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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#21 |
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Join Date: Aug 2002
Posts: 16,842
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So the guy's in a new league. How does his OVR compare in the new league to his (your) old league? Are the equivalencies the same?
In addition, I have to favor sample size here coupled with the fact that his movement and control ratings do not, theoretically, support his high stuff. To me, it's not unlike having a power hitter with 80 and an Avoid Strikeout and Eye at 25 and 30. He's going to have his rough times and probably tear up some streaks as well, balancing out a bit more as time progresses. And when all else fails, there's room for a bit of imaginative color. You threw this guy into a fit of despair, and now he has no confidence in his ability at all. He'll never be the same again and it's all your fault. ![]()
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#22 | ||
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Location: Maryland
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Quote:
Quote:
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#23 | |
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Quote:
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#24 |
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Join Date: Jun 2006
Posts: 818
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Well, if there is an overflow problem when calculating the likelihood of game events, then somebody may have just posted another example in GenDisc...extremely bad catcher throws out unexpectedly many runners. Sample size of one game, of course, so who knows...
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#25 |
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Join Date: Apr 2003
Posts: 9,538
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Any progress on your testing, CBL Commish?
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#26 |
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Join Date: Jul 2006
Location: Watertown, New York
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One thing I noticed in your screenshot (which probably has nothing to do with anything) is that his stuff potential is 252. How can it be over 250?
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#27 | |
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Join Date: Dec 2001
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Sorry I haven't updated this in a while. I've not had a chance to run a test league yet. But in the normal run of play he has had a few big K games, I believe a 14 K in 6 innings and a 12 in 7 or something like that. This is after I cut his stuff rating a few points in the editor, to 221 overall, 228/218 vs L/R. Maybe I'm wrong, but I think this points to a rollover error, maybe because of his 252 potential.
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#28 |
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Join Date: Dec 2005
Posts: 1,255
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So he was imported from a 6.5 league and never edited or anything? This seems like two seperate issues. the potential > 250 on import and the the rollover error.
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#29 |
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Join Date: Feb 2006
Location: San Jose, CA USA
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It sounds to me like there is a rollover error, but that it's not +250 related. Markus told me that there are rarely players created with an actual rating that is somewhat over the max, in order to create the occasional "once in a lifetime" type athlete. I had this happen once with a hitter who had an in-game contact rating of 100/100 for over ten years. Turns out it was like that; his real rating was over 250 most of that time so it was showing up as over 100.
Anyway, this should not affect the rollover problem. It shouldn't roll over, no matter where the threshold his set. |
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#30 | |
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#31 |
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So what's 252 out of 250?
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#32 |
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#33 |
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#34 |
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#35 | |
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Join Date: Jun 2006
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Quote:
I'll backtrack on one point, though...it is possible to enter values up to 255 in the editor for some ratings, namely: - all pitching ratings accept values up to 255 - among the hitter ratings, gap and power accept up to 255 - eye and BABIP are reset to a maximum of 250 if a value from 251-255 is entered - avoid K is reset to a maximum of 213 if a value from 214 to 255 is entered - all "other" offensive ratings (baserunning etc.) accept up to 255 Entering pitching/hitting/"other" values above 255 results in them being truncated to two digits when the screen is changed. All fielding ratings are truncated if a value above 250 is entered. Hit Batsmen/Wild Pitch/Balk reset to zero if a value above 255 is entered. |
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#36 | |
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Make sense?
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#37 |
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Join Date: Jul 2006
Location: Watertown, New York
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So then, will this be TT'd so that Marcus can have a look at it and pronounce from on high whether it's intentional or not?
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#38 |
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Join Date: Apr 2003
Posts: 9,538
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Tt 3778
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#39 |
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Join Date: Apr 2003
Posts: 9,538
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This issue has been marked as something that will be addressed in the next full release of the game.
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