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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Apr 2002
Posts: 58
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What do you guys like?
What does everybody like about 6.5 than OOTP 2006? I hear some people saying that they didn't really care about 2006.
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#2 |
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Major Leagues
Join Date: Dec 2006
Location: Saline, MI
Posts: 441
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Some people?
![]() I guess the best way to put it is that 6.5 has a much different 'feel' than 2006, and that's going to cause lots of complaints. However, I think it's fair to say that 6.5 was a much more stable game, and one that seemed to handle multi-player games better. This is a pretty controversial subject (to say the least), so I think even this modest comparison will be debated and analyzed. The best way to understand the debate would be to play both games yourself. |
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#3 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#4 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Can someone give me a legit reason to close this thread immediately?
baseball99, you know not what you have wrought. Should be interesting to see where this thread goes. However, in terms of non-inflammatory synopses of forum sentiment, I think ajsas01 did an admirable job.
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#5 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#6 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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6.5 had an interface that made sense and was more user friendly. It played better and had a more complete system for stats, IMHO. I'm not sure VORP existed in 6.5 but, since it's something that I don't pay attention to, didn't notice. You could play a game in under 20 minutes (although with fewer game play options), only a few Japanese/Cuban guys showed up every year.
However, it just was easier to use and I'm not sure how else to put it. |
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#7 |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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As one of the minorities (non-solo player, strictly online leagues), OOTP2006 was a huge change.
There were some awesome features that seem to not work properly... sometimes. Specifically, the in-game downloading of online league files. For some people it works flawlessly, for some it doesn't, and there is no rhyme or reason to it that we can figure out. That's the biggest problem. Other than that, once you get used to the new interface (another thing some people don't like), it's really not that bad at all. There's a TON more information available to you, which is good.
__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#8 | |
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Major Leagues
Join Date: Dec 2006
Location: Saline, MI
Posts: 441
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Quote:
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#9 |
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Minors (Single A)
Join Date: Nov 2003
Posts: 78
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I bought 2006 the day it came out. I played with it for about a month then gave up. However, I saw just enough to know that 6.5 did not compare to 2006 in many ways. It is a harder game. More challenging for the solo player but so much more in depth in almost all areas. I started playing 6.5 again in the early summer and even joined an online league for the first time. But I still felt a void. To me 6.5 was just childishly simplistic in comparison to 2006. So I made myself start playing around with 2006. I hated the fact that 2006 took 10 times as long to sim a game. I like to play out all of my games so this was huge. But I stopped trying to play pitch by pitch and instead began using the F1 option to sim through the batter. It gave me enough info to follow the game without taking years to get through a game. At this point I am loving 2006 and would not even consider playing 6.5. I am in a couple of 6.5 online leagues but havent even thought about 6.5 solo. I am so happy with 2006 at this point that I might not even buy 2007 immediately. Sure there are a few things that I would like to change but the more I play without things like stars the more I realize how silly they were in the first place.
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#10 |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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6.5 was more polished. But then that's to be expected as the engine for that version had evolved over time into 6.5. Of course it was going to be more stable and smoother. 2006 was like the first year of a new car. Even if it shows promise (and to me it does) it also is going to have inevitable teething troubles that 6.5 had worked out long ago.
Also it depends on you. For instance when I went from OOTP5 to 6.5 I thought "huh." Some nice little changes here and there to be sure but it was the same game with a tweak. It didn't make me more excited to play it than just sticking with OOTP5 had made me. Same interface, same limitations on league structures, etc. 2006 on the other hand was radical change. Brand new interface, brand new way of approaching it. For me at least it was awesome. Frankly had they simply tarted up 6.5 with a few more bells and whistles I wouldn't have been happy. It was time for a new engine IMO, time for a change and time for the game to step out of it's comfortable roots and go forward. For others it clearly wasn't the time. They clearly didn't want to leave the comfort zone and were therefore far less accepting of the teething troubles that were inevitably going to crop up. |
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#11 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,080
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Quote:
Very well said. I loved V6.51 for its simplicity, stableness and the fact that I was very familiar with all of its aspects after playing the game since OOTP3. I only play solo with no financials, so I don't have to deal with poor AI decisions in that area of the game. The complexity of V2006 makes it superior to V6.51 IMO. The complexity is also difficult for many of us to deal with and learn. We had to start our OOTPB education all over again. But I finally decided to learn the new 2006 and the more I use it, the more I appreciate it. I am looking forward to V2007. I think it will be a positive step in the creation of the ultimate text baseball game. V6.51 is easier and has many positives, but the more I use V2006, the better I liked it. If V2007 makes it easier to set up your universe and make the game easier to play, then the fun will be back in the game. That is my hope for V2007. I kept my historical league in V6.51 because I have been playing it for almost two years (four years have been played out) and I didn't want to lose the history. You could not convert it to V2006 without losing some history. But V2006 is superior in News Stories and PBP. Those two areas have been greatly expanded. The only flaw is the PBP doesn't flow as well as it should. But I think V2007 will address that issue. As far as the game having elements that I don't care for...there are many and much varied person-to-person...Each one of us has our own idea of what is good or bad for the game...We really are impossible to please and yet we expect Markus to do just that. I just post my suggestions, gripes, and complaints in the Wish List and then go on playing the game. Many times my suggestions are accepted...sometimes not. But I do think SI and Markus do listen to us. It's good for business. Last edited by Eugene Church; 01-20-2007 at 02:37 PM. |
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#12 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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6.5 was the culmination of years of idea exchange between Markus and the community to create what really was probably the best game possible with that engine. The only way to take a step forward was to take a step back by working with a new engine. This would set the ceiling of possibility much higher but it would also result in a step back for current performance of the game.
