Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-03-2007, 12:27 AM   #101
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,642
Quote:
Originally Posted by delta View Post
Well, please do share one. I'd love to see what's been discussed about aging and player development.
Suffice it to say that it involves a lot of intricate charts and complicated statistical mathematics that are beyond my reach. Those knowledgeable folks in those thread do seem to understand it though, so it should be fine.
Le Grande Orange is offline   Reply With Quote
Old 02-03-2007, 06:53 AM   #102
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,510
Quote:
Originally Posted by delta View Post
Well, please do share one. I'd love to see what's been discussed about aging and player development.
Previous versions of OOTP were designed so each type of player skill developed in an umbrella pattern--they started low, rose, then eventually fell. That makes logical sense, of course. But, unfortunately, this is a case where common logic is not so good. The average baseball player does not age like that. In general, for example, pitchers strike out rates are higher when they are younger, while their walk rates improve as they age. Each skill in OOTP 2007 rises and falls to its own beat, and in ways that model currently available sabermetric data.

Last edited by RonCo; 02-03-2007 at 06:54 AM.
RonCo is offline   Reply With Quote
Old 02-03-2007, 09:04 AM   #103
lynchjm24
All Star Reserve
 
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
Quote:
Originally Posted by RonCo View Post
Previous versions of OOTP were designed so each type of player skill developed in an umbrella pattern--they started low, rose, then eventually fell. That makes logical sense, of course. But, unfortunately, this is a case where common logic is not so good. The average baseball player does not age like that. In general, for example, pitchers strike out rates are higher when they are younger, while their walk rates improve as they age. Each skill in OOTP 2007 rises and falls to its own beat, and in ways that model currently available sabermetric data.
So they peak defensively very young, and begin losing speed in their mid 20's? That would be quite impressive if that was modeled correctly?
lynchjm24 is offline   Reply With Quote
Old 02-03-2007, 09:14 AM   #104
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Quote:
Originally Posted by delta View Post
Well, please do share one. I'd love to see what's been discussed about aging and player development.
I think they may develop this into a blog.
Raidergoo is offline   Reply With Quote
Old 02-03-2007, 09:22 AM   #105
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Quote:
Originally Posted by lynchjm24 View Post
So they peak defensively very young, and begin losing speed in their mid 20's? That would be quite impressive if that was modeled correctly?
I think so, but I also know it's a work in progress.
Raidergoo is offline   Reply With Quote
Old 02-03-2007, 09:26 AM   #106
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,510
Quote:
Originally Posted by lynchjm24 View Post
That would be quite impressive if that was modeled correctly?
RonCo is offline   Reply With Quote
Old 02-03-2007, 09:27 AM   #107
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,510
The defensive model has more to it than speed, of course.
RonCo is offline   Reply With Quote
Old 02-03-2007, 09:37 AM   #108
lynchjm24
All Star Reserve
 
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
Quote:
Originally Posted by RonCo View Post
The defensive model has more to it than speed, of course.
I know, I was just throwing 2 aspects that baseball sims never seem to get right out there. By the time most players get to the majors they are already slowing down.
lynchjm24 is offline   Reply With Quote
Old 02-03-2007, 09:40 AM   #109
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,510
Indeed they are.
RonCo is offline   Reply With Quote
Old 02-06-2007, 07:56 PM   #110
AggermanTxR
Minors (Rookie Ball)
 
Join Date: Jan 2002
Location: Houston, TX
Posts: 44
I'm excited about the release being in March, rather than late April or May, very efficient development, beta testing and marketing.
Of course I'm also loving the new additions and tweaks.
Note to skeptics: To me, I'll take any OOTP past 5.0 with all of their flaws, limitations and bumps in the road, over say puresim, diamond mind or whatever other lesser baseball sim ever created IMHO.
AggermanTxR is offline   Reply With Quote
Old 02-06-2007, 08:20 PM   #111
BigCity
All Star Starter
 
BigCity's Avatar
 
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
I have to admit that reading through threads like this is truly amusing.

Having been here since V3 (2001) I can vouch for the fact that every year is the same. Defenders, Vilifiers, and the vast MAJORITY in between.

OOTP 2007 will be exactly like all other updates. It will thrill some, anger others, and sell to the majority of followers. To me, the posts worth paying attention to are those posted by the majority that criticizes tactfully and is interested more in helping advance the game than starting a cult.

I said in another post, keep aware of your love of the game, and focus your attention on helping improve it - even if this is yet the 2nd or 3rd time you've pointed out what you feel is a problem.

OOTP2007 is not even the same game OOTP 3 was, thus progress is not only possible, but is measurable.

To those who insist on standing at a busy intersection preaching the end of the world, ask yourself if anyone is listening.
BigCity is offline   Reply With Quote
Old 02-06-2007, 10:04 PM   #112
Qrusher14242
All Star Starter
 
Qrusher14242's Avatar
 
Join Date: Feb 2002
Location: CA
Posts: 1,253
People are just very wary after last years debacle. I hope it will be better, but am not preordering it. After all the promises of last year,i wont take that chance.
__________________
"Go then, there are other worlds than these"
Qrusher14242 is offline   Reply With Quote
Old 02-06-2007, 10:53 PM   #113
rewc27
All Star Reserve
 
rewc27's Avatar
 
Join Date: Jul 2002
Location: Reading PA
Posts: 684
Get the demo and see for yourself is all I have to say. I didn't like 2006. The things I didn't like about 2006 have been adressed and fixed in 07. Markus, Marc, Andreas and company, really listen to what people have to say, (good, bad, and ugly), and try to make it a game that everyone will enjoy. The fun is back in this version. But please don't listen to me, don't listen to people who are already dismissing the game. Play it for yourself and make a decision.
__________________
Commish and Phillies GM of the new Beyond The Future Baseball League.
www.beyondthefuturebaseball.com

Now Defunct Arcanum league - Phillies 1934 World Series Champs

Commish of the long time running (now defunct) UMBL.

