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Old 04-13-2007, 11:07 AM   #1
icvu42
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Question about financials.

I bought OOTP in 2004 and really enjoyed it. The only problem was that I set up a fictional league that played only 60 games per year. I wasn't able to play with financials on because the players contracts didn't adjust to the shortened season.

I was wondering if this issue is solved in OOTP 2007?

Thanks.
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Old 04-13-2007, 11:24 AM   #2
f.montoya
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You can adjust the financials to fit whatever you like. if you play a half season, set financials to 0.500. Nice feature to have, isn't it!
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Old 04-13-2007, 11:25 AM   #3
Bobbert
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and you can lso customize how many days of service should count as a full year etc. So I think you can do whatever you want to do.
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Old 04-13-2007, 11:26 AM   #4
LunaticFringe82
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I'm wondering the same thing. I'm planning a large league where the regular season is only 56 games. Is there anything that I need to tweak? Or will the game handle it for me?
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Old 04-13-2007, 11:33 AM   #5
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Whenever you venture outside a standard setup, you're going to have to do some adjusting of settings to fit your needs. That's a great part of the game. But the bad part(which I particularly enjoy) is that you're probably going to have to run some test leagues to get things just right.
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Old 04-13-2007, 11:50 AM   #6
icvu42
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Thanks for the feedback.

I think I'll download the demo this weekend and give it a try.
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Old 04-13-2007, 11:55 AM   #7
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I did a 50 game league and found out that if you bump up the media contract to 53 million per team that will compensate for the lost budget. Giving each team to be able to spend between 80 and 110 million per season.
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Old 04-13-2007, 12:34 PM   #8
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Quote:
Originally Posted by STEELCITY637 View Post
I did a 50 game league and found out that if you bump up the media contract to 53 million per team that will compensate for the lost budget. Giving each team to be able to spend between 80 and 110 million per season.
I think tripling the ticket prices would work as well.
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Old 04-13-2007, 01:14 PM   #9
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I have a league that plays 112 game schedule. I found that using the financial coefficiant did not work just the way I wanted. The first problem was that if you look at the page that shows player salaries (the link from team home page) the game still shows the contracts as 2007 dollars. For example if you use a .5 so a star player should make $8 mil for example the salary page still shows the contract as $16 mil.

The other problem I had was players ask for too much money at contract time and over the course of a few years things get out of whack.

So what I do is manually set all the contract values and tickets ,media, etc. while leaving the coefficiant at 1.0.
Because the league is 112 games I just multiply everthing by .691 (112/162). This works and all parts of the game seem to recognize it.

I also do this for hall of fame requirements.
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Old 04-13-2007, 01:26 PM   #10
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Quote:
Originally Posted by DCG12 View Post
I have a league that plays 112 game schedule. I found that using the financial coefficiant did not work just the way I wanted. The first problem was that if you look at the page that shows player salaries (the link from team home page) the game still shows the contracts as 2007 dollars. For example if you use a .5 so a star player should make $8 mil for example the salary page still shows the contract as $16 mil.

The other problem I had was players ask for too much money at contract time and over the course of a few years things get out of whack.

So what I do is manually set all the contract values and tickets ,media, etc. while leaving the coefficiant at 1.0.
Because the league is 112 games I just multiply everthing by .691 (112/162). This works and all parts of the game seem to recognize it.

I also do this for hall of fame requirements.
I concur. Manually manipulating the modifiers by the ratio works well.

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Old 04-13-2007, 01:56 PM   #11
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Quote:
Originally Posted by DCG12 View Post
I found that using the financial coefficiant did not work just the way I wanted. The first problem was that if you look at the page that shows player salaries (the link from team home page) the game still shows the contracts as 2007 dollars. For example if you use a .5 so a star player should make $8 mil for example the salary page still shows the contract as $16 mil.
Noticed this and it bothered me as well. I have placed this item in Technical Support - don't know if it already had an entry there or not - but it has not yet been TT'd.
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