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Old 04-02-2007, 02:14 PM   #1
toxicavenger74
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Work around to get a world cup?

For my fictional league I have been wanting a World Cup or tournament stlyle format to play in Nov./Dec following my normal regular season and playoffs. Where the champions of several leagues or even some at large teams could meet in a World Tournament.

This is not part of 2007 however my thought is to create an additional league and move the champions from all the other leagues into this 20 game season league. Then the division winners and wild cards would go into the playoffs and a playoff would determine the world cup champion. Then afterwards I would move all the teams back to their normal regular season leagues.

Would the regular season stats look inflated? If so, woudn't they be separated out because the team would have played in a different league?

Thanks,
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Old 04-02-2007, 03:53 PM   #2
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Best way is to create a separate game, export rosters from the original game, then import them ninto the new game that you set up your world championship.

The risk of doing a world cup in your normla league is league histories will be messed up. Also, if you don't watch your dates, free agents may file in your original league and you could mess something up there.
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Old 04-02-2007, 04:21 PM   #3
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Quote:
Originally Posted by darkenigma510 View Post
Best way is to create a separate game, export rosters from the original game, then import them ninto the new game that you set up your world championship.

The risk of doing a world cup in your normla league is league histories will be messed up. Also, if you don't watch your dates, free agents may file in your original league and you could mess something up there.


Good point. I think this is the way that I will proceed. Plus this will allow for a much larger World Cup and will allow me to retain history.
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Old 04-02-2007, 04:29 PM   #4
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Originally Posted by darkenigma510 View Post
Best way is to create a separate game, export rosters from the original game, then import them ninto the new game that you set up your world championship.

The risk of doing a world cup in your normla league is league histories will be messed up. Also, if you don't watch your dates, free agents may file in your original league and you could mess something up there.

My question for this is how do you maintain a "World Cup history" by doing this? It sounds like you would have to make a new league for each year or world cup.
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Old 04-02-2007, 05:23 PM   #5
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My question for this is how do you maintain a "World Cup history" by doing this? It sounds like you would have to make a new league for each year or world cup.
I'm experimenting now to see if this is possible. I'll let you know if it works.
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Old 04-02-2007, 05:47 PM   #6
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Ok, I am testing and I am not doing something right. I know how to export the rosters and how to find them but when I go to import I cannot get the teams nor the players to import. Do I have to create the teams in the new league before importing. Please provide a brief step by step from the importing. Also, if for example I have 4 country specific leagues and then want the champions to play in a world cup I need to export each league roster, then copy and paste the wanted teams onto one import file? Please clarify for me.

Very much appreciated.
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Old 04-08-2007, 01:13 AM   #7
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Has anyone figured this out yet? I thought I had... After figuring out the team history problems when having a dummy league inside the same game, I restarted (hooray for planning to have test leagues to reduce frustration!) with my "Champions League" in a new game altogether. I found a way to import the rosters of the two teams who would battle it out in a best of nine grudgematch. Their trophy: getting to sleep with the opposing players' wives (Trophy Wives -- get it?).

So anyway, I'm all happy, with my 0-game regular season schedule, the playoffs starting after the regular seasons in my other leagues over in the "division winner + wildcard make the playoffs" scenario. Both teams are in the playoffs, the rosters are correct, there's no trading or injuries or free agents to muck anything up. I start simming, because this is all still a test and I just want some results. But then it goes to Game 9, and I can't resist. I watch.

That's when I notice that all of the pitchers on both teams have well over 100 pitches thrown in the "Today" column and none for any other day. I think every game played just kept putting their totals for today and never advancing that. So every pitcher was exhausted. Kinda took away some of the fun.

So what did I do wrong? Does anybody have the working version of this?
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Old 04-08-2007, 01:41 AM   #8
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Exclamation

Okay, you all have my permission to flame me for this post.

