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Old 04-24-2007, 08:03 PM   #1
robnail
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I'm done

I finally broke down and purchased the game becuase it looked like 2007 rosters might actually be happening. How wonderful to find that the game's design still makes an arduous chore of importing and accurately designing a real-world-based universe. I took the positive feedback on these boards and apparent progress on rosters as a sign that things had changed, that the game was more accessible to people who like to jump into a simulation that closely mirrors the real baseball world.

I even tried creating my own rosters this time. Alas, importing player names and history feels more like joining a trigonometry study group. Customizing player contracts and service times to reflect realistic paradigms? I'd have better luck convincing Tony Soprano not to whack anyone this season. Creating realistic rosters with realistic players is once again a near-impossible task. I got hopeful when a trusted roster maker popped up, but even he has been felled by injury (!) trying to set this game up the way a good number of players want it. I know there were no promises of real rosters, etc., etc. But if Sports Interactive's sales figures are indeed as disappointing as rumored, I would point the finger first at a failure to design a simple, even moderately challenging way to import an existing statistical universe into the game.

Of course, if there are more fools like me out there who bought the game on a basis of trust, Sports Interactive will be just fine. I congratulate this game's marketing team. Despite snarky attitudes and poor business accumen, particularly when responding to a number of posts voicing concerns similar to my own, they managed to keep my hopes up that the game really had improved and was really more playable for the average gamer. And while I could have sensed the aforementioned deficencies by spending quality time with a demo, I jumped the gun.

Fool me once, shame on you. Fool me twice, shame on me.

So long, OOTP.
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Old 04-24-2007, 08:05 PM   #2
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Creating a universe is hard? What????
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Old 04-24-2007, 08:07 PM   #3
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Oh well, not every game is for everybody.
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Old 04-24-2007, 08:11 PM   #4
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I understand you're frustrated about the problems surrounding real-world rosters. Most everyone is, and SI has been forthcoming about the reasons the game doesn't support 2007 rosters out-of-the-box. I'm not sure I've seen the "snarky attitudes" you've mentioned.

Since you already paid your hard-earned cash, why don't you wait a bit longer for this thread to resolve itself, and then see if that meets your needs, assuming that 2007 real-world rosters are the only thing that interests you.

I would agree, the 2007 roster situation has been probably the single biggest disappointment this year. But, apart from that problem, I feel that the game is very accessible to the average gamer.

Anyway, we're sorry to hear you are disappointed. We'll keep trying to make the game better.
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Old 04-24-2007, 08:17 PM   #5
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Bummer, I feel this version is the best of all them.
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Old 04-24-2007, 08:20 PM   #6
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Quote:
Originally Posted by robnail View Post
I finally broke down and purchased the game becuase it looked like 2007 rosters might actually be happening. How wonderful to find that the game's design still makes an arduous chore of importing and accurately designing a real-world-based universe. I took the positive feedback on these boards and apparent progress on rosters as a sign that things had changed, that the game was more accessible to people who like to jump into a simulation that closely mirrors the real baseball world.

I even tried creating my own rosters this time. Alas, importing player names and history feels more like joining a trigonometry study group. Customizing player contracts and service times to reflect realistic paradigms? I'd have better luck convincing Tony Soprano not to whack anyone this season. Creating realistic rosters with realistic players is once again a near-impossible task. I got hopeful when a trusted roster maker popped up, but even he has been felled by injury (!) trying to set this game up the way a good number of players want it. I know there were no promises of real rosters, etc., etc. But if Sports Interactive's sales figures are indeed as disappointing as rumored, I would point the finger first at a failure to design a simple, even moderately challenging way to import an existing statistical universe into the game.

Of course, if there are more fools like me out there who bought the game on a basis of trust, Sports Interactive will be just fine. I congratulate this game's marketing team. Despite snarky attitudes and poor business accumen, particularly when responding to a number of posts voicing concerns similar to my own, they managed to keep my hopes up that the game really had improved and was really more playable for the average gamer. And while I could have sensed the aforementioned deficencies by spending quality time with a demo, I jumped the gun.

Fool me once, shame on you. Fool me twice, shame on me.

So long, OOTP.
I guess you can always buy Baseball Mogul,it seems to be a simple enough game.
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Old 04-24-2007, 08:21 PM   #7
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Quote:
Originally Posted by Mntwins View Post
Bummer, I feel this version is the best of all them.
Agreed. I am really getting into fictional this year.

Robnail, have you tried that? I never thought it would work for me, that I would like it, but I was wrong.

I play most of the games now with some sort of baseball reference sheet open to see how my fictional leagues are stacking up to their historical brothers.
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Old 04-24-2007, 08:22 PM   #8
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Quote:
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Bummer, I feel this version is the best of all them.
And about 98% of the OOTPB 2007 customers agree with you.

Last edited by Scoman; 04-24-2007 at 08:24 PM.
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Old 04-24-2007, 08:27 PM   #9
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If you felt fooled last year why didn't you wait until a 2007 roster was done before buying the game? Because it "sounded" like one was about ready?

