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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 06-18-2007, 05:56 PM   #21
endgame
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So the guy's in a new league. How does his OVR compare in the new league to his (your) old league? Are the equivalencies the same?

In addition, I have to favor sample size here coupled with the fact that his movement and control ratings do not, theoretically, support his high stuff. To me, it's not unlike having a power hitter with 80 and an Avoid Strikeout and Eye at 25 and 30. He's going to have his rough times and probably tear up some streaks as well, balancing out a bit more as time progresses.

And when all else fails, there's room for a bit of imaginative color. You threw this guy into a fit of despair, and now he has no confidence in his ability at all. He'll never be the same again and it's all your fault.
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Old 06-19-2007, 08:42 AM   #22
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So the guy's in a new league. How does his OVR compare in the new league to his (your) old league? Are the equivalencies the same?
The indy league has very small MLEs. I don't remember exactly, but it was set up to be of rookie-league level, so maybe 0.6s or so. His prior league was 1.0.

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In addition, I have to favor sample size here coupled with the fact that his movement and control ratings do not, theoretically, support his high stuff. To me, it's not unlike having a power hitter with 80 and an Avoid Strikeout and Eye at 25 and 30. He's going to have his rough times and probably tear up some streaks as well, balancing out a bit more as time progresses.

And when all else fails, there's room for a bit of imaginative color. You threw this guy into a fit of despair, and now he has no confidence in his ability at all. He'll never be the same again and it's all your fault.
I'll explain away a lot with crazy stories, but I find it difficult here. I see this guy as someone who has a 102 mph, straight fastball, and little else. In the majors he did have his rough spots - he was run out of the league with an 8.00+ ERA in '06. But he still struck out a ton of batters. It just doesn't make sense that he could be, essentially, demoted from the majors to the Appy League and see his Ks fall from 13 per nine to 0 (well, except for that one game where he K'd 10).
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Old 06-19-2007, 08:44 AM   #23
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Originally Posted by zekester91 View Post
could this be that when viewed against the people he's facing that his numbers are maxing out and being "rounded" to near zero. So his 80,40,30ish in the Majors is being translated into like 0, 60,55 in the Southern Maryland league. I remember we had some problem like this in 6.5 where it was possible for a person to devlope up to a place where he could loop. Thought it was taken care of in 2007 but could it be that the translated ratings loop.
Dola, this is what I thought was going on, especially after the 10 K game. It's like he's right at a threshold, and most of the time he's rolled over to zero. But for that one start, for whatever reason (fatigue? weather?) he slipped a bit and ended back at 249. Just a theory, but it seems to fit.
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Old 06-21-2007, 10:03 PM   #24
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Well, if there is an overflow problem when calculating the likelihood of game events, then somebody may have just posted another example in GenDisc...extremely bad catcher throws out unexpectedly many runners. Sample size of one game, of course, so who knows...
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Old 06-28-2007, 06:33 PM   #25
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Any progress on your testing, CBL Commish?
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Old 07-04-2007, 09:16 PM   #26
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One thing I noticed in your screenshot (which probably has nothing to do with anything) is that his stuff potential is 252. How can it be over 250?
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Old 07-05-2007, 09:19 AM   #27
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One thing I noticed in your screenshot (which probably has nothing to do with anything) is that his stuff potential is 252. How can it be over 250?
I have no idea. He was imported from a 6.5 league, don't know if that has anything to do with it.

Sorry I haven't updated this in a while. I've not had a chance to run a test league yet. But in the normal run of play he has had a few big K games, I believe a 14 K in 6 innings and a 12 in 7 or something like that. This is after I cut his stuff rating a few points in the editor, to 221 overall, 228/218 vs L/R.

Maybe I'm wrong, but I think this points to a rollover error, maybe because of his 252 potential.
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Old 07-06-2007, 02:11 PM   #28
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So he was imported from a 6.5 league and never edited or anything? This seems like two seperate issues. the potential > 250 on import and the the rollover error.
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Old 07-06-2007, 02:51 PM   #29
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It sounds to me like there is a rollover error, but that it's not +250 related. Markus told me that there are rarely players created with an actual rating that is somewhat over the max, in order to create the occasional "once in a lifetime" type athlete. I had this happen once with a hitter who had an in-game contact rating of 100/100 for over ten years. Turns out it was like that; his real rating was over 250 most of that time so it was showing up as over 100.

