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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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Minors help
Ok, I'm used to 6.51 where there are ghost players in the minors.
So, I want the AI to control my minors as far as lineups and pitching rotation goes, have those settings set... I don't allow them to move players around or get rid of players - so basically what are my responsibilities for the minors? Do I just make sure they have a full roster of 25 players and that each position is covered? Meaning, what needs to be done to make it simple, yet sort of have control (what is new for 2006)? Thanks! |
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#2 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#3 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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If I allow them to make roster changes, what will that do? |
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#4 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#5 | |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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__________________
Commish: Over The Mound |
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#6 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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BTW, I clicked on your "hate" a couple of times until I realized that you were emphasizing the word, not illustrating it with a link somewhere. Kind of a let down, you know?
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#7 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#8 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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#9 | |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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Quote:
__________________
Commish: Over The Mound |
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#10 |
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Bat Boy
Join Date: Sep 2006
Posts: 6
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That crazy AI
Thanks for the heads-up about the checkbox on the Options/Ballpark page. I've been wondering the exact same thing and eventually figured you couldn't have the AI do one (adjusting depth charts, lineups, etc.) without the other (moving between levels). It's unfortunate that it's so counterintuitive -- you would think that selecting "Minor League Managers" in the Manager Home Page would set it up this way for you, while leaving promotion/demotion in your hands. It doesn't make a lot of sense for it to be set up this way.
Of note, I just had the AI exchange what looks to be almost every player on the two rosters between my two A teams. Has anyone ever seen this before, or have any good idea why it would happen (other than the AI being dumb)? ... Uhh... bad idea. Immediately after I did the Commissioner mode-checkbox thing, the AI demoted every minor leaguer in my organization to the Rookie League team and signed about a hundred minor league free agents. My minor league rosters are all currently empty... I'm checking to see if they come back after undoing it. ... Nope... and the game actually wouldn't let me continue because my minor league rosters had an invalid number of active players (0). So... uhh... don't try that, I guess. ... Well, that's awesome. I just eviscerated my farm system in one fell swoop. It's also pretty awesome that the game automatically saves the database when you try to load a saved game, so lo and behold the saved game that I'm loading is the same as my current game. ... Whew! One more continue and it fixed itself. I don't know where all my minor leaguers were hiding, but after I "continue"d again, it demoted all the new signings to the Rookie League teams and put everyone else back where they had been, it would seem. So now I have really really really really really deep Rookie League squads, I guess. Last edited by rmewett01; 09-10-2006 at 03:57 AM. |
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#11 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Just to answer the quoted question, there are three sublevels in minor league A: advanced, regular, and short-season. These distinctions could be programmed into the standard A leagues that come with the game. We debated that a bit on this thread: http://www.ootpdevelopments.com/boar...d.php?t=130002 Last edited by 1998 Yankees; 09-10-2006 at 10:21 AM. |
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#12 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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After reading through this thread a couple times, I'm still a little confused on what settings I want. I am the GM for a MLB team and I would like to control all aspects of the MLB team and all promotions/demotions through my whole farm system. I would like to let the minor league managers set up their own lineups, depth charts, etc. I'm gathering from this thread that this isn't really possible.
I tried fooling around with the "Minor League Team Management" option and the "Prevent any AI roster changes" option. I guess I'm just wonder what's the different between setting the "Minor League Team Management" to "Minor League Managers" and just unchecking "Prevent any AI rosters changes"... Wouldn't it still be the same AI just having control over your minors? Sorry for the newbie questions. |
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#13 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
This is how it works: When you are the GM of a MLB team (not a minor league team), you get the option of assigning "Minor League Team Management" to your minor league managers. If you don't do that, you will be expected to manage everything about all of your minor league team affiliates, from lineups to roster changes. The game will field a team without your intervention, as it must, but otherwise the teams will be static and your minor leaguers will probably suffer because, if they are over- or under-challenged at a certain level, or they need more or less playing time, these issues will not be addressed. Most GM's don't want to manage day-to-day issues of all their affiliated minor league teams. So, they use this "Minor League Team Management" option to get their minor league managers to do their jobs. The one problem with that, apparently, is that the computer AI is capable of occasionally making some squirrel-headed moves and you get some players moving up and down levels within days for no apparent reason. When you look at these moves closely, you see that they just don't make sense or are not what you want done. For example, you don't want that 18 year-old player that you just drafted this year playing at AA already, or the top prospect in AAA has been unfairly demoted in your estimation. I believe that this issue was pointed out to OOTP in these forums, and the response was to include that "Prevent any AI roster changes" on the team options page (accessible only by the commissioner). What this does is to allow minor league team managers to manage their teams day-to-day (lineups and such, if you delegated to them) but it prevents them from moving any players to or from this team's roster (the setting has to be checked for every one of your affiliated minor league teams). Of course, this is just for movement up and down the rookie through AAA levels; the minor league managers could not move players onto your 40-man roster without your GM approval in any case. (Note: This is NOT the same thing as the "Set all teams to NOT allow AI roster changes" option on the Financial Functions Action Menu on the League Setup page. This shuts out the AI from making any roster changes for every team in your league. I think this is meant for historical players who want to control all aspects of their simulations.) So, if you "would like to control all aspects of the MLB team and all promotions/demotions through my whole farm system" and only that, you want to set "Minor League Team Management" to Minor League Managers AND you want to go (as commissioner) to each of your minor league team Options & Ballpark pages to click the box that will "Prevent any AI roster changes." |
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#14 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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Perfect response! That helps me so much....thanks!
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#15 |
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Minors (Single A)
Join Date: Sep 2006
Posts: 89
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After having just gone through the same scenario as rmewett01 did with the AI immediately shuffling all of my minor league players around and signing hundreds of free agents to minor league deals, I think I figured out what went wrong. By setting the Minor League Management option at the same time as the "Prevent AI roster changes" checkbox the game handled the minor league management change before it updated it's state to reflect that AI roster changes is now disabled. I killed the application's process to get out without saving the messed up rosters and tried again. This time I first set the "Prevent AI Roster Changes" setting, then pressed Continue, then switched the Minor League Management option. This time it seems to have kept my rosters intact.
So, if others out there experience the same problems, perhaps give this sequence a try. |
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#16 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,098
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I've also found that re-naming the save game in Windows will allow you to "back-up" you old game when your minors take a dump.
__________________
"And as I wander with my music through the jungles of Despair, my kid will learn guitar and find a street corner somewhere. There he'll make the silence listen to the dream behind the voice, and show his minstrel Hamlet daddy that there only was one choice." |
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#17 | |
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Major Leagues
Join Date: Mar 2005
Location: Minneapolis
Posts: 464
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#18 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,237
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This is garbage and a SERIOUS issue that needs a fix. My rookie league team has 200 players on its roster. I'm either stuck with this or if I switch my settings, all the minor league players disappear. C'mon Markus...this is a HUGE problem that needs to be addressed.
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#19 | |
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Minors (Triple A)
Join Date: Feb 2002
Location: Winston-Salem, NC
Posts: 294
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Quote:
The Prevent AI Roster Changes" setting has to be checked for every one of your affiliated minor league teams but in addition you also have to check the prevent AI roster setting on your major league team as well. As soon as I did this it worked like a charm. |
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#20 | |
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Major Leagues
Join Date: Mar 2005
Location: Minneapolis
Posts: 464
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Quote:
Last edited by giornaliere; 09-16-2006 at 07:09 PM. |
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