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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 06-12-2007, 03:23 PM   #121
sabotai
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I believe (once again mostly guessing) he is an employee of SI but TBCB is not part of SI, he owns it. I'm not sure he works on anything for them but OOTP though.
The way I understood it, OOTP Developments is not a part of SI, they just license their technology for OOTP (in a sort of partnership, with SI helping with publishing as well) and Andreas works for OOTPD. Not sure if his relationship with OOTPD has changed since he acquired the rights to TBCB though.
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Old 06-12-2007, 05:49 PM   #122
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I don't think it has changed at all
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Old 06-12-2007, 06:38 PM   #123
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Scouting is tricky. You need to know enough, but not too much I guess. I really wouldn't mind an option where you could see the actual ratings though. No sense pulling your hair out when your 11 HP lightheavy is 4-4 with 2 KOs . . . be nice to see his actual HP is 5 . .or whatever.

To some that defeats the whole purpose I guess . . .kind of tough area to make everyone happy.

Like has been said, maybe a scout will get more accurate as a fighter goes on . . something like this:

HP: 7 (+/-4) after three fights, but
HP: 8 (+/2) after 10 . . . .

Ratings should never be off the map though as far as the scout goes. I understand a ceratin grey area because you're not sure about a young fighters performance vs. potential and all, but there's really no confusing a HP: 2 and a HP: 9 when you're training a guy.

Just my point oh two.
Another issue regarding blind (or fog of war) ratings will be how they deal with the fact that we already know the ratings of the "real" fighters. If you create a universe with some fictional fighters and some real life fighters, there will be a significant disparity in your knowledge when managing/training the fighters.

Even when it comes to deciding whether to pick up a contract there'll be some issues (depending on how that feature works). I mean, if this young amateur named Muhammad Ali pops up, you might already have an inkling to sign him and sign him fast.
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Old 06-12-2007, 07:27 PM   #124
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I am curious how that is going to work too in reguards of who we manage

Like OOTP I would like to have a 'realistic' mode in which we sign fighters based on our prestige and repuation.
I would also like a 'god' mode where if we choose a fighter then he is signed no matter what and will not leave us no matter what.

That would be good for written dynasties in inside the ropes or other places as well as let us play out dream scenarios where we manage a real life fighter or create a fictional fighter for a career simulator.

I think we should have both options open to us
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Old 06-12-2007, 10:22 PM   #125
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That's a good idea also .. would like to have the God mode like commissioner mode in OOTP
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Old 06-13-2007, 02:30 AM   #126
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I agree that you'd want a god mode, as well as several variations in between.

I'm always a big proponent in providing game flexibility. The more people can mold the game into how they want to play it (as opposed to how others think it should be played) the greater your chances of gaining and retaining new players.

Remember back with TB1 when there was a lot of reluctance to move the game past straight historical replay and -- despite much begging -- very little was done to help those of us who run universes because "that wasn't what the game was designed for"? Once the decision was made to create a more flexible game that allowed us more easily to play it how we wanted (titles, sorting, ageing, etc.), the game improved significantly. Heck, I was even able to do away with all my spreadsheets eventually.

I think you'd want to do the same thing with the TB3 rpg. Have your default version of how the game is played, but then allow players to toggle on & off different aspects of the game (visible ratings, unbreakable contracts, automatic matchmaking, training injuries, etc.). For some of the categories, I suppose you could even use a slider method instead of on/off.

So, I might decide to play the game in ultimate god mode, while someone plays the default version, while someone else has complete control over contracts and matchmaking but uses default on everything else, etc. Seems to me that the more options you provide to diverge from the default game, the more likely individual players will be able to create the kind of gaming experience that gets them hooked . . . especially if they're not already part of this niche group.
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Old 06-13-2007, 01:45 PM   #127
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I think an area that vastly needs improving is the PBP. IMO that is the major flaw in my enjoyment of the game. I would even use an option that displays a minimal pbp such as the game Legend of Boxing. I use that option in OOTP Baseball.

