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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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Injuries- Too much?
I know a variety of opinions exist on what settings are best for injuries, and I wanted to get some input by those who have experimented some. I have a team in a fictional league operating on "average" injury settings. I've begun to notice the high number of injuries that occur on this setting, and wondering if it may be too much. While I love some injuries in there to mix things up and provide a challenge, its beginning to hinder my enjoyment some because I rarely see top-level players last for long stretches in the league, even those who don't seem to be injury prone. It's seeming to me like it will be almost impossible for guys to reach realistic statistical milestones under current settings.
To put things in perspective, here is a summary of injuries that my team has experienced just in this year, admittedly a bad year for injuries: Starting SS injured in June for 7 months Backup SS also injured for Several Weeks Starting 3B injured for a month 1B/Dh injured for several weeks DH/1b injured for several weeks as well LF Injured for 3 months, After being injured for two weeks RF injured for 11 months, potential-zapping injury Backup RF injured for a month, then two weeks SP out 3 months SP out 1 month SP out two weeks CL out two weeks I'm positive several other guys had DL stints as well, and of course many dtd injuries. This list doesn't include guys who have been injured at the top levels of the minors that could be called up. I was just wondering how many people here play with injuries on low, and how it affects their game experience. I still want the injury prone guys to be just that- injury prone- and was wondering how other settings worked for this. I was also wondering if you guys thought this injury list was realistic, like in real life. Keep in mind, very few of the players on my list are "injury prone" as I usually deal those guys that miss an inordinate amount of time. |
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#2 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
MLB Baseball Injuries - CBSSports.com Check this page out in May. Compare your league's Under the Knife page to the data at CBS. Last season, the Reds used 26 position players and 25 pitchers. Ever go through 51 players in a season? |
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#3 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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Quote:
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#4 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,440
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This particular case may be an extreme example the other way, but I have to agree that at least through the history of the game I have seen it definitely is light in the injuries. It may be interesting to see more reports from other teams in your league. However, reports like this of seemingly inexplicably high rates of injuries seem rare.
There can be a thin line between too few injuries and then so many it frustrates. But there is more to injuries than number/frequency - there is also at least duration and performance cost. That makes injuries seem a very tough problem for simulating. Some ratings being just off affects numbers slightly over the long haul influencing a PA at a time. But injuries can span such a period that small deviations can have longer term effects. |
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#5 |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,923
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I usually keep my injuries on low from the deadball era through around the 50's and its worked out fine for me. I still get a ton of injuries across the league, but back then guys would play through alot of these injuries, whereas nowadays they mostly wouldnt.
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#6 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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This is an interesting observation. It probably explains why I enjoy the game with injuries set to low; there's more than enough at that setting for my tastes. Also, I guess I do tend to admire the game more from the perspective of when it peaked in the mid-20th century IMO, hence my preference for more complete games, less platooning, etc.
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#7 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I find that if I set injuries low, I get too many guys with long and successful careers. I've already found that OOTP produces too many top level players. I ran those HOF test numbers on a couple of long-running leagues of mine and found that OOTP had far, far more HOF-level players than real life. It was like several times the number. And that was with injuries set to normal. So if you're going to set injuries low, you might want to set it so that players age faster.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#8 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Good point; I'm only 20 seasons in with my current league and this OOTP version, so I may begin seeing some HoF "inflation" that you speak of with injuries set to low. Faster aging might then be the answer, if I'm not inclined to more DL transactions every year. Thanks for the tip.
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#9 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
The algorithm seems to be all or nothing. If you do get an injury it is 4 weeks or 4-12 months. I'd like to see many more 5-10 day pitcher injuries (1 or 2 starts) to push pitcher usage up to 18-20 per team.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#10 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I'd actually like to see the whole injury system done differently, with gradual healing and the potential for coming back too soon and reinjuring and all that nice stuff. But I doubt that's high on the priority list.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#11 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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That's a great idea, I've heard it discussed before. I really wish there were more short injuries, not just the DTD variety. I don't mind the amount of injuries, but the duration stinks. I would also like to see nagging injuries, if possible, sort of like DTD but instead it is tacked onto the end of a normal injury.
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#12 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Long discussion here about injuries and realism, with real life data and some interesting (or not) tangents:
http://www.ootpdevelopments.com/boar...-injuries.html |
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#13 |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,923
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As that link to the other injury thread says, Im sure the real life game of baseball has more injuries than there are if set in game to low, but I find the low setting to still be fun for me. I felt myself getting annoyed at the amount when set to normal. Not just for my team, but the league as a whole. I dont have a problem with the number of HoF players because I have my settings for HoF higher than the default setting
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#14 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
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#15 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Counterpoint. AJ Burnette. Lowest pain threshold in sports.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#16 |
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Minors (Double A)
Join Date: Dec 2007
Posts: 186
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Man, this happens to me all the time (I play with out-of-the-box injury settings). My players are constantly getting "1-2 week" injuries, SPs included. I hate it because I don't want to put them on the DL but working around them on the active roster is a pain.
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#17 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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I actually think more relievers should get hurt. My SP injuries are right where i want them, but relievers don't pitch a huge amount of innings and therefore the game doesn't injure them as often. I usually go through a lot of relievers, but thats only because I stockpile them (not hard to do in the draft) and have a short leash.
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#18 | |
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Major Leagues
Join Date: Jan 2005
Posts: 421
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Quote:
Same went with the position players. If the default (dreaded V word) vorp is used many players that played many seasons became eligible despite mediocre careers. Or am I missing something in HOF test numbers? |
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#19 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
But it would have nothing to do with what the settings are for the game automatically inducting players.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes! Jack Buck, September 17, 2001 It's what you learn after you know it all that counts. I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi) I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton) |
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#20 |
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All Star Starter
Join Date: Dec 2005
Location: Las Vegas, Nev
Posts: 1,965
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Just started a 1970 test lg and had john valentine and reggie smith go down to CEI, in ST??????? Was set to normal.
__________________
Elder Statesman of the Boardhttp://www.soxxcountry.com/ site with FaceGen Central and Duffys Tavern Live OOTP Chat Room |
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