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#221 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
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#222 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,433
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And if you draw a bit of your blood and place it in your cd/dvd burner, it will collect your DNA sample and reproduce your face.
oooops, that's for OOTP2008.
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#223 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Quote:
I suggest to do the following: Set up a league, start to play w/o player pics (disable player pics). Then, before you go to have dinner or before you go to bed or whatever, open the Game Setup page, enable player pictures and click on the "Create/update all player pictures" button. When you come back, your league has player pictures. From then on, the game will create pictures whenever someone is joining the league or whenever you open a player's profile page, depending on the options which you've choosen, and that's not needing too much time. If it needs to much time, just disable player pictures again. They will all keep their pictures! Just new players would be w/o picture. And sometime later just click that button again to create the missing pictures over night. That works well. |
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#224 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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I just subscribed to this thread. I know that I will be wanting to read that post again. Thanks.
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#225 |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Well what I wanted to say is just this: Facegen needs some time to create all the pics. If you don't want to wait, let it run overnight. We will implement several options and features to do that easily
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#226 |
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All Star Reserve
Join Date: Jun 2005
Posts: 764
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Just curious, will oldtime caps and uniforms make it as an option for the release?
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#227 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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And if not they should be easy for someone (with talent) to mod, right?
__________________
5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#228 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#229 |
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Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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The included pics are truly amazing. This alone will finally make me leave 6.5 in the past. Just a couple of questions though:
When I tried to use Layton's facetool, I lost my interest in it because so many of the created player pics looked so similar. Layton included 1000's of heads, but they must have been generated from Facegen's "family function", (or whatever it was called). So what ended up happening was there were guys on the same, and on other teams looking like the same person. I'm hoping that this will be avoided for 2007. That's why including facial hair is important. The fact that the pics age with the player is friggin cool. Another thing that could be added is players sporting a shaved look one year, and facial hair another year. |
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#230 | ||
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
![]() Quote:
Some players will keep their goatee for many years, others may change their look more often
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#231 |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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#232 |
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Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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Thanks for the quick response. I have alot of confidence that this will be the best addition to 2007. Although there is one thing that would be nice if Facegen didn't limit you, and that's accurate depiction of hispanics and light skin blacks. You have to be careful about making to many hispanics look white. The only one I can really think of right now is Mike Lowell. And in terms of light skin black, I'm talking about skin types similiar to Coco Crisp or Vernon Wells. But I know from experience Facegen doesn't do that. Whatever comes about this, I will love it either way.
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#233 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#234 |
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All Star Starter
Join Date: Mar 2003
Location: Miami, FL
Posts: 1,358
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#235 |
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Minors (Triple A)
Join Date: Jan 2002
Location: Pennsylvania
Posts: 242
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I haven't read every post on this, so maybe this has been covered already, but...
Do the pics of players age at all? I noticed in one screen shot that the face of a 37 year old pitcher looked to be around that age. |
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#236 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Yes, and if they go into coaching, 20 years later they look 57.
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#237 |
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All Star Starter
Join Date: Mar 2003
Location: Miami, FL
Posts: 1,358
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#238 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Is there an age where they stop aging? I know there's no death, as of yet, so how is continual aging handled?
__________________
5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#239 |
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Minors (Single A)
Join Date: Jul 2003
Location: South Bend, IN
Posts: 62
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This is a wonderful feature, and it sure will make fictional leagues seem a lot more 'personal'. I've always used fictional & MLB picture sets in my fictional leagues. It was nice, but I always knew, deep down, "Ray Bruno" was really Enos Cabel.
Anyhow, a question. Will we have control over certain parameters FaceGen uses? For example, the 'caricature' slider in the FaceGen program. Could we have a league full of cartoon-y looking yokels, or are these sliders hardcoded in somehow?
__________________
A walk is never as good as a hit. Ever see someone score from 2nd on a walk? |
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#240 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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