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#1 | ||||
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Version 2007 : Community Concerns for Focus
No doubt the reaction to my originating this thread will be mixed with those annoyed, uncaring, diametrically opposed, and grateful for the avenue of communication. That's the world of OOTP, always coupled with its diversity and relatively cyclical predictability.
To the point. Beta testing has commenced, to the best of my knowledge, and while many of us have taken time to post specific incidents for correction or improvement, aside from PSUColonel's "Opinon on the Future of OOTP" thread, many comments that address overall concerns or suggestions regarding the thrust and focus of the next generation of Out of the Park are usually buried in unrelated dialogue within a thread; not captured or isolated in any one place for hopeful review and consideration by the beta, developing, and marketing teams. That said, villainous as it may seem, it is with the best of intentions to offer up this thread - not for specific gripes, occurences, or any opportunity to launch a bitch session - but to provide comment well before release, while people are involved in examining the game, to state or restate primary considerations for the focus of change and improvement in v2007, and perhaps beyond. Way too much reaction takes place post-release. In the aftermath many elements are over-reactions, knee-jerks, or melodrama - some with merit and validity - but lost in the mushroom cloud by both the community and those who seek to quiet the storm or initiate plans for change. Even plans to placate disenchantments can be inadvertantly delivered in kind in knee-jerk, over-reactive, or a misplaced accomodating patches. The process doesn't bode will without proactive and consolidated discussion. This beta-team, led by battists and Markus, are excellent listeners. Now is the time to establish community themes for focus that can be compared, contrasted, and integrated into the schemes with which they are already at work. Let's do so. I'll provide the following seeds. <TABLE style="MARGIN-TOP: 5px" cellSpacing=0 width="100%"><TBODY><TR><TD class=sqtdq colSpan=2>“That is why, no matter how desperate the predicament is, I am always very much in earnest about clutching my cane, straightening my derby hat and fixing my tie, even though I have just landed on my head.” ---- Charlie Chaplin Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 01-06-2007 at 03:15 PM. |
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#2 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,188
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I'm not sure I follow your whole post. It's kind of late, and I am tired, and you have a lot of 25-cent words in play.
However, I am game to take a stab at this. On a very big, overview level, I wonder at the direction OOTPB will take. I guess Duffy would be the best one to say. He's mentioned stuff like sound and enhanced graphics, which I think are great ideas. However, I personally think a lot of that is beyond Markus' pay grade. He's not really an audio engineer nor an animator. I think that for OOTPB to really break out, SI will have to loosen the purse strings and hire some more professional talent to boost the game past the hard-core simmer crowd we all know and are. Of course that would mean that OOTPB would become less of a Markus Heinsohn game and more of an SI/SEGA corporate game. Would that be of benefit to us, or would it make the product worse? Put another way, how long can we expect Markus, Aurelio, Andreas, Duffy and the rest to keep putting out OOTPB for us? 10 years? 5? 3? 1? God forbid, what if something happened to Markus (well, for the sake of argument, let's say he wins one of those El Gordo Spanish lotteries, with a jackpot big enough to buy an entire baseball league and play it like OOTPB), then what? Do we rely on the OOTPB community to get our sim baseball fix? There are other baseball sims out there, and for that matter, there's a big wide world, too, beyond our digital Fenways and Polo Grounds. The end of OOTPB would not necessarily be the end of the world, although I would mourn the loss. Still, I would feel better knowing that steps are being taken to preserve the OOTPB line, and that real professional artists and programmers are ready to shoulder their burden in the ongoing development of our game, above and beyond the talented amateur mod community. |
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#3 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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I wonder about the direction of OOTP considering EHM and its existence. EHM 05 was magnificent but I can't get into this year's at all. It's almost like OOTP 6.5 and 2006. But I think that digression is a little OT.
