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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: Sep 2006
Posts: 6
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Suggestions closed?
This thread really belongs in "suggestions" but I got an error message when I tried to access it. I'm finding that when the AI makes out the daily lineups in the minors it tends to overlook fatigue. Over half of my AI minor league teams use their backup catcher in the starting DH slot, and in my exuberence to get rolling on my season I set up the 7 day lineups and depth charts and simmed two weeks. Of course, when I checked things out after this a lot of my minor league catchers were at 0% exhausted.
No problem, I'll just have to take a hands on approach for a few days until everyone is rested back up, but here's a suggestion for next year's edition: Don't know how difficult it would be to program in, but maybe you could have the AI make one pass through the set lineup to search for "red bar" exhausted players,starting with position 2 and if it finds one, automatically insert the next player on the depth chart. Then make a second pass to search for "yellow bar" players and repeat the process. Then a third pass to search for any open lineup slots and fill them. Thanks for listening. |
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#2 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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This has been logged as a bug. I fully expect it to be fixed in the new version. The only work around I found is to have three catchers on my minor league teams.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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In the meantime, here are three threads that may help you in managing the problem. Look for a key post or two in each one that has some good information.
http://www.ootpdevelopments.com/boar...d.php?t=151069 http://www.ootpdevelopments.com/boar...d.php?t=149239 http://www.ootpdevelopments.com/boar...d.php?t=143276 |
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#4 |
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All Star Reserve
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 869
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I've noticed this fatigue problem in the minors also. I was wondering, does playing your prospects when they are completely exhausted affect (screw up) their development any or does it just increase the chances that the player might be injured?
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#5 |
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Bat Boy
Join Date: Sep 2006
Posts: 6
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Thanks guys
Appreciate the responses (RchW and 1998). The 3 catchers scenario is a good one, and one I used in 2006. In fact what I did there was sign a bunch of scrub C at the end of the season and during the off-season had them all go to "camp" and learn to play 1B (anywhere from 15-50 experience points depending on the guys work ethic). That way I could get them a little playing time without having them get rusty for when I really needed them in the lineup. 2007 is the best yet, the interface is great, and the AI text in the PBP is 1000% improved over 2006. Also, I didn't think at first that I would care one way or the other about the FaceGen, but now I'm so addicted to it I have the pics in my minors also.
BTW, the 1998 Yanks WERE one of the best all-time, right up with the '27 version! Thanks again.
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#6 |
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Bat Boy
Join Date: Sep 2006
Posts: 6
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Hey Falkonisback! To answer your question to the best of my ability, I would say that yes it does screw them up. Reason being that tired=perform worse. Perform worse=morale drop. Morale drop=perform worse. In addition, when the AI decides on a talent check, I THINK that the players' stats have some bearing on the drop/raise and how much of a hit/boost. Don't know for sure about that one. But I do know from reading the posts that the AI is brutal to guys playing above their level, especially if they are young. And if their performance is bad due to being exhausted, the AI might interpret that as being over their head. If I'm totally off base on this I'm sure one of the veterans out there will correct me.
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#7 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
So, my advice, if you want it, is to have the game set to Create Player Pictures only On Demand. That will hold it down somewhat. And thank you for the kind words about my namesake.
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#8 | ||
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
http://www.ootpdevelopments.com/boar...d.php?t=154694 However, that thread mentioned TT #2690 which brings us back to the original question; this TT was included as fixed in the last patch: Quote:
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#9 |
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Bat Boy
Join Date: Sep 2006
Posts: 6
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Thanks for the heads up, 1998. Read the thread you referenced and was enlightened. As for the FaceGen file thing, thanks for that info too. Hope that won't be a problem, I just got a new XP with a Terrabyte of RAM and something like 960 gig of memory. As funny as it might sound, one of the reasons I got the new computer was because 2007 wouldn't work on my old win98se, and I wanted to see what Marcus and crew had done with the game!
As for the tiredness thing, I admit to going strictly by my personal experience, with no proper mathematical analysis. I'll leave the analysis to the experts, as long as the game does a reasonable job of simming real life I'm happy. Quick Q about the manual: Been trying to download the manual and can't seem to be able to. I'm connecting from the help menu in the game, it takes me to the web site. When I click on the download it brings up a blank screen, and if I try to use the rapidshare link I get a message saying something about download timeout exceeded. ??? Thanks. |
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#10 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
One of those must refer to hard drive size but even then you've either got 1024GB of ram or 960... I'm slaving away here with just 2...
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#11 | |
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All Star Starter
Join Date: Apr 2003
Location: Massachusetts
Posts: 1,179
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Quote:
Times may change, but methodologies don't always have to! BTW, 1998 -- I'm beginning to think you are the resident librarian of these boards. Can you quote every thread ever posted or only 93.5% of them??!
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#12 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Summary: Minor league AI routinely uses backup catcher as DH Possible solution; The AI should be set to not play the second catcher at any position other than catcher. This could be problematic if you have two good catchers and/or one of them able to play another position. I prefer the following alternate solutions; Have 3 catchers (but only if the AI won't play the third catcher elsewhere). Allow human manager to prevent catcher from being DH Set up minors roster logic to have 3 catchers.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
__________________
When is good enough, good enough? |
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#14 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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