The overall interface feels clunkier, even after all these months of getting used to it. It takes more clicks to get to important places. There is less transparency and more awareness of the interface itself. It is much more involved and takes longer to set up leagues that you want, and leagues can't be changed as easily on the fly. But once some of the drawbacks have been addressed and most of the "missing" 6.5 features have been restored, the game will be greater than any of the previous ones.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#13 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 596
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I think I agree with most people when I say 6.5 was way more simple and easy to use then 2006. 2006 took some getting used to, but now i can't stay away from it. One of the best things about it is the ability to change so many things about the universe. Somehow 2007 needs to combine 6.5 and 2006.
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#14 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#15 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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#16 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Its hard to put a finger on why I like playing 6.51 better. OOTP2006 has everything I basically wanted in a game, it just didnt really blend together for me I guess. I think I would love to see that play by play and fast gameplay of 6.51 with the other advanced stuff of OOTP2006. I could play out games in 6.51 in 10 min, in 2006 it would take forever and the game never really took on any meaning. Too hard to make changes, look up information, the computer would do crazy things, too many dumb baserunning mistakes, too many wild pitches, passed balls, etc.,etc,etc... I am thinking 2007 will be much improved and will think that 2006 was rushed a little and needed more time to get everything in order.
I really want the default settings to be reflective of real life. I dont want to spend 10 hours looking up the financials of Japan to get a realstic league set up or looking up the stats and how they correlate with single A ball. Then play 10 season and find out the Japanese minor league averages are too high. These are just some of the things I found annoying. |
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#17 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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6.51 was much easier to use. Easier to get photos working, ballparks to show up and faster to play games out. Also, had a much much better ingame interface. I hope sincerely that this is better in 2007. 2006 had a lot of potentials, but was very unpolished. I'll wait for a demo before buying this year's version.
__________________
"Go then, there are other worlds than these" |
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#18 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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For me it boils down to 6.5 being simple to use and 2006 is more complicated. But, I don't think I realized how simple 6.5 was until I got my hands on 2006. Quite a leap, however I've learned to appreciate both for what they are.
It took me a while to actually learn and appreciate all that 2006 has to offer. I was used to playing 6.5/11 and still love the simplicity of it. Both games have missing elements that I readily recognize whenever I fire up either game. I like many of the additions made in 2006 but miss many of the elements from 6.5. So, perhaps 2007 will attempt to tie some of these elements together. As was mentioned by other posters, not being able to port your league from 6.5 to 2006 with ALL its history was a huge set-back for some, including myself. I actually started my league anew in 2006 and unfortunately for the first time it has not held my interest as it did in previous versions. But, I'm not sure if that's because the game has changed or I've changed. Perhaps It's a little of both. Although 2006 is a superior game in many respects, I still find myself fading back to 6.5 because of my old league and the game's simplicity. However, if Markus allows the porting of 6.5 leagues with ALL it's history to 2007 then that would be quite a remedy for many soloists. Anyway, my hope is that version 2007 will prove a great game and I'm looking forward to hearing more about what it will offer. Last edited by DreamTeams; 01-24-2007 at 04:50 PM. |
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#19 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,422
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6.5 now makes a nice coaster for my beer.
2006 will only be one when 2007 comes out. Out with the old, in with the new. And I'm 53!
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#20 |
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Major Leagues
Join Date: Dec 2001
Location: Near Philadelphia, PA
Posts: 418
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I could not go back to 6.51 although I cannot give you a good reason. Once I switched over I never bothered to go back.
There seems to be a great divide on the preference of interface. Considering the subjection on this issue if Markus goes one way completely or the other he will end up annoying either group to an extent. It is almost impossible that he will hit on that ideal perfect interface that will please everyone unfortunately.
__________________
"When I was a small boy in Kansas, a friend of mine and I went fishing and as we sat there in the warmth of the summer afternoon on a river bank, we talked about what we wanted to do when we grew up. I told him that I wanted to be a real major league baseball player, a genuine professional like Honus Wagner. My friend said that he'd like to be President of the United States. Neither of us got our wish." -Dwight D. Eisenhower |
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