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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Should the player development issues in OOTP be fixed? | |||
| Yes. Its a game about developing players, the development model needs to be accurate. |
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132 | 67.01% |
| There are problems with the model but there are bigger fish to fry |
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36 | 18.27% |
| There are problems? |
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29 | 14.72% |
| Voters: 197. You may not vote on this poll | |||
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#141 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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People are beginning to do skill studies on minor leaguers, but until they are done, you're basically right -- no one can tell with 100% certainty if guys in the bigs are fundamentally different from guys who don't make the bigs. What you can say is that players who progress through the minors in OOTP do not seem to do so in the same fashion as guys in real life. So, while I _can't_ say that the Tango model will perfectly fit minor leaguers, I can say that the Tango model _might_ fit them, and I can say with pretty direct certainty that the model in OOTP _does not_. |
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#142 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I don't do C++ either, being more of a VB or C# person myself. Does your C++ compiler use CLR or is it a non-Microsoft one?
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#143 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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#144 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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Respectfully.
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#145 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#146 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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IMO using talent alone is very unrealistic in determining performance. The formula should be along these lines:
(Talent)(Professionalism)(Health)(Discipline)=Rati ngs all the below graded between .01 to 1.0) Professionalism=Physical conditioning and training Health=Have injuries hampered one part of a players skill set to the detriment of the whole Discipline=Likelihood that a player will stay on his diet and conditioning program and will do the studying to maximize his abilities. The more factors that go into the talent/ratings spectrum mean the game is more challenging and unpredictable and fun.
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#147 |
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Hall Of Famer
Join Date: Apr 2008
Posts: 2,464
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Actually, the development engine shouldn't show you talent at all, only a projection of what the play appears capable of doing. Talent, if you're believing it as pre-ordained ability, is not something definitively measurable. But a scout can see what Player A is doing (i.e. stats, improvement) and say "I think this guy could be a 25 homer guy." But talent, as you define it here, shouldn't be shown, because I don't think it's something you actually see/measure. You don't project on talent, you project on past results extrapolated into future results.
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#148 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#149 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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So, it's taken to a CLR level then by the sounds of it. I'm sure that assemblies built in various .net software can be shoehorned into one another, but that'd be looking at maybe OOTP10 or 11 as an option for you to explore...
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#150 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#151 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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It made sense to me. I'm trying to think of a non-baseball analogy and the best I could come up is a delivery driver who finds that coming off a junction early from the freeway gets him to his destination quicker. It improves his talent in delivering things quicker but isn't due to some god-given skill at birth, he just happened to hit upon it one day.
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#152 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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#153 | ||
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Quote:
The game is a little schizophrenic. On the one hand, people want the game to reproduce the career paths of historical players. On the other hand, people want fictionalized universes to be dynamic and unpredictable. Its hard to accomplish both goals.
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#154 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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Last edited by RonCo; 04-16-2008 at 07:06 PM. |
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#155 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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You're right of course that the whole engine could be done better... but I can comfortably live with the way it works now (OOTP 9). Maybe for OOTP 10 I'll rewrite that thing completely from scratch, and I hope you'll be there for advice.
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#156 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Last edited by Markus Heinsohn; 04-16-2008 at 07:08 PM. |
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#157 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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#158 | |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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As an aside, I don't think a once in a generation anomaly like Rick Ankiel should be the anecdotal evidence that proves a dev engine is realistic. Ankiel-like ratings collapses are an almost weekly occurrence in OOTP. |
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#159 |
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Major Leagues
Join Date: Mar 2002
Posts: 452
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Err, really? I've seen time and time again a legitimate 4-5* player in his late-teens/early-20s and fairly along developmentally wise suddenly taking a dramatic hit in talents (3 points in contact, 4 points in power, 4 points in eye -- using a 1-10 scale), despite posting good-to-great numbers in their appropriate league (AA or AAA).
I take it for what it is - an imperfect system of development attempting to keep the overall talent of the league in check, but at some point it, but it certainly takes a lot of the air out of the system. Edit: I should've read further down to see the "sarcasm" that this post was apparently dripping with. Last edited by pallison14; 04-16-2008 at 08:44 PM. |
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#160 |
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All Star Reserve
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
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consistency
First let me say that it is with great hesitance that I even jump into a conversation with so many greatly educated opinions. And, I’m not even certain what I’m about to contribute is really applicable to the player development issue, but here goes anyway.
Nowhere in this conversation have I seen a mention of a player’s ability to perform consistently. I don’t know, or have an opinion about a lot of the things discussed here today, but I do know that player consistency is something that Major League teams scout and value greatly. The fact of the matter is that MLB and AAA are filled with players who have average to plus major league level talent yet are unable to turn it into an average to plus major league baseball career. For many players the difference between AAA and the majors is the inability to perform at a consistent level, and nothing else. Teams tire of, and eventually trade away (or whatever form of separation you prefer), the major league player who is consistently inconsistent. Many players succeed or even dominate in the lower levels despite their lack of consistency because their talent is so great, only to be exposed at the major league level. I guess what I’m hoping to say is that it seems to me that some of the disagreement and discussion here is addressed by a player’s consistency level. Why does the 5 star prospect fail to become a 4 or 5 star big leaguer? More often than not it’s because he’s unable to bring his talent to the big league table in a consistent, day to day fashion. Now, why this is, is probably subject to a different debate. Regardless though, I assure you that it exists and that major league teams put a value on it. I could go on and on here. A 3 star prospect turns into a 3 star big leaguer because he’s very consistent. The 5 star prospect failure above matures at a certain point and his consistency level increases and while he never becomes the 4 or 5 star big leaguer, he does become a solid 3 star guy. I could put real names on all these scenarios, but I bet if you think for just a minute you could easily put a face on all of them. It just seems to me that modeling players and their career development path without addressing their ability to perform consistently is missing a factor that the real world, particularly at the major league level is essential. And might potentially help with the development issues bandied about here today. Thanks for listening. Last edited by t-bone shuffle; 04-16-2008 at 08:44 PM. |
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