You went to all that trouble to set up a World Cup, AND THEN YOU SIMMED IT INSTEAD OF WATCHING OR MANAGING??? Son, are you sure you're not a futbol fan who wandered in here by mistake?
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Old 04-08-2007, 10:02 AM   #9
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I went to all that trouble to set up a playoff series between the champions of two leagues in a universe where I am simming everything to make sure all the settings are where I like them. If I find a way to make sure this champions league works, I'll probably stop playing the series while I sim the other leagues. If everything there looks good, I'll create a new game where I'll be actively involved.

Test leagues are necessary for me. I don't want to immerse myself in a league and then find out some setting or something isn't where I want it. So right now I'm testing the settings AND the ability to pit the champions against each other. Once I'm sure both are where they want them, then I'll immerse myself.
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Old 04-08-2007, 10:57 AM   #10
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I set up a Champion's League to allow for a tournament between my four league champions. It seems easy enough to import the rosters initially but for some reason, in Year 2, when I import rosters, no one shows up.

Should I be able to import rosters at any time in the game, or does this only work on initial creation? Anyone in the know want to chime in?
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Old 04-08-2007, 07:55 PM   #11
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Quote:
Originally Posted by darkenigma510 View Post
I set up a Champion's League to allow for a tournament between my four league champions. It seems easy enough to import the rosters initially but for some reason, in Year 2, when I import rosters, no one shows up.

Should I be able to import rosters at any time in the game, or does this only work on initial creation? Anyone in the know want to chime in?
Make sure in your imported rosters that the team IDs are correct for the teams in your Champion's League. For some reason, I also had to cut out a lot of dead weight (players not on the active rosters) because it only imported a certain number of playes (90-something for two teams) so one team got around 75 players imported and the other team got like 18.
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Old 04-08-2007, 10:14 PM   #12
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Second attempt, still getting every pitcher keeping his pitch total as today and just adding on to that. I'm taking it to the Troubleshooting Forum.
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Old 04-08-2007, 10:20 PM   #13
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Best way is to create a separate game, export rosters from the original game, then import them ninto the new game that you set up your world championship.

The risk of doing a world cup in your normla league is league histories will be messed up. Also, if you don't watch your dates, free agents may file in your original league and you could mess something up there.

Create an entirely new champions league in your current universe and import different teams each year or whatever ones you want.

Don't allow the AI to make roster changes in the other leagues and you can delay free agency until the Champions League is over, essentially.

Keeping the schedule short is critical. But short of that, I've done it before and it works fine. It's mostly just tedious if you're not importing actual teams, but instead moving individual players in a world-cup format, because you have to take them from their individual teams and then move them back and forth and that gets tedious pretty fast.

But it's a lot of fun anyway. And this is the easiest/best way to do it, doing it by importing and starting a new universe is more work than I think is necessary. You just turn off AI roster changes and the games will be played out with the existing teams, no new signings or released players and basically you get your champion.

To do a world cup style tournament, you can essentially figure out what countries players are from where using the "Explore World" tab and then seeing all of the players from those countries.

Then you use the player editor to move them from their club teams to national teams in a new league you create within your current universe. Same deal, turn off AI roster changes and financials in the new league.

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Old 04-08-2007, 10:33 PM   #14
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Don't you get problems with the team history when you move teams to a new league within the universe?
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Old 04-08-2007, 10:38 PM   #15
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Duh moment.

You're saying export the rosters from the leagues you want to take the champions from, delete the non-champions teams, then reimport into the champions league? Do you have to change the team ID also? Don't go to the League Setup screen and move the teams?
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Old 04-09-2007, 01:21 AM   #16
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Duh moment.

You're saying export the rosters from the leagues you want to take the champions from, delete the non-champions teams, then reimport into the champions league? Do you have to change the team ID also? Don't go to the League Setup screen and move the teams?
That's not what I'm saying. I'm saying that you can move the team between leagues, just like you would move a team between leagues if you were relegating them to a new league to play an entirely season in that league.

I think the original posters are saying to do all of this import/export business. I never have to do any of that.

What problems would moving teams between leagues do to the team history? All it would do is say that the players played in multiple leagues that year, just like it would when players play in winter leagues, etc., during the same season.

And the team histories should be different in both leagues. If you're looking at how the 2011 New York Yankees did in the Champions League versus the 2011 New York Yankees in MLB, their team history ought to be different because those players played in different leagues.