Real Estate Needs
www.randysellsyourhome.com
rewc27 is offline   Reply With Quote
Old 02-07-2007, 08:14 AM   #114
ctorg
Global Moderator
 
ctorg's Avatar
 
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
Quote:
Originally Posted by BigCity View Post
I have to admit that reading through threads like this is truly amusing.

Having been here since V3 (2001) I can vouch for the fact that every year is the same. Defenders, Vilifiers, and the vast MAJORITY in between.

OOTP 2007 will be exactly like all other updates. It will thrill some, anger others, and sell to the majority of followers. To me, the posts worth paying attention to are those posted by the majority that criticizes tactfully and is interested more in helping advance the game than starting a cult.

I said in another post, keep aware of your love of the game, and focus your attention on helping improve it - even if this is yet the 2nd or 3rd time you've pointed out what you feel is a problem.

OOTP2007 is not even the same game OOTP 3 was, thus progress is not only possible, but is measurable.

To those who insist on standing at a busy intersection preaching the end of the world, ask yourself if anyone is listening.
Yeah, even when you are criticizing, it's best to be constructive. Markus has a good track record of listening and responding, even as the game has gotten much more complex and, I'm sure, difficult to do that with. Sure, there are nagging issues that hang around forever sometimes, but when people post constructive criticism, he usually does something to address it, even if it's just to explain why things don't work the way people would like (e.g. a desired feature would slow the game down too much).
__________________
My music

"When the trees blow back and forth, that's what makes the wind." - Steven Wright

Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils
ctorg is offline   Reply With Quote
Old 02-07-2007, 08:42 AM   #115
Cowboys3356
All Star Starter
 
Cowboys3356's Avatar
 
Join Date: Sep 2003
Posts: 1,571
Quote:
Originally Posted by MorseMoose View Post
Doesn't seem enough for me...

The historical stuff and expansion looks pretty dang cool and if it works, it might be a reason to buy. But the rest doesn't seem like enough. I mean the format still sucks and the rest seems like minor updates. Oh well, maybe 2008 . I didn't buy OOTP6, so I can skip a year.
Appears like OOTP 6.51 is STILL going to be the gold standard!!!
Cowboys3356 is offline   Reply With Quote
Old 02-07-2007, 08:53 AM   #116
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
Quote:
Originally Posted by Cowboys3356 View Post
Appears like OOTP 6.51 is STILL going to be the gold standard!!!
Based on . . . MorseMoose's opinion??

battists is offline   Reply With Quote
Old 02-07-2007, 08:59 AM   #117
Raidergoo
Hall Of Famer
 
Raidergoo's Avatar
 
Join Date: Mar 2003
Posts: 9,005
Quote:
Originally Posted by Cowboys3356 View Post
Appears like OOTP 6.51 is STILL going to be the gold standard!!!
You are wrong.
Raidergoo is offline   Reply With Quote
Old 02-07-2007, 09:04 AM   #118
Prodigal Son
All Star Starter
 
Join Date: May 2006
Location: Iahiodo a.k.a. the flyover
Posts: 1,635
There seems to be an increasing number of editable options and a lot of requests for even more. Is there thought to moving some of those to an .ini file to make the game more accessible to new players? Being greeted with hundreds of confusing options (which might not be an exaggeration) can be intimidating. But some basic options and some default settings could be used with the more complicated stuff (ex. aging and creation modifiers) could be moved to an .ini.

I don't have 2006, so I don't know if steps have been taken to organize the overwhelming option choices. Definitely getting 2007, though!
Prodigal Son is offline   Reply With Quote
Old 02-07-2007, 09:09 AM   #119
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
Quote:
Originally Posted by Prodigal Son View Post
There seems to be an increasing number of editable options and a lot of requests for even more. Is there thought to moving some of those to an .ini file to make the game more accessible to new players?
No. However, the new "League Creation Wizard" lets new players create games quickly while only answering a few of the fundamental questions about their league.
battists is offline   Reply With Quote
Old 02-07-2007, 09:29 AM   #120
treedom
Hall Of Famer
 
treedom's Avatar
 
Join Date: May 2002
Location: Transylvania
Posts: 2,900
Quote:
Originally Posted by Prodigal Son View Post
There seems to be an increasing number of editable options and a lot of requests for even more. Is there thought to moving some of those to an .ini file to make the game more accessible to new players? Being greeted with hundreds of confusing options (which might not be an exaggeration) can be intimidating. But some basic options and some default settings could be used with the more complicated stuff (ex. aging and creation modifiers) could be moved to an .ini.

I don't have 2006, so I don't know if steps have been taken to organize the overwhelming option choices. Definitely getting 2007, though!
I don't think this would be a good idea because editing an .ini file would be even more intimidating for the enterprising n00b. Not to mention that being able to edit options on the fly without having to restart the game is more convenient for everyone.

Besides, as battists mentioned, now we have the Wizard. It makes creating standard leagues way less intimidating.
__________________
A rake and a roustabout.
treedom is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:22 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments