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Old 05-16-2008, 01:47 PM   #121
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Originally Posted by Le Grande Orange View Post
It's always best to structure the transaction rules properly from the start. It means less problems later when trying to get them to function more in accordance with how they actually operate in the real world.
I would agree with this sentiment. It'll obviously take more upfront work, which is undoubtedly a pain, but once it's done the system will be properly modeled and you'll never have to look back. I'd certainly favor a separate Restricted List rather than shoehorning suspended players onto the DL.
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Old 05-16-2008, 02:36 PM   #122
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Originally Posted by Le Grande Orange View Post
Here are the following player lists, as defined under Rule 2 in the 1986 Major League Rules (the most recent copy I have):

Active
Disabled
Disqualified
Ineligible
Military
Restricted
Suspended
Voluntarily Retired

In 2003, the Bereavement List was added.

I agree with this. Changing the DL from it is supposed to be into something else not reflective of reality will only make changing it back to something more realistic later on more difficult.

It's always best to structure the transaction rules properly from the start. It means less problems later when trying to get them to function more in accordance with how they actually operate in the real world.
I guess I just don't get why having one box called Disabled/Inactive is thought of as unrealistic. Do we need to have multiple boxes, one for almost every list LGO listed above to be considered realistic?

To me, if a player is injured, you still need to place him on the 60 or 15 day DL. If a player is suspended, he becomes 'inactive' for the duration of his suspension. I don't see how showing both situations in one box could cause problems.

But what do I know
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Old 05-16-2008, 02:38 PM   #123
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Could be as simple as renaming the DL to "Disbaled/Inactive list" and then automatically move any suspended player there for whatever the duration of the suspension is.
I can just see it now...players with 5 game suspensions having to serve 15 days and injured players coming off in 5 days because the AI will never get the difference right.
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Old 05-16-2008, 02:44 PM   #124
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I think a good compromise would be to have three lists:

Active
Disabled
Suspended

Maybe the others (military would be useful for historical leagues!) could be added at a later date.
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Old 05-16-2008, 02:52 PM   #125
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To me, if a player is injured, you still need to place him on the 60 or 15 day DL. If a player is suspended, he becomes 'inactive' for the duration of his suspension. I don't see how showing both situations in one box could cause problems.
Yep, in at that case, you could abandoned any other designation besides color, e.g. red injured, blue suspended, etc...
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Old 05-16-2008, 02:53 PM   #126
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Ya I'd have to agree with having a disabled list and a suspended/restricted list because if a guy is suspended for 10 days he would have to sit for 15 if you combine the DL which doesn't make sense to me.
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Old 05-16-2008, 03:02 PM   #127
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Ya I'd have to agree with having a disabled list and a suspended/restricted list because if a guy is suspended for 10 days he would have to sit for 15 if you combine the DL which doesn't make sense to me.
Nobody ever said that suspended players would have to follow Disabled list rules did they? A six month drug suspension would last well beyond the 60 day DL limit, and for more common 1-5 day suspensions, the player would be suspended for just that period of time.
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Old 05-16-2008, 03:13 PM   #128
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Nobody ever said that suspended players would have to follow Disabled list rules did they? A six month drug suspension would last well beyond the 60 day DL limit, and for more common 1-5 day suspensions, the player would be suspended for just that period of time.
No. In fact, Markus inferred the length was a function of the player editor cell, not of the list which he occupied.
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Old 05-16-2008, 03:54 PM   #129
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Markus - too much time posting, not enough time coding so we can get the game in our grubby little hands!!!!

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Old 05-16-2008, 04:02 PM   #130
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I would prefer the DL be left as the DL and used for what it was meant to be used for.

Create a Suspended/Inactive list if you like, but don't change the DL into more than it's suposed to be.
Quote:
Originally Posted by Le Grande Orange View Post

I agree with this. Changing the DL from it is supposed to be into something else not reflective of reality will only make changing it back to something more realistic later on more difficult.

It's always best to structure the transaction rules properly from the start. It means less problems later when trying to get them to function more in accordance with how they actually operate in the real world.
I agree with doing the lists separately. As LGO said if you do it right from the start you don't have to worry about going back later.

