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Old 02-09-2007, 09:12 PM   #1
StyxNCa
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Lineup change during game

Has the problem with the lineup changes during the game been fixed so that if we make a mistake and drop someone into the wrong slot or change our mind about someone we inserted into the lineup, we can take it back before going back to the game screen? This has been my biggest pet peeve.

Last edited by StyxNCa; 02-10-2007 at 08:06 AM.
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Old 02-09-2007, 11:40 PM   #2
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Oooh, good one!
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Old 02-10-2007, 10:57 AM   #3
StyxNCa
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I take it, based on the lack of a response, that the issue has not been fixed.
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Old 02-10-2007, 12:43 PM   #4
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I take it, based on the lack of a response, that the issue has not been fixed.
Well, generally, I wouldn't get my undies in a bunch after 12 hours without a response, especially when it's originally posted at 3 am Europe time.

But, in this case, Markus has not yet been able to change this. We've asked, of course... I'll see if I can get his attention to this again.
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Old 02-10-2007, 12:48 PM   #5
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Well, generally, I wouldn't get my undies in a bunch after 12 hours without a response, especially when it's originally posted at 3 am Europe time.

But, in this case, Markus has not yet been able to change this. We've asked, of course... I'll see if I can get his attention to this again.
This isn't the first time I have bought this up, if you look thru my messages, and basically I have been ignored whenever I bought it up. This has to be the 7th or 8th time I have bought it up over the past few months, in several forums, such as the suggestions forum, general forum, support forum, etc.

Just wondering if some kind of undo button can be created or something.

Actually, I wouldn't have such a problem with it if there was a way to improve the lineup screen, such as larger slots or a popup asking if you're sure you want to make the change or whatever. It doesn't take much of a mouse movement to move someone to a slot above or below the one you're trying to drop them into.

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Old 02-10-2007, 01:10 PM   #6
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I do understand, and we've brought the issue up to Markus, but for some reason it's something that's harder than it seems like it should be for him to change...
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Old 02-10-2007, 02:07 PM   #7
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Just wondering if some kind of undo button can be created or something.

It doesn't take much of a mouse movement to move someone to a slot above or below the one you're trying to drop them into.
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I do understand, and we've brought the issue up to Markus, but for some reason it's something that's harder than it seems like it should be for him to change...
I appreciate the ever-critical StyxNCa's comments. I've run into the problem myself on occasion in various forms. However, by the same token, if this area persists as a coding problem for whatever reason, we should be prepared - and willing, in the larger scheme of things - to adjust our own habits and adapt slower preventive methods when making changes.

That's not to say abandoned your pesistence in bringing up concerns, but only to point out that it's not game-breaking. If it's perceived as potentially game-breaking, should it happen, then all the more reason to take even more care when making the changes. Mistakes can still happen; they do IRL. As long as there's a voice wailing the warning, at least there is an equal chance others will heed your caution.
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Old 02-10-2007, 02:38 PM   #8
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I appreciate the ever-critical StyxNCa's comments. I've run into the problem myself on occasion in various forms. However, by the same token, if this area persists as a coding problem for whatever reason, we should be prepared - and willing, in the larger scheme of things - to adjust our own habits and adapt slower preventive methods when making changes.

That's not to say abandoned your pesistence in bringing up concerns, but only to point out that it's not game-breaking. If it's perceived as potentially game-breaking, should it happen, then all the more reason to take even more care when making the changes. Mistakes can still happen; they do IRL. As long as there's a voice wailing the warning, at least there is an equal chance others will heed your caution.
Well, one of the problems I have is that no matter how hard I try to line up the name with the lineup slot, it's hard to see the dimmed name and exactly where it's located. I reckon my eyes aren't as good as they used to be. Maybe darkening the name as you drag it would help.
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Old 02-10-2007, 03:07 PM   #9
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Well, one of the problems I have is that no matter how hard I try to line up the name with the lineup slot, it's hard to see the dimmed name and exactly where it's located. I reckon my eyes aren't as good as they used to be. Maybe darkening the name as you drag it would help.
That's an excellent idea, and one likely more easily addresed with Andreas' brushstroke than with Markus's keyboard. Good suggestion.
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Old 02-10-2007, 03:44 PM   #10
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That's an excellent idea, and one likely more easily addresed with Andreas' brushstroke than with Markus's keyboard. Good suggestion.
The screens in '07 are much easier to see and are much easier on the eyes.
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Old 02-10-2007, 04:54 PM   #11
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Along this line, I was hoping that the UI would be more intuitive. That is, when I'm making a lineup change, it would at least change the position I'm moving the pitcher into to P, rather than in 06 where a position player would get credit for a P appearance if I didn't disable the P position when making a double switch.

Hope this makes sense.
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Old 02-10-2007, 05:13 PM   #12
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Along this line, I was hoping that the UI would be more intuitive. That is, when I'm making a lineup change, it would at least change the position I'm moving the pitcher into to P, rather than in 06 where a position player would get credit for a P appearance if I didn't disable the P position when making a double switch.

Hope this makes sense.
I know what you're saying. Also would be nice if a player didn't get charged with a game at "-" when you bring him in and haven't had the chance to set his position yet.
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Old 02-10-2007, 05:28 PM   #13
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I just made a note to double-check both of those things, and bring them up as issues if they haven't already been.

Thanks,

Steve
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Old 02-10-2007, 05:51 PM   #14
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I just made a note to double-check both of those things, and bring them up as issues if they haven't already been.

Thanks,

Steve
Thanks to you.
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Old 02-10-2007, 06:46 PM   #15
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I just made a note to double-check both of those things, and bring them up as issues if they haven't already been.

Thanks,

Steve
Likewise, thanks Steve;

It may seem like a little thing, but it's one of those things that really slowed down playing out the games in '06 as well as the frustration of having position players inaccurately credited with pitching appearances and vice versa.

I appreciate the consideration.
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Old 02-13-2007, 12:23 PM   #16
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Steve;

Any word on these issues?
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Old 02-13-2007, 12:28 PM   #17
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I noticed all these things with 2006 and they all annoyed me to some degree or other, especially the inability to undo changes.

And players shouldn't get credited with playing time at a position until there has been at least one pitch thrown while they are at that position, right?
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Old 02-13-2007, 12:43 PM   #18
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Steve;

Any word on these issues?
I'm sorry, not yet. I'm working on the Game Guide ATM and have been pretty engrossed in that...
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Old 02-13-2007, 12:48 PM   #19
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I'm sorry, not yet. I'm working on the Game Guide ATM and have been pretty engrossed in that...
Thanks for the quick response. Keep us posted when you get the chance.
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