Roger
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Old 06-15-2007, 03:42 AM   #128
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I think an area that vastly needs improving is the PBP. IMO that is the major flaw in my enjoyment of the game. I would even use an option that displays a minimal pbp such as the game Legend of Boxing. I use that option in OOTP Baseball.

Roger
I totally agree with this. For me, it's easier to use my imagination with more basic play by play. I feel that the play by play is so detailed in TBCB2 that it actually hurts the immersion factor.
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Old 06-15-2007, 11:23 AM   #129
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I totally agree with this. For me, it's easier to use my imagination with more basic play by play. I feel that the play by play is so detailed in TBCB2 that it actually hurts the immersion factor.
I don't even look down to the text box anymore... unless there is a knockdown. It gives me a headache.
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Old 06-16-2007, 01:31 AM   #130
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I don't even look down to the text box anymore... unless there is a knockdown. It gives me a headache.
Agree fully. The play by play is just too wordy. Why not something like.

Ali with a jab.
Ali sticking and moving.
Frazier moves in.
Ali tries a jab, Frazier slips it.
Frazier bores in and lands a hard left hook to the body.
Ali moves left, throwing a crisp three-punch combination, which connects on Frazier's body and head.
Frazier looks stunned.
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Old 06-16-2007, 11:16 AM   #131
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Agree fully. The play by play is just too wordy. Why not something like.

Ali with a jab.
Ali sticking and moving.
Frazier moves in.
Ali tries a jab, Frazier slips it.
Frazier bores in and lands a hard left hook to the body.
Ali moves left, throwing a crisp three-punch combination, which connects on Frazier's body and head.
Frazier looks stunned.
I agree with this too, in fact would it be even necessary to include Ring movement and clinching, since the graphics could be made to reflect that?

All that would need to be said after the graphics clinch is
*Tony Orlando breaks the Fighters* or something to that effect.
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Old 06-16-2007, 01:44 PM   #132
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All that would need to be said after the graphics clinch is
*Tony Orlando breaks the Fighters* or something to that effect.
Where would Dawn be in this scenario?
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Old 06-16-2007, 01:55 PM   #133
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I like the PbP
But I like reading too...

In fact I think a team should be assmebled like there was for OOTP to write thousands of new lines for PbP
There is faaaaar too much repeating going on in the TB series
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Old 06-16-2007, 04:36 PM   #134
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Where would Dawn be in this scenario?
Which one?
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Old 06-16-2007, 04:45 PM   #135
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Where would Dawn be in this scenario?

Hopefully tying Yellow Ribbons around some type of "wood"
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Old 06-16-2007, 04:45 PM   #136
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Which one?
I always wonder what happened to the non Thelma Houston Dawn.
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Old 06-16-2007, 04:46 PM   #137
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Hopefully tying Yellow Ribbons around some type of "wood"
Does your wife know that you want dawn tying a ribbon around your wood?



Sorry it's just not in my will power to pass up a joke like that
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Old 06-16-2007, 08:31 PM   #138
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Does your wife know that you want dawn tying a ribbon around your wood?



Sorry it's just not in my will power to pass up a joke like that
LOL, of course not, or I wouldn't have any wood.
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Old 06-17-2007, 12:07 PM   #139
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Does your wife know that you want dawn tying a ribbon around your wood?

Sorry it's just not in my will power to pass up a joke like that
Oh......joke. Sorry, I missed it.
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Old 07-02-2007, 05:42 PM   #140
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Pbp

Great news!!! I have been playing the game since it was an Avalon Hill board Game. Regarding the PBP, the simpler, the better. The examples given here were fine. Forget all the exteranious comments regarding the crowd and the corner. Just tell me if it's a hook, a cross etc. Also, It seems like the commentary tells me much to often that a guy is hurt when he's not.
Regarding the actual boxing graphics, unless I'm the only one, it seems that left hands are right hands and visa versa. I don't even need the fight graphics unless they really corospond with the PBP.

Again, great news. I play OOTP, my first year and love it, although the PBP there also leaves something to be desired. It's great to see the boxing game get the attention it deserves.
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