If a current roster were the most important thing to me I would have waited until one was done with a location to d'load it from, guess we're different that way.
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Old 04-24-2007, 08:46 PM   #10
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Quote:
Originally Posted by robnail View Post
I finally broke down and purchased the game becuase it looked like 2007 rosters might actually be happening. How wonderful to find that the game's design still makes an arduous chore of importing and accurately designing a real-world-based universe. I took the positive feedback on these boards and apparent progress on rosters as a sign that things had changed, that the game was more accessible to people who like to jump into a simulation that closely mirrors the real baseball world.

I even tried creating my own rosters this time. Alas, importing player names and history feels more like joining a trigonometry study group. Customizing player contracts and service times to reflect realistic paradigms? I'd have better luck convincing Tony Soprano not to whack anyone this season. Creating realistic rosters with realistic players is once again a near-impossible task. I got hopeful when a trusted roster maker popped up, but even he has been felled by injury (!) trying to set this game up the way a good number of players want it. I know there were no promises of real rosters, etc., etc. But if Sports Interactive's sales figures are indeed as disappointing as rumored, I would point the finger first at a failure to design a simple, even moderately challenging way to import an existing statistical universe into the game.

Of course, if there are more fools like me out there who bought the game on a basis of trust, Sports Interactive will be just fine. I congratulate this game's marketing team. Despite snarky attitudes and poor business accumen, particularly when responding to a number of posts voicing concerns similar to my own, they managed to keep my hopes up that the game really had improved and was really more playable for the average gamer. And while I could have sensed the aforementioned deficencies by spending quality time with a demo, I jumped the gun.

Fool me once, shame on you. Fool me twice, shame on me.

So long, OOTP.
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Old 04-24-2007, 09:32 PM   #11
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Strange. 3 posts, all within the last 5 days, member since 2004. From your post, you hated 2006, but never posted about it. You buy 2007 before the 3rd party rosters are ready, congratulate the roster maker (in a previous post), then call it quits within days after that event - based on what?

I'm curious as to what, exactly, you were looking for. Was it the fact the rosters weren't ready? (you knew that when you purchased) Was it the fact the players weren't accurate enough? (You gave us no idea of the settings you used)

What exactly does "realistic rosters with realistic players" mean to you?
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Old 04-24-2007, 09:42 PM   #12
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Can I have your stuff?
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Old 04-24-2007, 09:44 PM   #13
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Strange. 3 posts, all within the last 5 days, member since 2004. From your post, you hated 2006, but never posted about it. You buy 2007 before the 3rd party rosters are ready, congratulate the roster maker (in a previous post), then call it quits within days after that event - based on what?
He'll probably head over to OT now to start posting angry things. That is, if he's not already there.
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Old 04-24-2007, 09:55 PM   #14
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It's funny, but I'm having such a great time playing a fictional league and (for the first time) a historical league (easy to set up in OOTP2007, BTW) that I'm considering not playing the MLB 2007 season at all, even when a roster set finally does come out.

The improved interface, the return of some nice 6.5 features, the immersion of FaceGen, and the ease in setting up historical leagues combined with the uniform, cap and logo mods, have all led me to believe that "real rosters" are no longer a necessity. At least for me.

Go figure. Quite an unexpected conversion.

So thanks, Markus, for a great game. It stands tall, with or without "real rosters."
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Old 04-24-2007, 09:55 PM   #15
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I'm not sure why people even post this stuff to begin with.

Anyhow...I remember the good ol' days when people just had to make 25 man Major League rosters. Now we're practically down to tee-ball leagues, and people want them accurate. (HEY! The 4th starter on the A-league team is 6'2", not 6'1"!!!) Okay, maybe I exaggerated a bit there...but you all know what I mean.
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Old 04-24-2007, 09:59 PM   #16
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Now we're practically down to tee-ball leagues, .
I personally am tired of waiting and waiting for accurate tee-ball rosters. Si should just pay the licensing fees, and ship with them. And NO, I will not make them myself
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Old 04-24-2007, 10:13 PM   #17
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I didn't buy 2006 because it came out too late in the baseball season for me. So on my first attempt with the new SI version of the game I had no problem setting up anything I wanted to set up including fictional and historical databases.

I was able to find 99% of what I wanted and the 1% I couldn't someone on the board pointed it out to me with in minutes.

It seems his biggest complaint is the lack of real rosters. While I admit that is a turn off for me also, I'm enjoying the historical aspect while waiting for those.
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Old 04-24-2007, 10:39 PM   #18
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Old 04-24-2007, 10:41 PM   #19
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So long, OOTP.
Don't let the door hit you on the ass on the way out.
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Old 04-24-2007, 10:57 PM   #20
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I personally am tired of waiting and waiting for accurate tee-ball rosters. Si should just pay the licensing fees, and ship with them. And NO, I will not make them myself
My buddies and I have been working without sleep for almost 2 weeks on a super accurate set of 'real world' t-ball rosters. Problem is, according to http://www.teeballusa.org/ there are almost 2.2 million t-ball players in the USA alone! We are also having trouble getting accurate Height and Weight information. Still, we've already made a pretty good dent in the data entry, and we are hoping for a mid-summer release (assuming we continue to work non-stop, straight through, without sleep). I think it will go faster now that my girlfriend moved out and phone has been cut off...
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