If OOTP could become something like EHM it'd be a great game. I started playing OOTP again the other day with a clear head after a while of letting it sit on the HD. The same problems and omissions hit me like last time: no player 'screw ups' that make you think about what to do (suspensions, demotions, etc.), no being able to praise a player for his ROTY season or something like that, no owner coming down on you for starting 11-25 with a bloated roster, etc. I know I'm in the minority but 2006 is a step back from 6.5. I enjoyed 6.5 much more than this version. The game play, although expanded, takes *forever* to play a game and the PbP is choppy to say the least. This all being said, it's light years ahead of anything else for baseball, IIRC. |
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#4 | |
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Minors (Double A)
Join Date: Mar 2003
Posts: 153
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For this to not be interpreted as cynicism will be a miracle but, since this is a forum full of subjective folks with subjective opinions I'll go. It was really Twelvefield's post that inspired me:
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Once again, in my opinion, (and it's prob been said before) 2006 was a giant step forward in some ways but, a disappointing step backward in others (reality of simulation). So, my point, I suppose is all OOTP 2007 could possibly be is a clean up of unaddressed issues in the last version. The only way for the OOTP line to evolve is through the effective use of neo-gaming graphics and audio. I do not believe Markus wants to take this on by himself (it would require a team of specialists in their relevant fields). With that said, IMHO, the OOTP has run its course. Don't shamelessly keep adding a few fixes and token novelties every year, just to suck another versions worth of bucks out of us gullible customers. Let it die. |
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#5 |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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I really wonder why people pine for graphics and sound and animation in a TEXT BASED SIM.
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#6 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,688
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#7 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,688
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IMHO your reporting of ootp's demise is a bit premature and a little melodramatic. Coming off a total rewrite maybe we should wait to see what the next version looks like before writing off the game. Like my other reply (player suspensions, praising players etc) I would tend to think part of the reason of teaming with SI will be to expand the game into some kind of 2d display ala FM and EHM. Of course like these games you will have the option to not use the 2d. I would think (not a programmer so could be wrong) doing the 2d for baseball would be easier than a game that is always in motion like hockey or soccer. |
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#8 | |
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Minors (Single A)
Join Date: Jul 2006
Location: HEAVEN, NO WAIT, THIS IS IOWA
Posts: 69
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That being said, and I have no other sim games to compare 2006 to except oopt 6.0 & 6.5, I find I enjoy 2006 with all of it's "issues". I enjoy it because I love baseball! Yes, there are plenty of options from 6.5 that I would like and hope to see in 2007, but let's be realistic, how many of us have ever found the perfect...anything! |
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#9 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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I would have thought that some of them would have been included with this version but sadly no. I think that some of us have it in our minds that not only was 6.5 more user-friendly but also had better simulating accuracy (even with limited play options like no stealing on 2 strikes, etc.) and more of a baseball feel to it.
I come from the EHM side of things and saw OOTP as an extension of the EHM capabilities to the baseball side. Perhaps I expected too much. I even helped with some of the research for the first EHM and would have done so again if my job on a cruise line would have enabled me to. Maybe the lack of an agreement with the MLBPA hinders the game: you can't have realism without the real. I know that some say that the game doesn't recognize names but we do. I want to see Alexis Rios start to tear it up, John Smoltz pitch until he's 45, see KC reach respectability again (as if). |
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#10 |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Why oh why...
....do people pine for animations and sound for a text based sim? I totally do not understand this at all. This should be the first clue that this game isn't for you. Please go and play a console game. I realize that I'm coming across as a jerk for saying that.
A poster some time ago spelled out at length why this game should not be dumbed down and that maybe this isn't the game for everybody...I would have to agree. While I want the sales of OOTP to be high, I don't want the statistical realism of the game to be sacrificed at the expense of animation and sound. If you don't think it will then just look at the console games, plenty of animation, graphics and sound. But this comes at the expense of minimal or rigid minor league systems, limited or incomplete stats, limited free agency, overall limited customization, etc, etc. Between those two areas I'll leave the animation and sound and take deep stats, ability to customize and everything that OOTP has delivered on in the past and hopefully in the future. |
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#11 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Why oh why revisited
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The simpleness will allow for more marketability to those with limited time or limited desire to get totally immersed in GMing. |
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#12 | |
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Minors (Triple A)
Join Date: Jul 2003
Location: Los Angeles (Heaven -- pfffft!)
