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Old 03-13-2003, 05:46 PM   #61
darkhorse
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Quote:
Originally posted by jmel07
I could use the "League Setup -> Advanced Setup -> Find Player by Name" to find the players, but they were no longer to be found on any teams roster. I went back through the history and none of them had any career ending injuries or anything like that so I was stumped. I decided to dismiss the issue until I read this thread.
If you go to team roster and click "All" you should be able to view them. They should still be on the respective teams just missing from the active roster which in effect makes them invisible. Incredibly annoying bug.
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Old 03-28-2003, 11:51 AM   #62
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I've run into this problem in an online league as well. I just posted it in the troubleshooting forum, but maybe it will be seen easier here.
The problem occured for me when I hit the Auto Manage Minor League button. I found 9 instances of the players moving like this:

Richard Brink was promoted from A Brooklyn Cyclones to .
Brian Pitchford was promoted from A Brooklyn Cyclones to .

Again, they appear when looking at roster/all but nowhere else. Additionally there are some strange things in the minors after auto managing. I think there might be a problem with the number of guys I have in the minors. I think it also might have something to do with placing guys at one level. This past time my minors were broken down to 40 at AAA, 20 at AA, and 23 at A after I pressed the button (I can't remember what they were before I pressed.) I think maybe it has something to do with positions as well, I lost 3 C, 2 LF, 2 2B, and 2 MR. The strange thing is my AA team is a little too perfect after being auto arranged. Exactly 5 SP, 5 MR, 1CL. 2 C, 1 each 1B, 2B, 3B, SS, LF, CF, RF. My theory is that the auto manager sees that there are people in that position already there and dismisses the rest into oblivion. I don't know, it boggles me.

Would Pierre's utility work to restore these players in an online league setting?
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Old 03-28-2003, 03:41 PM   #63
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Quote:
Originally posted by MetsIn2002
Would Pierre's utility work to restore these players in an online league setting?
It will definitely return them to the active roster. Whether they will stay there is another matter.
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Old 04-14-2003, 08:27 PM   #64
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Looks like 19th century simmers are screwed for quite a bit longer. I'm beginning to wonder if Markus even plans to fix the bug as 19th century play isn't something the game directly supports. As this bug didn't affect OOTP4, I wonder how hard it would be to correct in OOTP5?
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Old 04-14-2003, 08:32 PM   #65
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Not fixed I take it?
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Old 04-14-2003, 08:42 PM   #66
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Quote:
Originally posted by holyroller
Not fixed I take it?
Nope and I get the feeling the attempt wasn't even made.
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Old 04-14-2003, 08:59 PM   #67
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Aaaaaaaagh! This was the one thing I was really waiting for!

I'm in a 19th c. online league that's still stuck with OOTP4 because of this bug, and I love doing 19th c. historical replays, and can't do them until this is fixed!

PLEEEEASE make this a priority for the next patch!

edit - I meant OOTP4, not 3.
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Old 04-14-2003, 09:03 PM   #68
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Guys, I'm not certain about this but one thing is that we don't "officially" support leagues imported prior to 1900(or 1901, not sure since I don't play historical leagues) from the database. I am not sure if there are other issues in these leagues or using these players or not, just giving some additional info.
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Old 04-14-2003, 09:19 PM   #69
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Quote:
Originally posted by Steve Kuffrey
Guys, I'm not certain about this but one thing is that we don't "officially" support leagues imported prior to 1900(or 1901, not sure since I don't play historical leagues) from the database. I am not sure if there are other issues in these leagues or using these players or not, just giving some additional info.
OOTP has never imported before 1901 from the Lahman database directly, however with a simple workaround, creating a custom league set in a year previous to 1901, it could be tricked into importing 19th century players.

This worked beautifully in OOTP4 but with the current game some players will not show on the active roster. It seems a very simple bug to fix and it is extremely frustrating that it was not corrected with the latest major patch after all the attention the problem was given in this forum.

I'm rather suprised that Lahman import from 1871 onwards hasn't been supported from the beginning but especially so that it wasn't a part of OOTP5. However, a simple fix to this bug would have satisfied all the 19th century simmers who play this game. The fact that it wasn't is maddening and leaves little hope that Markus will ever fix it with OOTP5.
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Old 04-14-2003, 09:21 PM   #70
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I'll put it in the bug DB again just to make sure that he still knows that it isn't fixed.
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Old 04-15-2003, 03:46 AM   #71
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Thanks. I don't see how there can be a 19th c. specific problem here - once the players have imported, the game should see them the same as anyone else. The players do import, so.....

....oh well. I'm just really disappointed this didn't make it in.
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Old 04-15-2003, 08:15 AM   #72
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I don't know either, but we have NEVER officially supported "pre=1900" player/teams either. As I said, I added this to the bug db for examination.
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Old 04-15-2003, 08:35 AM   #73
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Quote:
Originally posted by Steve Kuffrey
I don't know either, but we have NEVER officially supported "pre=1900" player/teams either.
Which begs the question why OOTP in it's fifth incarnation doesn't support 19th century play? With a workaround in OOTP4 and proper league totals calculated it simmed the 19th century beautifully.

