|
||||
| ||||
|
|
#21 | |
|
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
|
Quote:
Last edited by 1998 Yankees; 02-22-2008 at 11:29 AM. |
|
|
|
|
|
|
#22 |
|
All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
|
|
|
|
|
|
|
#23 |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
|
Right, but when 100 people all have a different option they'd like to see and they all say one more option wouldn't make a difference, they're wrong, because in reality we're facing 100 more options. So who's do we accept as one more and who's do we say sorry, that's one too many?
I think the trade time works great right now, but that's just my opinion. Others may/will vary. |
|
|
|
|
|
#24 |
|
Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
|
You are absolutely right, and I am trying to find the link to where Markus said that last month. If I remember right, he used much the same language.
|
|
|
|
|
|
#25 | ||
|
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
|
Quote:
Quote:
|
||
|
|
|
|
|
#26 | |
|
Major Leagues
Join Date: Jan 2002
Location: tucson, az
Posts: 344
|
Quote:
|
|
|
|
|
|
|
#27 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
|
So in other words we might as well start calling the new game OOTP Option 2007, because if we continue down this path, the entire game is just going to be a bunch of options. I've said this before, this game cannot be all things to all people, and if Markus and SI try to make it just that, it will end up being no things to nobody. A line must be drawn somewhere.
|
|
|
|
|
|
#28 |
|
Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
|
nm.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
|
|
|
|
|
#29 | |
|
Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
|
Quote:
__________________
Commish: Over The Mound |
|
|
|
|
|
|
#30 |
|
All Star Starter
Join Date: May 2004
Location: Just on the fair side of the foul pole!
Posts: 1,772
|
Exactly. Why not have both? If they can turn off the scouts, I would think that they could code the trading wait time off. Of course, I know very little about coding and I might be shooting my mouth off without good solid info.
|
|
|
|
|
|
#31 |
|
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
|
Did someone quote me as being "the maestro" back there??
![]() Meanwhile, I'm 100% certain that this suggestion made it to Markus (because I gave it to him), but I'm not certain as to what the final decision was. He certainly won't switch it back completely to the "old way," so if anything happens on this front, I suspect it would be one of the global options for your saved game. |
|
|
|
|
|
#32 |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,744
|
I have no problem having it back if Markus puts it in and it's optional. Myself I'd be happy with a trade block where I could put players and hopefully get some offers.
With regard to the time delay system of v2006, I love it. I play one game so not being able to quick sim is not a problem. An example of why I like the delay. In my first v2006 season Pittsburgh had an all-star 3b, who was 26, and a 22 yr old rookie 3b also on the team that looked to be a stud if he got a chance to play. I made a very good offer for the 22 yr old. Pittsburgh comes back with a counter offer and we begin to negotiate. Over a two week period offers go back and forth. I found their counter offer to be very close except they wanted a pitcher I had at AA with some good upside. I thought it was one too many players to give. Countered adding a P they had in AA ball that looked to have a chance to develop, thought wasn't as good as the pitcher I'd be sending them. They turned it down. I finally decided to bite the bullet and take the trade giving them my AA pitcher. Went to make the trade only to find they had dealt their 26 yr old to Arizona and put the 22 yr old in the every day lineup. So because I waited a day to long I missed out on what turned out to be the NL rookie of the year. The kid put up big numbers and is still developing. In 6.x and before I would have got the kid as I could of kept making offers until we reached a deal. With v2006 the time delay in negotiating cost me the player. Much more realistic, and though I was disappointed that I didn't get the kid I thought it was cool to see it work out the way it did. You snooze, you lose
|
|
|
|
|
|
#33 |
|
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
|
I'm good with that as a minimum, too; with the option of Discuss Trade in its current format.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
|
|
|
|
|
#34 |
|
Major Leagues
Join Date: Jan 2002
Location: tucson, az
Posts: 344
|
|
|
|
|
|
|
#35 |
|
Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
|
|
|
|
|
|
|
#36 | |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
|
Quote:
