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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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Best aging/development modifiers for current build
there are lots of discussions out there about what the suggested numbers are, but each of these suggestions seem to come at a time prior to the latest build of OOTP 2006. What are the best numbers currently? No one has seemed to come to a consensus as in previous versions.
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#2 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Batter aging at 0.900, development at 0.700. The suggestion has been made that pitchers' careers are too long under the current build, but I don't find it so, so I just stick with 1.000/1.000.
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#3 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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#4 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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According to Seviien, about a year longer than they do in real life. I'll have to take his word for it because none of my leagues have lasted long enough to test that. (Oops!) In the three months since he posted his latest development/aging numbers no one has written in to say that that don't work, which is… encouraging, but hardly definitive. I should note that he recommeneds using something like 1.500 for pitchers (I don't know exactly) in order to age them out of the league faster.
You could try going to the member list, looking up Seviien and searching under 'threads started' for something similar to 'Player Aging/Development Modifiers' begun around June of this year. Good luck. (Say, isn't it 1998 Yankees responsibility to handle these sorts of queries? Where DID that boy get off to?) |
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#5 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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I can confirm that. There's a good deal of math that got done on this issue, and the short version is that pitchers last a touch too long with the defaults, and a little less so when using his numbers. I had a long series of posts right as 1.0.3 was coming out on this topic chock full of anecdotal evidence.
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#6 |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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__________________
Commish: Over The Mound |
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#7 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,134
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Is pitching modifiers at 3.000 & 4.000 to high? I have seen SO many opinions on this.
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#8 |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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I appreciate the work those guys have done, but the whole thing is so damn confusing that I gave up. Hopefully this actually becomes part of the beta testing process so that the community doesn't have to fend for itself with all these moving parts.
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#9 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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I thought the beta testing process was just a rouse for testers to push inclusion of new pet features. You mean they actually look to see if existing features actually work or could be improved upon?
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#10 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
Aging got looked at repeatedly, and is major continuing focus. The aging curve for 2006 is better than 6.5, and 2007 will be better than 2006. |
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#11 | |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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Quote:
I tried to play an 8 team fictional league and it was unplayable the aging was so bad. I tried to use the factors in the threads but that just made things worse. This is another case of all the 'great flexibility' causes problems as clearly the default numbers aren't great and to use the league I wanted to use I would spend more time testing then playing. |
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#12 | |
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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Quote:
Thanks goo! |
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#13 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
Who does the beta testing? It would be the people who write the 3rd party apps, write the custom schedules, mod the Lehman database, write the news and text stories, run the online leagues, host the mod sites, write the manual and game guide, and troubleshoot the litany of errors. That's a winning play, ripping them that is.
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#14 |
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All Star Starter
Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
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Testing software is a difficult task, and VERY time consuming. Add to that the reality that every change or modification to fix one thing can effect areas you already tested, and it drives you up a wall some days.
Criticism, on the other hand, of those that spent their time (for the price of a game) can only come from those that have never done it. Having been involved in testing OOTP for 3 of the 5 versions I've played, I will certainly admit we missed a number of things, and always ran out of time. On the other hand, we not only helped bring the games to market - we stuck it out over the following months to continue testing the patches. It's one of those "no one wins" situations, I guess. |
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