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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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AI draft & release problem
I'm finding more than a handful of recently drafted prospects who were released sitting in the FA pool. All of which anyone would love to sign ASAP. It might have something to do w/ the roster sizes of the minors. AAA (24), AA (24), A (25), S A (30) & A (35 man rosters). The AI simply runs out of room and releases them.
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#2 |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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IMO it has to do with the 40 man rosters. Try disabling it and see if the same type of players get released.
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#3 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,457
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If so, then that's probably an issue in itself. I would think there's no reason to put a newly drafted player on the 40-man roster unless you intend to have him in the majors.
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#4 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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I'm sure that's it. It happend right after the ammy draft.
The problem I see though is why didn't the AI release players who are worthless to make room? It's like it doesn't evaluate potential in this situation. |
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#5 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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dola,
The draft is set for 20 rounds. Scouts are completely off FYI. |
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#6 |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Maybe also the AI is going by Dominguez's performance..which is crap in a very low league. This is just a guess on my part but I wonder whether this might have something to do with rating players and how much emphasis we put on ratings vs stats.
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#7 | |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 347
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Quote:
Exactly- I am seeing the same thing- but in September when the season finishes...I cannot fathom how the AI is releasing it's BEST prospects, in many cases with waiver wire fodder littering all levels...Just makes no sense. The GM of the Reds released both Homer Bailey AND Jay Bruce- probably the Reds best 2 prospects- both with very promising potential (ranked in the games top 100- as defined by the AI itself...Ironic)- and good stats- so it's not a stats/ratings problem...Totally mystifying. I'd really like to see this cleaned up- I am sure Markus will address this. Last edited by NomarHits400; 04-19-2007 at 12:31 AM. |
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#8 |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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One further pure supposition that someone more knowledgable than me can shoot down: Maybe the AI knows which players will develop and which ones wont so its releasing guys that might have potential that will not pan out.
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#9 | |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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Quote:
I don't know why other guys wouldn't be released first though to make room after the draft for their youth. All of these guys were just drafted so they were their teams' future just thrown away just like that. Prospects should NEVER be dumped like that or in any other unlogical situation... Code that in ASAP. Hopefully it gets re-evaluated. |
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#10 |
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All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Tt 3296
__________________
MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#11 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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Update -- Ran some tests
1. Ran a league w/ unlimited rosters had zero problems w/ draftees being released.
2. Ran a league w/ the roster limits I used above, nothing weird at all. 3. Ran a league but after the 2nd draft I put minors rosters back to my orginal settings (see above). I then noticed players being released again on June 15th, after the draft completed. I then changed them back to unlimited before the next draft and still 4 or 5 2 stars being released. Ok so It looks like if you edit your roster sizes at some point things will go wrong pretty quickly. Hopefully get it hardcoded to keep prospects on their teams after the draft to remedy all the weirdness. |
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#12 |
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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I don't think that's totally it.
I started a league with 25, 25, 25, 35 & haven't changed them. I notice the same thing. The day of the draft I can find a bunch (between 1/3 and 1/4 of first round picks) in the free agent pool. I'm not sure how long it's happened, as I fast simmed 50 years before jumping in - but it's been going on for the last 5 that I've had a team. On the bright side, I've never been able to sign one ! lol. |
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#13 |
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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I posted this ...
http://www.ootpdevelopments.com/boar...5&postcount=44 in the general discussions forum - it is relevant here as well. |
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#14 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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This absolutely would do nothing to fix the problem, but have you guys tried doing a workaround? (Note: This would apply to Doug and CaLi's issue, but not Nomar's.)
In the leagues where you're seeing this draft-and-release issue, two or three days before the draft reduce your roster limits on your lowest minors. If your lowest is A (doesn't seem to apply to either of you), reduce the roster size by the most you can and still play games on the intervening days. If the lowest is Short-A or Rookie, then presumably their season hasn't started yet, so reduce them (combined) by enough slots to accomodate your incoming draft class. Based on the roster limits Doug gave (25/25/25/35) it looks as though Short-A is his lowest, so he should reduce the Short-A limit to 15, or by whatever number of rounds he has in his draft. CaLiKrAzY's limits (24/24/25/30/35) and known twenty round draft mean he should try dropping Short-A by five to ten and Rookie by ten to fifteen, depending on how many draftees you'd expect to see assigned at each level. Over the couple of days before the draft enough players should get released from each system (AI and player) to make room for the incoming draft class. The bad news will be if the guys who get cut are the prospects, rather than the dregs. The day of the draft, IMMEDIATELY BEFORE RUNNING THE DRAFT, put the limits back to where you had them before. Hopefully, the good prospects won't be cut, since there's now room for them. If you try that, please write back telling whether it worked. If it did work, please post as a workaround in the General Discussion threads. If it didn't work, I never heard of you guys OR your problem. |
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#15 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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If Markus doesn't get this fixed I'll definately have to try this.
Also I guess I could make the draft 15 rounds but would that really help? Thanks for that suggestion though .
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#16 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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There's a poll up in General Discussions which, as of a few hours ago, indicated that players using ten or fewer rounds of draft were not being affected, but 11+ were. That isn't scientific, and may have changed by now. With five levels of minors, dropping to ten rounds of draft isn't really doable. I'd be a little leery of fifteen, but save your game, then go ahead and try it. Might help; couldn't hoight.
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#17 |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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well derserved bump.
My god... ![]() This bug doesn't seem to be letting up for me it's actually getting worse as I've just attempted to start a new game (game is currently unplayable) all over again . Just a quick sim through to the 2nd season as I watch the AI release just about EVERY player it drafted!Ok so it can't possibly be the ghost players since they are off. Is it the roster limits? But what do those have to do with releasing 5 star prospects? or even 3 star prospects? I really just don't know... - 20 round draft - 12 team fictional league full minors - 24 feeder teams (12hs/12col) - roster limits 24/24/25/25/35 - everything else is default This time I had my settings untouched from the start and I was ready to actually play the game or so I thought ...
Last edited by CaLíKrAzY; 05-11-2007 at 11:17 AM. |
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#18 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 5,029
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From what I understand, the best workaround is just to set your lowest level of minors to 'unlimited' on the roster limit.
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#19 | |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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Quote:
I decided to change all my minors to unlimited and not one single prospect was released this time. I still don't get how come players that are drafted are undervalued and tossed aside. I checked one teams rookie ball team and they did not have 1 player greater than a 1 star: but managed to dump all of their top picks@@: ... Ok so I guess it's official roster limits (especially rookie ball) are a definate problem. |
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