As it is now the disabled list takes the whole right side of the screen. Couldn't this box be spit in two (top\bottom) with the DL on top and the suspended list on the bottom? With suspensions being rare the split could be something like top 80-90% DL, bottom 10-20% suspensions.

IMHO this would be a more efficient use of screen space letting you see exactly what was going on there at a glance instead of having to separate it by color or description.

Quote:
Originally Posted by endgame
Markus inferred the length was a function of the player editor cell, not of the list which he occupied.
And since the amount of time is determined on the player cell and not the list he's sitting on wouldn't it just be a matter of inserting a header splitting the current DL into two?
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Old 05-16-2008, 04:03 PM   #131
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Markus - too much time posting, not enough time coding so we can get the game in our grubby little hands!!!!

I'm hoping this means he is getting out some pretty stable betas which allows him some free time to peruse the board
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Old 05-16-2008, 04:17 PM   #132
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I'm hoping this means he is getting out some pretty stable betas which allows him some free time to peruse the board
It means that he clubbed battists on the head and locked him in the garage.
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Old 05-16-2008, 04:19 PM   #133
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also, I can see from the screen that the "create and maintain hidden players" option appears to something that must be checked at the start of a league. How is this going to affect leagues that are being imported that are NOT using this option as far as the new scouting system is concerned? Primarily the budget and option for international scouting?
I see nothing that is different from OOTP8/2007. The same "create and maintain hidden players" option is in the same place in OOTP8/2007. Are you asking about importing OOTP 2006 and earlier leagues?
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Old 05-16-2008, 04:33 PM   #134
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I agree with doing the lists separately. As LGO said if you do it right from the start you don't have to worry about going back later.
That argument only works if there's a point in which it will have to "be done right". All of those lists are really unnecessary. Is OOTP ever planning on having players' parents, aunts, uncles, or other relatives die? I would think not... so no need for a bereavment list.

Is OOTP going to start simulating World War II as well? Will we have little wars going on, and have Japanese players decide they no longer will play in the US for political reasons? If that's not going to happen, there's no reason for a military list. And if at some point it does simulate a World War II type occasion, where players will go to the military, it can be handled just as easily by making it a "suspension for military reasons" or a "disabled for military reason".

There's no reason that I can see, that in the future there would be a necessity to REALLY have two or more seperate inactive lists... so what does it really matter if it's technically right or not? It is, after all, a game.
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Old 05-16-2008, 04:43 PM   #135
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I can see the point of having two lists as well as just one. Personally, I like the idea of one inactive list with a qualifier in parenthesis after the players name. Something like:

INACTIVE LIST

P. Jones (DL)...
R. Kelly (SUS)...
etc...
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Old 05-16-2008, 04:45 PM   #136
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That argument only works if there's a point in which it will have to "be done right". All of those lists are really unnecessary. Is OOTP ever planning on having players' parents, aunts, uncles, or other relatives die? I would think not... so no need for a bereavment list. .
OOTP used to have wifes, and while I dought they will ever be coming back they where there once, it could happen again that we go down a road where players's parents, ect die. We sometimes go for just that deep of relism.
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Old 05-16-2008, 05:14 PM   #137
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Thanks a lot for the update.
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Old 05-16-2008, 05:24 PM   #138
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We're talking a lot about suspensions here, which is fine (although I'm in the camp that I don't want to see or use drug suspensions), but I'm intrested to know about another game-altering issue: rain outs. Yes, we have delays, but currently not suspended or cancelled games. May I ask if they will be part of OOTP 9?

Thx
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Old 05-16-2008, 05:26 PM   #139
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Markus - too much time posting, not enough time coding so we can get the game in our grubby little hands!!!!

I agree, somewhat. It's nice to have an update rather than lengthening the extended period of silence.
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Old 05-16-2008, 05:26 PM   #140
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This link begs an inquiry into Rule 16. Looks like it refers to an established Restricted List.

The Official Site of Major League Baseball: News: MLB amends rules for active rosters
I believe there is provision for Players who have a death in the family to go on the Restricted list while they are away.

Also I keep reading about suspensions resulting in teams playing short, ie 24/25 on the roster. I don't think that is true.
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