I want back what I had with a previous incarnation of the game. The ability to sim the 19th century. I want more from the game in the future as in full support of the Lahman database but I'll settle for regaining the old in the interim.
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Old 04-15-2003, 08:50 AM   #74
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I, myself like (and am currently playing) a historical league. I always start in 1901 though and haven't had a single problem in OOTP5. I guess my question is this, is it that big of a deal to start in 1871? For the true historians, yes those 29 years or so are very important to baseball history. But this being a "game", would starting in 1901 and doing 100+ years (1901-2003) vs. starting in 1871 and doing 130+ years be that big of a deal?
You could start in 1901 and not have the players disappear or any headaches. Just seems to me to be the easier course of action.
Not stepping on any toes or anything like that. Just saying I don't think the "lost" 30 years is worth not playing the game and reverting back to OOTP4
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Old 04-15-2003, 09:04 AM   #75
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I didn't think this vanishing player bug was any different than the one that got fixed. I wish they would fix it for you guys.
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Old 04-15-2003, 09:34 AM   #76
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>I, myself like (and am currently playing) a historical league. I always start in 1901 though and haven't had a single problem in OOTP5. I guess my question is this, is it that big of a deal to start in 1871?

When it's the main thing you looking forward to in OOTP5, yes, it is a big deal.

>You could start in 1901 and not have the players disappear or any headaches. Just seems to me to be the easier course of action.

Easier, yes, but I've simmed the other eras extensively and this is the undiscovered country. Also, we are just asking for what we had in the past. Not a step forward, just maintaining a past enjoyment. If OOTP would officially support 19th century simming, I'm clueless why it doesn't already, the bug would receive prompt attention and there would be a lot more happy customers.

>Not stepping on any toes or anything like that. Just saying I don't think the "lost" 30 years is worth not playing the game and reverting back to OOTP4.

It has in my case. I've been so annoyed by this bug and the inability to sim this period that I have played the game very little. However, both of my online leagues are finishing up their final seasons in OOTP4 so it will become a moot point soon. Regardless, I want this bug squashed and the sooner the better.
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Old 04-15-2003, 09:50 AM   #77
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fair enough...
re-reading some of the earlier posts, i do agree with you that this is something that needs to be addressed. i'm wondering if it just has something to do with the date of 18_ _. Importing individual players works fine, and importing whole years works fine.
Have you (or someone) tried for example, creating a league with the date 1971. Creating all the teams that were in 1871, etc. Everything you would do to the 1871 league. Then importing the 1871 players into this league (with the date of 1971). If so, are the players there or are they disappeared. If they're there, obviously, the game for some reason has a problem with a league dated 18 _ _. If that's the case, then all someone has to do is create a utility to change the league year in all stats, player cards, etc. another suggestion is all
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Old 04-15-2003, 10:11 AM   #78
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Quote:
Originally posted by NYJuggalo45
Have you (or someone) tried for example, creating a league with the date 1971. Creating all the teams that were in 1871, etc. Everything you would do to the 1871 league. Then importing the 1871 players into this league (with the date of 1971). If so, are the players there or are they disappeared. If they're there, obviously, the game for some reason has a problem with a league dated 18 _ _. If that's the case, then all someone has to do is create a utility to change the league year in all stats, player cards, etc. another suggestion is all
I doubt seriously the date has anything to do with the bug as only a few players are affected, pitchers for the most part, and it involves them being dropped from the Active Roster. Also, the players involved change each time a league is created.

A utility was created by Pierre specifically to put them back on the Active Roster and as soon as a day was simmed they were dropped back into vanished mode by the AI.
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Old 04-15-2003, 11:32 AM   #79
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but you haven't tried my suggestion?
it has to be something stupid i think. you can input whole seasons after 1901 without problems. you can input whole teams after 1901 without any problems. you can input individual players after 1901 without any problems. well there is only 1 variable not changing in all those examples - AFTER 1901. So as stupid as it sounds, maybe it does have something to do with the date. I know it only affects certain players in 1871, but i read somewhere where it isn't the same players everytime, so it can't be specific players from that period. if i was having the problem it would be worth my time to try it out atleast. otherwise, i don't think your going to see much improvement, since steve basically said in not so many words...any import problems prior to 1901 isn't ootp's fault.
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Old 04-15-2003, 01:02 PM   #80
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>but you haven't tried my suggestion?

I didn't try your suggestion as it would entail a great deal of work and I don't think it will provide any useful information but knock yourself out if you would like to give it a go.

>I know it only affects certain players in 1871, but i read somewhere where it isn't the same players everytime

Yes, I posted words that to that effect in my previous post.

>otherwise, i don't think your going to see much improvement, since steve basically said in not so many words...any import problems prior to 1901 isn't ootp's fault.

Yes, and he also stated that it would go into the bug database to alert Markus that it was still present.
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