So I'm not sure I see what problems could exist. At least, it wasn't even a problem for me in OOTP2006 when I had leagues where I relegated, promoted teams, etc and running a World Cup (though no Champions league as of yet) hasn't caused any issues either.

So I think you save and backup, but...it should be as simple as creating and moving teams into said league each year and moving them back to their 'home' league after the tournament is over.
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Old 04-09-2007, 01:55 AM   #17
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I posted this in another forum:

Ok, so I just tried the ol' create a dummy league with two teams, delete those two teams, and set the league up to have a 0-game schedule beginning after the playoffs of two other leagues are definitely going to be over. Sim the season, take the two champions and move them over to dummy league, set it to have a playoff series. They play each other, winner is crowned, there is much rejoicing in the winning team's city (probably). I check the history of one of the players on the victorious team and it has a line for winning the original league and a line for winning the champion's league. So far so good. Move those teams back to their proper league's and divisions.

I go back and check the history page for the uberchampion's league. They are shown as winning the championship, but on the team page, they don't have a record for the season they just uberchampioned. I had simmed a normal year first, and they had a record for that one. But when they got moved into the champions league, they had their record pulled out of the original league. The players still have stats for that year, but the team is recorded as having gone 0-0 and coming in fourth place (though still with an 'x' marking their appearance in the playoffs and winning the championship).



So, in short, when I just moved the team out to a new league, when I looked at the team history (not the player history) the team didn't have a record for that year. They came in fourth place with a record of 0-0, but still were credited with making the playoffs and winning the championship. You're not seeing this? If not, I'm curious to know exactly what you're doing.
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Old 04-09-2007, 11:01 AM   #18
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Can someone please explain in steps to me how i can export team rosters,create a new league,and then import the rosters in the new league (a new game). I have got a universe with 8 leagues and i want the 8 champions to play in a champions league..Hope someone can help

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Old 04-09-2007, 11:10 AM   #19
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That's not what I'm saying. I'm saying that you can move the team between leagues, just like you would move a team between leagues if you were relegating them to a new league to play an entirely season in that league.

I think the original posters are saying to do all of this import/export business. I never have to do any of that.

What problems would moving teams between leagues do to the team history? All it would do is say that the players played in multiple leagues that year, just like it would when players play in winter leagues, etc., during the same season.

And the team histories should be different in both leagues. If you're looking at how the 2011 New York Yankees did in the Champions League versus the 2011 New York Yankees in MLB, their team history ought to be different because those players played in different leagues.

So I'm not sure I see what problems could exist. At least, it wasn't even a problem for me in OOTP2006 when I had leagues where I relegated, promoted teams, etc and running a World Cup (though no Champions league as of yet) hasn't caused any issues either.

So I think you save and backup, but...it should be as simple as creating and moving teams into said league each year and moving them back to their 'home' league after the tournament is over.
When I moved my team back to the original league, it showed the record it earned in the Champion's league, not the original won-loss record.
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Old 04-09-2007, 11:43 AM   #20
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Ok, so basically...the team record on the "team history" page for Champions League years will be wrong, because it will indeed read with the team's record from their Champions League season.

But...on the Active Franchises page, the team's record ONLY in that particular league's play, will show up.

To keep a record of your team's information before they move to the Champions League, you'll want to open the various pages using the "Open in External Browser" button and then save the various pages as pages of their own somewhere (e.g. all of the registers, starters pages) on your hard drive. And then you can replace them after the Champions League is over, since it's not likely you'll care about champions league team stats (or you can save those on your HD too.)

So the short version is, this is a problem. But I doubt they'll fix it given the other problems that are far higher up on the scale.

Still, I really don't believe that the whole import/export rosters is the best way to do a Champions League. Mostly because doing it in a different universe to me, would really diminish the cohesiveness of having all of the leagues in the same universe.

But to each their own. With a little tweaking, it's doable. And the fact that it's even possible is pretty darn cool if I say so myself. It's not something that I want them spending development time on when there are so many bigger problems that need to be given a hard look. This is more than workable on our own.
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