Anyway, this should not affect the rollover problem. It shouldn't roll over, no matter where the threshold his set.
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Old 07-06-2007, 07:40 PM   #30
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It sounds to me like there is a rollover error, but that it's not +250 related. Markus told me that there are rarely players created with an actual rating that is somewhat over the max, in order to create the occasional "once in a lifetime" type athlete. I had this happen once with a hitter who had an in-game contact rating of 100/100 for over ten years. Turns out it was like that; his real rating was over 250 most of that time so it was showing up as over 100.
You've misunderstood the internal ratings scale. 100/100 = 200/250.
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Old 07-06-2007, 10:00 PM   #31
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You've misunderstood the internal ratings scale. 100/100 = 200/250.
So what's 252 out of 250?
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Old 07-07-2007, 09:51 AM   #32
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So what's 252 out of 250?
That oughtn't be possible, as far as I know. (Evidently it happened anyway.)
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Old 07-07-2007, 10:11 AM   #33
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You've misunderstood the internal ratings scale. 100/100 = 200/250.

No, I haven't. I'm telling you this happened in beta testing and that's what Markus told me.
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Old 07-07-2007, 10:12 AM   #34
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That oughtn't be possible, as far as I know. (Evidently it happened anyway.)
It is possible, and it's actually that way by design.
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Old 07-07-2007, 05:06 PM   #35
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No, I haven't. I'm telling you this happened in beta testing and that's what Markus told me.
I'm still fairly sure you've misunderstood him. When he's saying that players can have in-game ratings in excess of 100/100, he likely means that they're rated 101 to 125, which corresponds to 201 to 250 on the native scale. Your first post implied that an in-game rating above 100 requires a native rating above 250, which simply isn't true.

I'll backtrack on one point, though...it is possible to enter values up to 255 in the editor for some ratings, namely:

- all pitching ratings accept values up to 255
- among the hitter ratings, gap and power accept up to 255
- eye and BABIP are reset to a maximum of 250 if a value from 251-255 is entered
- avoid K is reset to a maximum of 213 if a value from 214 to 255 is entered
- all "other" offensive ratings (baserunning etc.) accept up to 255

Entering pitching/hitting/"other" values above 255 results in them being truncated to two digits when the screen is changed. All fielding ratings are truncated if a value above 250 is entered. Hit Batsmen/Wild Pitch/Balk reset to zero if a value above 255 is entered.
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Old 07-07-2007, 10:43 PM   #36
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I'm still fairly sure you've misunderstood him. When he's saying that players can have in-game ratings in excess of 100/100, he likely means that they're rated 101 to 125, which corresponds to 201 to 250 on the native scale. Your first post implied that an in-game rating above 100 requires a native rating above 250, which simply isn't true.

I'll backtrack on one point, though...it is possible to enter values up to 255 in the editor for some ratings, namely:

- all pitching ratings accept values up to 255
- among the hitter ratings, gap and power accept up to 255
- eye and BABIP are reset to a maximum of 250 if a value from 251-255 is entered
- avoid K is reset to a maximum of 213 if a value from 214 to 255 is entered
- all "other" offensive ratings (baserunning etc.) accept up to 255

Entering pitching/hitting/"other" values above 255 results in them being truncated to two digits when the screen is changed. All fielding ratings are truncated if a value above 250 is entered. Hit Batsmen/Wild Pitch/Balk reset to zero if a value above 255 is entered.
Well... that's odd. It appears Markus meant to have all of them max out at 250, but forgot or just missed some of them. I'm guessing that maybe something is screwy with some potentials over 250 because other calculations in the game assume 250 is as high as it goes.

Make sense?
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Old 07-07-2007, 11:02 PM   #37
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So then, will this be TT'd so that Marcus can have a look at it and pronounce from on high whether it's intentional or not?
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Old 07-14-2007, 09:25 AM   #38
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Old 07-20-2007, 12:07 PM   #39
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This issue has been marked as something that will be addressed in the next full release of the game.
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