197 | |
|
Hall Of Famer
Join Date: May 2006
Posts: 3,644
|
Quote:
If OOTP could give us a better way to enforce lineups, pitching staffs and roster changes -- at all points of the season -- then I would definitely say that it's just as important to get it right at the other points you mentioned. Last edited by Charlie Hough; 06-02-2008 at 08:09 PM. |
|
|
|
|
![]() |
| Bookmarks |
|
|