Posts: 201
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![]() On a serious note, I'm a die-hard fan of OOTP and have been investing my meager shillings and ducats since waaaay back when (er, 2001?). I played Pursue the Pennant waaaaaay back when as well (er, 1990?). I'm a stat f-r-e-a-k! I own numerous copies of Total Baseball -- those suckers are heavy, baby! With all that said, I think it's obvious to say that I'm not just some wishy-washy fair-weather fan of the Baseball Sim industry. However. . . . As I said recently in a that thread I started, I've fallen in love with the new technology (graphics, sound, etc.) that's being incorporated into the most modern Baseball arcade games. It still isn't enough to take me away from OOTPBB, as the inconsistencies are far too glaring regarding statistics particularly. Overall, the true-to-life gaming experience with these programs is much too limited, at least when compared to OOTP. Now, if only the twain would meet. . . . .
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The best lack all conviction, while the worst are filled with a passionate intensity. George is comin' back. . . again! |
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#13 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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I may sound like a jerk for what I said earlier but it regardless it is true. So, many times I wished for 2K sports to have deeper stats, deeper everything to the point where I moved on to OOTP and have never regretted it. Your baseball knowledge and gaming sound great and your experience and input is valuable. I agree with your points in theory but having been on the design side I know OOTP would suffer if anything but interface, stats etc wasn't a priority. |
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#14 |
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Minors (Double A)
Join Date: Mar 2003
Posts: 153
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Why do ppl keep suggesting you can't merge a graphically appealing presentation with a solid sports simulation? What I feel is even more hypocritical is ppl suggesting they wouldn't want to merge the 2. It's not only possible but, happening every day in the world of gaming software.
Let's just think about this for one moment. If you had the ability to manage your rosters, depth-charts, stats, etc just like you currently do with the OOTP line BUT, also play these games out in hi-def animation so you can visually see a real-life depiction of your strategy on your 21 inch flat-screen (or, your 50" hi-def plasma TV as far as that goes). Hear the crystal clear dolby7.1 sounds of your game being played through your surround-sound system. I'm not talking about an arcade game where you control your base-runners, outfielders, bat-swing, etc with a joystick. I'm talking about setting your lineup, defense, pitch selection, etc and then letting a graphical/audio engine take over to show you the results. I ask...WHAT'S NOT TO LIKE ABOUT THAT? |
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#15 |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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fair weather players
I didn't mean this as a negative even though it is typically used as such. If anything from a bottom line business these types of players are crucial. There are hardcore players, historical players who want exact replications but there are also those who either 1. Are going to play the game on occasion 2. Will play the game a lot but don't want or can't devote significant time everyday. The game has to market to these folks to be successful and to grow. This to me is the biggest issue. To give a simple and complex game with the flexibility to go either way at anytime to the customer.
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#16 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,195
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Examples please. Specific examples of where text based sims and arcade games have been merged with success. |
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#17 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#18 | |
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Minors (Double A)
Join Date: Mar 2003
Posts: 153
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High Heat Baseball was an amazing "arcade" game that digested and produced statistical MLB numbers much more accurately than the latest OOTP does. I'm not going to say for one minute it was as deep and diverse statistically as OOTP but, the stats it produced were more accurate over the course of a season than those in OOTP. I'm not going to offer logs of data to prove my opinion because it's not that important to me what you believe (no offense but, I see too many folks spending too many hours trying to get fodder to support their arguments). Unfortunately, the HH line met its demise long before we could see its true potential. |
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#19 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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__________________
Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#20 |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Oh, and I almost forgot. No free agency or financials in High Heat either. Chortle.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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