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Old 02-18-2007, 06:27 PM   #281
RANGER11JP
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Question Huh?

Quote:
Originally Posted by silvam14 View Post
Glad to have you back Wolf!
PHP Code:
Check out my collection of Circular OOTP logos (and now a smallbut growing number, and soon to be useless for OOTP2007 team uniforms for use with Layton's awesome facetool) here: (special thanks to cephasjames for his original non-circular logos) 
So are the Circular Logos useless also, or just the uniforms?

JP

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Old 02-18-2007, 08:59 PM   #282
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Quote:
Originally Posted by RANGER11JP View Post
PHP Code:
Check out my collection of Circular OOTP logos (and now a smallbut growing number, and soon to be useless for OOTP2007 team uniforms for use with Layton's awesome facetool) here: (special thanks to cephasjames for his original non-circular logos) 
So are the Circular Logos useless also, or just the uniforms?

JP

I don't see why the circular logos would be useless, since you can specify different logos for the hats and uniforms...
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Old 02-19-2007, 07:06 PM   #283
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Quote:
Originally Posted by RANGER11JP View Post
PHP Code:
Check out my collection of Circular OOTP logos (and now a smallbut growing number, and soon to be useless for OOTP2007 team uniforms for use with Layton's awesome facetool) here: (special thanks to cephasjames for his original non-circular logos) 
So are the Circular Logos useless also, or just the uniforms?

JP

Just the unifroms.
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Old 02-27-2007, 03:33 PM   #284
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I have an incredibly stupid question:

Are games limited to 9 innings? Could I customize it so my league could play 7 inning games? I realize there are few practical implications of this but I would put it to good use.
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Old 02-27-2007, 03:37 PM   #285
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Quote:
Originally Posted by Vris View Post
I have an incredibly stupid question:

Are games limited to 9 innings? Could I customize it so my league could play 7 inning games? I realize there are few practical implications of this but I would put it to good use.
Yes, they are. You cannot configure this. I believe that has been suggested as an option for spring training games for the future, though.
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Old 02-27-2007, 03:39 PM   #286
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Yes, they are. You cannot configure this. I believe that has been suggested as an option for spring training games for the future, though.
Thanks!
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Old 02-28-2007, 02:32 PM   #287
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I am in a huge hurry so I apologize if this was already answered (and yes, I did a search) but can you convert a league from OOTP 6.5? Or does it have to come from OOTP 2006? If you can convert from OOTP 6.5....does it convert well?
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Old 02-28-2007, 04:34 PM   #288
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It converts to 2007 in much the same way it did to 2006, which is to say with much/most of the history missing.
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Old 03-09-2007, 03:12 PM   #289
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I read the changes at the beginning but not all the posts here so I don't know if this was added later. Sound. Didn't see any mention of sound.
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Old 03-09-2007, 03:13 PM   #290
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No sound.
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Old 03-09-2007, 10:14 PM   #291
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Sound not really needed anyway.
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Old 03-09-2007, 10:19 PM   #292
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Sound not really needed anyway.
Can you supply the talent for RackGen?
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Old 03-09-2007, 11:06 PM   #293
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Sound not really needed anyway.
I hear that.
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Old 03-11-2007, 12:34 PM   #294
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Question Historical League

In simulating a particular MLB season and o optimize the stats for such season from a player's taelnt ratings standpoint, any insight as to whether to employ a "Whole Career" or "Remaining Career" mode would be appreciated.

Curious if there's any significant difference in which mode selected on the results simulated ased on a particular year (i.e., 2006 stats).

Thanks.

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Old 03-13-2007, 06:32 PM   #295
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Markus:
You have the best manual in sports gaming. Please offer a paper copy for sale so we don't burn out our weak little computer printers.
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Old 03-24-2007, 11:35 AM   #296
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The press release is out and you've read the headline features and improvements.

Here is a full list of everything (we believe) that has been changed since 2006 1.0.3

General Features
- Added new trading system with a shop player function, 'make this work now' function, trade block and player trade ability setting
- Added fictional pictures for players, coaches, scouts and managers, with aging and multiple options
- Added player popularity ratings, affecting fan interest when signing/losing players
- Added a player morale system, which is optional
- Added 2 new leagues levels: College & High School (Per Markus, "The game does NOT try to model HS or college leagues. The names for the feeder leagues are more cosmetic, as apart from the age min & max, there are no additional rules that make then resemble real life college or HS leagues.")
- Added an option to define feeder leagues for a major league (college or HS level), which feed the draft pool if players reach age X
- Added the option to display overall & potential rating as stars, a value between 20 and 80, or none at all
- Added a rating scale setting for other player ratings, like speed, defense or bunting
- Added players demanding trades
- Added players complaining about their role on the team
- Added players announcing their upcoming retirement during the season
- Added players asking for contract extensions if they are happy
- Added a weather system
- Added the option to re-import the weather database into an existing league
- Added projected batting & pitching stats to player profile
- Added projected batting & pitching leader boards
- Added a custom award
- Added the ability to manually choose the end of season awards
- Added the ability to manually choose the allstar teams
- Added the ability to edit the player history in the player profile
- Added the ability to write game recaps manually. These recaps will appear in the boxscores & league news, the recap headline also appears on the schedule screen and HTML scores page.
- Added the ability to edit & add league news articles
- Added the ability to set the window size when not playing in fullscreen mode

