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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#1 |
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Minors (Double A)
Join Date: Mar 2002
Location: New York
Posts: 117
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Right now, the game simulates injuries in terms of flat percentages. If someone is day-to-day, they play with, say, 75% to 90% effectiveness. If they're real bad, they go to 0% and should go on the DL. But when the injury is considered "healed," the percentage shoots right back to 100%.
Maybe for OOTP5, these percentages can be variable, rising as the player heals? That way, we can make judgement calls about rushing a player back from an injury. Of course, as long as that number is below 100% and the player continues to play, it may lower his injury percentage rather than raise it... To continue this train of thought, maybe some time in AAA for the gimpy player could raise the percentage a little more slowly, but with less of a chance of re-injury (a rehab assignment, just like real baseball). And finally, would it be possible for the injury view to not hide a pitcher's pitch count? It's a relatively tiny annoyance, but it would be nice to know how much work a DTD pitcher is getting...
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"Schopenhauer was right, wouldn't you say? 'Life without pain has no meaning.' Gentlemen, I wish to give your lives meaning." |
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#2 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,399
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After some digging around with the re-enabled search I found this old nugget much summarized some of my wishes as far as injuries go. Perhaps injuries have been tweaked in OOTP5, but I am not stepping into the future quite yet and haven't seen anything regarding it. I'll just shoot off some questions/suggestions...
I clearly should know this, but does each day-to-day injury always cause the same % drop-off? If not I could just add the same injury with different %s to the injury file. But then how do injuries get selected - just randomly from the list that can possibly happen to player (i.e., if a stealing injury occurs it is randomly any of the injuries that may happen when stealing)? Injuries could then be made to happen more frequently than other injuries by loading them up in the injury.txt file. The idea of injuries gradually getting better is good. Some injuries could be aggravated by playing with them, while some would not. That sounds difficult though based on how I figure the injury file works. I would prefer more mystery in how long an injury will affect a player. Suppose a knee injury could put a guy out for 6-9 weeks. You are right away given exactly when he will be back, say 7 weeks. The day after a pitcher is hurt in a game, I look and then know when he'll be back, or back to 100%. I wish this remained more vague particularly for longer term injuries, perhaps have recovery time say "likely 6-8 weeks". Closer to the time expected back the prognosis could get more exact. I like that occasionally in OOTP4 a guy ends up being out an extra 7-14 days, yet I'd like to see this more often. Being out a week turns into 2 weeks, then a month sometimes. On the other hand, sometimes guys could come back a little early. Apply this, particularly the lingering affect, to day-to-day injuries also. The game is great in having year-to-year production variations, and in my mind I can say so-and-so had a down season because he was not really healthy all year. But I wish within a season maybe a pitcher could get a sore elbow in mid-season and only perform at about 80% the rest of the year because it just never gets better. I could change sore elbow to possibly last all season, but as it is now it would tell me the sore elbow would last that long. I think I've seen this come up before, but I like the idea of injuries affecting different attributes differently. Say a hand injury affects fielding and hitting but not running. Or a foot injury affects running a lot, hitting a little, and fielding somewhere in between. Seems like multiple "effect" numbers in the injury.txt file rather just the one could accomplish this on that end, though obviously the game coding would not be so routine.
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Making Baseball Schedules |
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#3 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,399
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One thing I forgot that was one of the main points I meant to make above - finding out the day after an injury that it is career-ending. Not that it is an easy thing to change, but having some time pass (a couple months, until the offseason) before knowing a guy was done for good would be more realistic and preferable for me.
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Making Baseball Schedules |
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#4 |
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Bat Boy
Join Date: Mar 2003
Location: Burbank, CA
Posts: 18
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I agree that this should go in. Maybe only for certain types of injuries. Like "back spasms" maybe would always be 85% but "jammed thumb" would go from 75% up to 100% gradually... doesn't have to be that detailed though, just gradual return to health is a good idea in general.
Didn't FPS:Baseball do this? Carl |
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