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Old 01-31-2007, 10:53 AM   #1
silvam14
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Questions about FaceGen

Will the facegen feature have the ability to use custom uniforms as Layton's Facetool did?
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Old 01-31-2007, 11:02 AM   #2
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Not yet, but they're working on it ... The plan is to have a shirt (of varying styles) and hat with the player's current team nickname, logo, and colors put on to every player that has a photo, but it hasn't been implemented yet. It may not make it, but I've got my hopes up.
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Old 01-31-2007, 01:59 PM   #3
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Questions about FaceGen

The main question I have is: Is it accurate to the nation? In other words, if a player is Japanese, does he look Japanese? If he is African, does he look African? If he is Pakistani, does he look Pakistani?

Another question: Is it editable? Does the game just generate the photos and save them as jpgs or is there more editability involved?
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Old 01-31-2007, 02:02 PM   #4
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Those are all very important questions - i'm interested too
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Old 01-31-2007, 02:05 PM   #5
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Will it handle animal faces like giraffes, capybaras, cows, rhinos, etc? Or will it be speciesistic?
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Old 01-31-2007, 02:08 PM   #6
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The main question I have is: Is it accurate to the nation? In other words, if a player is Japanese, does he look Japanese? If he is African, does he look African? If he is Pakistani, does he look Pakistani?

Another question: Is it editable? Does the game just generate the photos and save them as jpgs or is there more editability involved?
FaceGen does four major ethnic groups, and they are very varied.
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Old 01-31-2007, 02:08 PM   #7
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The main question I have is: Is it accurate to the nation? In other words, if a player is Japanese, does he look Japanese? If he is African, does he look African? If he is Pakistani, does he look Pakistani?

Another question: Is it editable? Does the game just generate the photos and save them as jpgs or is there more editability involved?
Yes, there are East Indian, Caucasion, Hispanic, African and Asian faces in the game. I think there's one more, but I can't remember off the top of my head.

The pictures are not editable that I'm aware of. The only thing I've been doing is, if I don't like the guys photo, having the game create a new one for him. Once it's set, you may be able to edit the file from another program as long as you can find the photo you're looking for. Sorry I can't be of more help that way. I'll see if I can give it a try tonight.
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Old 01-31-2007, 02:10 PM   #8
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Yes, there are East Indian, Caucasion, Hispanic, African and Asian faces in the game. I think there's one more, but I can't remember off the top of my head.
To add onto this, each Nation has percentages that apply to each ethnicity.

So Japan might be 100% Asian and 0% for the others, etc.
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Old 01-31-2007, 02:11 PM   #9
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Yes, there are East Indian, Caucasion, Hispanic, African and Asian faces in the game. I think there's one more, but I can't remember off the top of my head.
No, you got all of them. Five in total.
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Old 01-31-2007, 02:17 PM   #10
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No, you got all of them. Five in total.
You're right. I obviously can't count past 4
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Old 01-31-2007, 02:17 PM   #11
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Yes, there are East Indian, Caucasion, Hispanic, African and Asian faces in the game. I think there's one more, but I can't remember off the top of my head.

The pictures are not editable that I'm aware of. The only thing I've been doing is, if I don't like the guys photo, having the game create a new one for him. Once it's set, you may be able to edit the file from another program as long as you can find the photo you're looking for. Sorry I can't be of more help that way. I'll see if I can give it a try tonight.
To follow up on this: it's certainly not close to accurate to the real world.

As CH mentioned, FaceGen has five "face types" that are loosely associated with racial models. We made it a point NOT to label this value as "race", but rather "face type", because we don't want to open the can of worms of identifying player race explicitly.

The nations.txt file now has an identifier that will determine the likelihood of any given type of face. For example, Japan will generate 100% Asian faces by default.

For any player with a fictional face, commissioners can change the facial type, and generate a new picture. You can keep doing that until you're happy with the picture.

One issue that at this point is more or less unavoidable are discrepancies between names and facial types. For example, there's nothing that will tell the game that a player with the last name Ortiz should use the Hispanic facial type. So, it's possible that you could have players generated with very ethnic names, but disparate faces. (Harvey Stein, with an African face, for example). While there are certainly technical ways to overcome this, at this stage I think it's likely this isn't really high on the priority list for fixing (especially since you can manually change it if you happen to notice this). This is going to be most noticeable, of course, in countries with mixed ethnic backgrounds like the U.S.

Also, fictional faces will be off by default in historical leagues. (You can turn them on if you want.)

Another thing to note is that fictional faces do add processing time to the game at the time of creation, and when rookies are created.

Hope this helps.

Last edited by battists; 01-31-2007 at 02:18 PM.
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Old 01-31-2007, 02:21 PM   #12
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Will it generate faces when you import a 6.5/2006 fictional league?
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Old 01-31-2007, 02:26 PM   #13
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Will it generate faces when you import a 6.5/2006 fictional league?
Yes, if you want it to.
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Old 01-31-2007, 02:31 PM   #14
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Yes, if you want it to.
That is radically cool. Given what battists said about "the nations.txt file now has an identifier that will determine the likelihood of any given type of face," I assume there will be some conversion process that will be looking at my old nations.txt or players.dat file and assigning these factors. Good job!
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Old 01-31-2007, 02:34 PM   #15
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The nations.txt file now has an identifier that will determine the likelihood of any given type of face. For example, Japan will generate 100% Asian faces by default.
It seems to me that lining up face type as a percentage with a nation may not be the best way to go about it. It should really be tied to the ethnicity used to generate the player's name.

As an example:

Let's say you have the United States generating names that are 60% Caucasian, 30% Hispanic, and 10% Japanese. Even if you can set the faces to similar percentages, there would be a lot of guys with names like Hideki Kobayashi who look like they are of African descent, and John Smiths who look Japanese.

Is there anything to prevent this from happening?
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Old 01-31-2007, 02:38 PM   #16
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Is there anything to prevent this from happening?
I'm thinking that there is going to be a way to get at the new nations.txt file to mass edit that new identifier that battists mentioned, but he did say that there was no official, automatic way around it right now.

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Old 01-31-2007, 02:42 PM   #17
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I'm thinking that there is going to be a way to get at the new nations.txt file to mass edit that new variable that battists mentioned, but he did say that there was no official way around it right now.
You can change the face type percentages in the nations.txt file of course, but there's no way to avoid what ctorg is talking about by doing that. As far as I know, the game does not recognise any relation between the namesets and the facetypes atm. So whichever nameset it used to generate a name from among those available to a particular nation will not affect which facetype it assigns to the player. Fortunately it's really easy to manually reassign a facetype for the ones that are off.
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Old 01-31-2007, 02:45 PM   #18
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Fortunately it's really easy to manually reassign a facetype for the ones that are off.
Yes, I have to think that if I care enough to look, then I can change whatever I am seeing. If I don't care to look (and that will be the vast majority of players in my universe), then who cares how they look?
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Old 01-31-2007, 02:53 PM   #19
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It seems to me that lining up face type as a percentage with a nation may not be the best way to go about it. It should really be tied to the ethnicity used to generate the player's name.
Hey, I suggested that, but do they listen to me? NOOOOOO.
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Old 01-31-2007, 02:55 PM   #20
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Not yet, but they're working on it ... The plan is to have a shirt (of varying styles) and hat with the player's current team nickname, logo, and colors put on to every player that has a photo, but it hasn't been implemented yet. It may not make it, but I've got my hopes up.
That would be unbelievably cool!
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