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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Should the player development issues in OOTP be fixed? | |||
| Yes. Its a game about developing players, the development model needs to be accurate. |
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132 | 67.01% |
| There are problems with the model but there are bigger fish to fry |
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36 | 18.27% |
| There are problems? |
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29 | 14.72% |
| Voters: 197. You may not vote on this poll | |||
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#81 |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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Besides that there are no stats for March, methinks the timeframe is too short. I don't mind gents dropping and increasing talent; what pisses me is that this-month-we're-up-next-month-we're-down stuff. Might be that the report gets generated on the spot, but it's odd to see fellas having their talent rollercoasted in a such a short period of time.
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The Computer Baseball League |
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#82 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#83 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#84 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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This is all semantics. 'Talent', the way jarmenia appears to use the word, is not what OOTP means by 'Potential' or 'Talent'. It does not mean 'God-given ability'. If you try to interpret it that way, of course there will be things in the game that seem ridiculous. There is no real life semantic equivalent of OOTP's Potential now (which is a problem, of course), though 'Projection' is closer than 'Potential'. Before Koufax learned a curve, he wouldn't have projected as well; only 'God' could really have known how well he'd be able to throw the pitch. Once he learns the curve, the projection improves. Now, I don't think the game needs to provide 'God's view' of each player; I think it's enough to provide 'true current projections' with scouts off, and 'scout-filtered projections' with scouts on.
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#85 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Wow. that is good.
Projection is a hell of a lot better in concept that potential. I like it. I think the point is, to me, that projections or the viewpoint of potential should not rise or drop drastically in a short time period, unless from injury. Last edited by SittingDuck; 04-16-2008 at 12:07 PM. |
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#86 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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When is good enough, good enough? |
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#87 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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It is better, I'll give you that.
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When is good enough, good enough? |
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#88 |
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All Star Starter
Join Date: Apr 2006
Posts: 1,577
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Not sure what game you're playing, but it's not OOTP8.....
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GM Havana Sugar Kings, World Baseball League - 2000, 2003, 2005 WBL Champions Former GM Washburn Sea Wolves Dog Days Baseball - 1981 & 1986 Kennel Cup Champions |
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#89 |
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All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
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I've always been in favor of a less info-type environment. Have the ratings, but have talent/potential on a completely different scale. More of a worded scale, like:
John Smith has shown great power potential but has had his share of difficulties getting the ball in play and tends to be a bit of a free swinger. Then watch the ratings develop, if a talent drop or something should occur, maybe it changes to: John Smith hasn't been able to knock the ball out much, but he's still got some good pop. Still seems to be a bit of a free swinger. It's very difficult to implement and probably would require some sort of re-write to put numbers in to words, but the biggest problem most people would agree with is that the impact of changes seems very drastic. If you could dampen that with words perhaps instead of raw numbers, it could be inetesting.
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San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#90 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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#91 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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duplicate post
Last edited by injury log; 04-16-2008 at 03:40 PM. Reason: duplicate post |
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#92 |
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Minors (Double A)
Join Date: Feb 2004
Posts: 140
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So this guy took dev hits in 2028...why?
Player Report for #6 Tom Cornett Development Report - Tom Cornett This guy took one in early 2028...why? Player Report for #26 Will Murphy Development Report - Will Murphy |
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#93 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
Seriously, players do NOT get talent hits if they have enough playing time and play better than league average in OOTP 8, unless an injury is involved of course. If you show me a player with 400 AB with an OPS+ of 120 who gets a talent drop then we have an issue/bug. Last edited by Markus Heinsohn; 04-16-2008 at 12:43 PM. |
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#94 |
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Minors (Double A)
Join Date: Feb 2004
Posts: 140
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But how is a minor league player going to amass that much playing time by April 17th? And if it was a case of the player not getting enough PT in that first week of play (something which often we can't directly control), isn't the threshold for performance-based dev set a little too low? If a player has a bad couple months, fine - maybe that can be reflected in a talent shift. But a week or two?
edit: also, I don't know that I would trigger it on something like "OPS+ of 120". Murphy for example - he's just not that kind of player, he's a slap hitter. Those guys aren't ever going to have great OPS numbers. Should their contact/avoid K's be at a dev risk because of that?
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![]() FOBL - Owner, Las Vegas Lightning FOFL - Owner, Bar Harbor Whitecaps IHOF - Owner, Frederick Red Menace, Former NAC President Last edited by cuervo72; 04-16-2008 at 12:47 PM. |
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#95 |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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Odd scenarios like Ankiel's are okay with me, otherwise the game would be too predictable. Just try to keep them from getting out of whack, so we don't have a couple of Ankiels per year per team.
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The Computer Baseball League |
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#96 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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Since it seems like there won't be any major reprogramming of the dev engine, might I suggest an alternate way of portraying potential to use within the existing approach. What if the player's Potential fields reflected some type of 12-24 month historical rolling average of the (weekly / monthly?) actual underlying potentials truly assigned to a player (which would be hidden)? Sure you'd have to remove the Development Report, but that seems to be the greatest source of consternation in OOTP today anyway. The result would be a smoothed view of a player evaluation from a scout's perspective, which is much more reflective of how real life works anyway. Scouts don't go to bed one night thinking a guy is a future all-star and wake up thinking he's a fringe player or career minor leaguer. These things evolve over time.
Sure, it would require extra resources to house the time series data in the player record, but honestly, if resource scarcity is a concern, there's plenty of statistics being tracked that are useless to a gamer that could get chucked to make resources available (night/day splits? no out, one out two out splits?) |
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#97 |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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And there's a better rational to use, as Markus put it, "imagination"? At least extrapolating Tango is based on real world data.
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When is good enough, good enough? |
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#98 |
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All Star Starter
Join Date: May 2004
Location: San Jose, CA
Posts: 1,956
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Yeah, I've seen some remarkable Andruw Jones levels of talent drop in a lot of players. Superstar one year, Double-A talent the next year.
I actually regularly commish mode and tweak abilities myself to compensate for these things. |
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#99 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,374
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This is fun to watch.
BTW .. using stats to trigger talent changes has a certain sense of logic, but is, in the end, backwards and a flawed approach. Carry on ... |
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#100 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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