The problem is that I think might be unwise to continue introducing new elements to the game when there are so many other A.I. issues that clearly need fixing first. I guess what I'm saying is, I can't beleive people are so concerned with these little issues that frankly take the game back to looking more like 6.5 rather than what it is (the future) when I can simpy stockpile tremendous amounts of talent via the waivr wire, and can do so uncontested from other teams. But the biggerissueis that many of these players should not beon the waiver wire in the first place. If the AI needs to rid of these players for whatever reason, it should be attempting to TRADE them. Please do't give me the no Ai is perfect argument either, because this is really bad. I just can't see worrying about these minute issues when there is clearly an 800 lb pound gorilla in the room. These types of issues should be dominating the bulk of OOTP 2007 discussions. I'll admit that is one thing FOF does right, it probbly has the best single player AI of any sports sim. It may not look pretty, but it's got it where it counts....under the hood. Last edited by PSUColonel; 12-06-2006 at 10:45 AM. |
|
|
|
|
|
|
#37 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
|
Quote:
Obviously, your issue is a very big one, but for those of us that aren't playing the game any longer due to interface/ease-of-use issues, there is just as much immediacy in our requests. I fail to understand how we can't move forward holistically as a community and progress yearly with all of these concerns. To marginalize someone else's concern as less important in order to front your own concern is less than noble, and certainly self-interested. That's fine, but I'm not sure it's constructive to the project at hand.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." Last edited by enuttage; 12-06-2006 at 11:33 AM. |
|
|
|
|
|
|
#38 |
|
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
|
Everyone has issues that they feel are more important than others. PSU obviously feels strongly about the waiver thing, but in the games I've played, I honestly haven't seen the AI behavior be as extreme as he is experiencing. That doesn't mean there isn't an issue. More likely it's just that he's a better manager than I am.
But, it also means that it doesn't feel like an 800-pound gorilla to me when I think of things that I feel are wrong with the game.There is simply no practical way to create an |absolute| ranking of the priority of certain issues, so the development and beta teams do the best we can by grouping them generally: High priority - game killing things like crashes Medium priority - uh, medium priority things Low priority - things that don't have a tremendous impact, such as problems with very marginal features, cosmetic issues, and things that are broken but have a valid workaround It's not a novel approach to prioritizing issues, but it does allow us to entertain both the ideas in this thread and the waiver wire issues simultaneously. So, I guess, count me as supporting the notion of bringing up whatever issues and ideas you feel are important, and we'll do our best to prioritize and work on them. And in some cases, for reasons of resources, or design, Markus may just decide he is not able to do implement some of those ideas. |
|
|
|
|
|
#39 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
|
Quote:
But instead you had to add in the personal attack by accusing PSUColonel of being less than noble and self interested. Those two statements have absolutely nothing to do with the topic. As far as the topic goes, tell me exactly what good does it do to add more options when the very basics of the game of baseball don't work correctly. You claim you can't play because of interface ease of use, but by adding more interface options to use you're suddenly going to be able to play? I honestly believe your reply was nothing more than an attempt to provoke. Last edited by Bluenoser; 12-06-2006 at 12:59 PM. |
|
|
|
|
|
|
#40 | |
|
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
|
Quote:
That is, not that they would not disagree with empirical evidence. But, for many people, some of the things that don't work don't bother them enough to hurt their enjoyment of the game. For example, when I play the game, I'm mildly irked by some baseball issues, mildly irked by some interface issues, and generally enjoy playing the game. I don't get stressed out enough by it to argue against more options being added, and if I'm feeling particularly aggravated, I go do something else for a time. But, that's just the kind of guy I am. There are other people for whom certain problems are "game-killers," and they can't enjoy the game while those problems exist. Depending on the person, those may be interface problems OR "baseball" problems. And we go back in a circle again, because it all comes down to individual preference. ![]() Steve |
|
|
|
|
![]() |
| Bookmarks |
|
|