Team Management Features
- Added 7-day line-ups
- Added the ability to waive & DFA a player in one step
- Added team focus (win now, rebuild, neutral) affecting trades, roster AI and free agent signings
- Added the ability to set up a scouting task list, and define a task that is done when idle
- Added the ability to have a scout file a report on upcoming opponents at the start of the series
- Added the ability to negotiate contract extensions with certain players not in their last contract year
- Added the ability to remove players from the DL if their DL time is up even if they are still injured
- Added messages for minor league managers about players leaving/joining the team
- Added the ability for minor league managers to be promoted within the own organization
- Merged the team line-up & depth chart screen
- Added a copy & paste lineup function
- Human owners can now set the ticket price of their team
- Added the ability to withdraw a contract offer in the pending offers sub-tab within the free agents screen
- When waiving a player, there is now an option to automatically remove the player from waivers if claimed by a team
- Human Managers now receive job offers via message when unemployed
- Human minor league managers can now be promoted through the system if successful
- Added the ability to withdraw a contract offer
- Added a "meet demand" function to the contract negotiation screen which sets your offer to exactly what the player is asking for

League-Related Features
- Added the feature to run an expansion wizard, including protection lists & scheduling of expansion draft
- Added the ability to save any game as a template at any time
- Added the ability to add leagues/templates to existing universes
- Added the ability to remove leagues from an existing universe
- Added the ability to add and remove sub leagues from a league
- Added a fielding percentage modifier to the league totals modifiers
- Added the options to have incomplete minors (ghost players)
- Added an option to not store career L/R splits, fielding stats and postseason stats, or only store for major leagues
- Added the functions to clear the history of an entire league
- Added the option to assign random park factors in the ballpark editor screen
- Added the option to assign neutral park factors to all parks in the ballpark editor screen
- Added customizable almanac features for monthly or yearly dumps and yearly almanac auto-save options
- Added settings editor to include/exclude each single file from data dumps, supporting multiple profiles
- Added settings editor to include/exclude almost each single report from report generation, supporting multiple profiles
- Added the option to define minimum and maximum age limits for leagues
- Added the option to define age ranges for newly created players
- Added the ability to set the team foreigner limit to "no foreigners allowed"
- Added the ability to set the time of the amateur draft pool announcement
- Added the ability to set a visitor team's share of the gate revenue
- Added the ability to manually add playoff games in the schedule editor
- Added the ability to set a roster limit in minor leagues

Historical League Features
- Added option for automatic expansions in historical leagues
- Automatic expansion also each year automatically updates league alignment changes, team name & nickname changes, ballpark names & park factors
- Added a "import complete history" option to historical leagues, which builds the entire league history up to the point of the importing year
- Added the ability to view complete real career stats of imported players
- Added the option to recalculate player ratings based on real life stats before each new season
- Added the option to automatically adjust league strategy settings in historical leagues
- Added the option to automatically import proper financial settings in historical leagues after each season
- Added the option to block fictional players to reaching the majors in historical leagues
- When importing historical players (league creation & rookie import), the game tries to find matching player photos in the \data\photos folder and automatically uses them
- Added the ability to import historical teams in the league structure editor
- Greatly improved accuracy of historical seasons

Interface Features
- Added a league creation wizard
- Added a league function center
- Added a new manager home page, acting as a portal to the most commonly used functions
- Added a screen where you can see your current offers to free agents
- Added a "pending trades" sub-tab to the trading screen
- Added the ability to sort any table in the internal HTML reports
- Implemented page history system that applies to both the in-game browser and game pages
- The history saves the browser scrollbar position now
- Improved the "Select File" dialog

In-Game Features
- Added a one-pitch mode when playing out games
- Added an instant PbP mode
- Added an option to display a shorter version of the PbP
- Added an option to display the PbP in a bigger box
- Added a bullpen warm-up rule option when playing out games
- Added the ability to move player positions via drag & drop in the ballpark editor & in-game screen
- Added the option to hide player photos in the broadcast view
- Added the option to hide the field header in the broadcast view

Online League Features
- Added the ability for online league commishes to send league news as personal messages to all owners (i.e. newsletter)
- Team exports now include the message status of manager messages (read, deleted etc)
- Team exports now include team transaction news
- Contract & extension offers to personnel are now included in the team exports
- Owners can now submit another bid to a free agent even when they are already the highest bidder
- Added a commish portal which features the most common functions and information, DFA list and teams export report
- Improved FTP support
- Decreased online league file size

AI and Engine Features
- Added stats-driven AI throughout the game, allowing modifying of stats percentages
- Modified hitting ratings (Contact is now a result of a hidden BABIP rating and the avoid K's rating) and game engine

New Reports
- Added trading block & waiver wire report
- Added top players league report
- Added manager history & manager pages to league history
- Added team minor league system report
- Added team positional strength reports

Tweaks & Improvements
- Free agents are aware of the current market and adjust their demands properly (i.e. when there is loads of $$ available from the teams, they demand more and vice-versa)
- Improved depth-chart selection AI
- Improved trading AI
- Improved in-game AI
- Improved player development & aging
- Improved the player HTML report
- Improved salary arbitration, players can no longer get a pay-cut of more than 20% of the previous contract
- The retired players are now stored in a separate file
- Added command line support, parameter "continue_current_league"
- Improved memory management

OOTP 2006 and OOTP 6/6.5 save-games can be imported into OOTP 2007!
Hello,

cool game! as ususal! how does the custom award work? can you set the preferences so the computer picks it or is it strictly manual?
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Old 03-24-2007, 12:15 PM   #297
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Hello,

cool game! as ususal! how does the custom award work? can you set the preferences so the computer picks it or is it strictly manual?
Strictly manual... You decide it during the "Manual Award Voting" period at the end of the season.
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