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#1 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,913
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Questions about FaceGen
Will the facegen feature have the ability to use custom uniforms as Layton's Facetool did?
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#2 |
All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Not yet, but they're working on it ... The plan is to have a shirt (of varying styles) and hat with the player's current team nickname, logo, and colors put on to every player that has a photo, but it hasn't been implemented yet. It may not make it, but I've got my hopes up.
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! Last edited by SSG Troyer; 01-31-2007 at 11:03 AM. |
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#3 |
Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Questions about FaceGen
The main question I have is: Is it accurate to the nation? In other words, if a player is Japanese, does he look Japanese? If he is African, does he look African? If he is Pakistani, does he look Pakistani?
Another question: Is it editable? Does the game just generate the photos and save them as jpgs or is there more editability involved?
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#4 |
All Star Starter
Join Date: Jun 2002
Location: Grand Island, NE
Posts: 1,117
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Those are all very important questions - i'm interested too
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#5 |
Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Will it handle animal faces like giraffes, capybaras, cows, rhinos, etc? Or will it be speciesistic?
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#6 | |
Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
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#7 | |
Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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Quote:
The pictures are not editable that I'm aware of. The only thing I've been doing is, if I don't like the guys photo, having the game create a new one for him. Once it's set, you may be able to edit the file from another program as long as you can find the photo you're looking for. Sorry I can't be of more help that way. I'll see if I can give it a try tonight.
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#8 | |
All Star Starter
Join Date: Dec 2005
Posts: 1,255
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Quote:
So Japan might be 100% Asian and 0% for the others, etc. |
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#9 |
Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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No, you got all of them. Five in total.
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A rake and a roustabout. |
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#10 |
Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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You're right. I obviously can't count past 4
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#11 | |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
As CH mentioned, FaceGen has five "face types" that are loosely associated with racial models. We made it a point NOT to label this value as "race", but rather "face type", because we don't want to open the can of worms of identifying player race explicitly. The nations.txt file now has an identifier that will determine the likelihood of any given type of face. For example, Japan will generate 100% Asian faces by default. For any player with a fictional face, commissioners can change the facial type, and generate a new picture. You can keep doing that until you're happy with the picture. One issue that at this point is more or less unavoidable are discrepancies between names and facial types. For example, there's nothing that will tell the game that a player with the last name Ortiz should use the Hispanic facial type. So, it's possible that you could have players generated with very ethnic names, but disparate faces. (Harvey Stein, with an African face, for example). While there are certainly technical ways to overcome this, at this stage I think it's likely this isn't really high on the priority list for fixing (especially since you can manually change it if you happen to notice this). This is going to be most noticeable, of course, in countries with mixed ethnic backgrounds like the U.S. Also, fictional faces will be off by default in historical leagues. (You can turn them on if you want.) Another thing to note is that fictional faces do add processing time to the game at the time of creation, and when rookies are created. Hope this helps. Last edited by battists; 01-31-2007 at 02:18 PM. |
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#12 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Will it generate faces when you import a 6.5/2006 fictional league?
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#13 |
Hall Of Famer
Join Date: Apr 2003
Location: Chicago
Posts: 2,866
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Yes, if you want it to.
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#14 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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That is radically cool. Given what battists said about "the nations.txt file now has an identifier that will determine the likelihood of any given type of face," I assume there will be some conversion process that will be looking at my old nations.txt or players.dat file and assigning these factors. Good job!
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#15 | |
Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
As an example: Let's say you have the United States generating names that are 60% Caucasian, 30% Hispanic, and 10% Japanese. Even if you can set the faces to similar percentages, there would be a lot of guys with names like Hideki Kobayashi who look like they are of African descent, and John Smiths who look Japanese. Is there anything to prevent this from happening?
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#16 |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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I'm thinking that there is going to be a way to get at the new nations.txt file to mass edit that new identifier that battists mentioned, but he did say that there was no official, automatic way around it right now.
Last edited by 1998 Yankees; 01-31-2007 at 02:39 PM. |
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#17 |
Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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You can change the face type percentages in the nations.txt file of course, but there's no way to avoid what ctorg is talking about by doing that. As far as I know, the game does not recognise any relation between the namesets and the facetypes atm. So whichever nameset it used to generate a name from among those available to a particular nation will not affect which facetype it assigns to the player. Fortunately it's really easy to manually reassign a facetype for the ones that are off.
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#18 | |
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#19 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#20 | |
All Star Starter
Join Date: Nov 2004
Posts: 1,305
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