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Old 08-28-2006, 12:56 PM   #261
Layton is my Homeboy
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Quote:
Originally Posted by diamond2377
I know I said earlier in this thread that this mod would make me switch to OOTP2006. But I tryed it and I can't do it. The game is just way too awkward. But on to my point.

My new mission is to get the pics successfully from this application into 6.5, which I have done in a small test league. Here's what I did:
1. created a test league in 6.5
2. converted league over to BM2006
3. ran face tool for BM2006 test league
4. used seperate program to convert images from png to bmp, then changed player id's from "player-..." to "p..."
5.pasted pics over to PHOTO folder in 6.5

This worked perfectly! I now have player pics for my entire 6.5 league.

Now my question to anyone who cares is, how can I update the player pics with the correct uniform, and how can I get pics for rookies in the following years using this system of mine.

By the way, sorry if this should be asked in another mod section.
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I think that using the same method you outlined above would work for updates, procided that:
  • When you convert the game to 2006, you use the same file name as you did when you first converted it.
  • The player_id field for every player is the same when you convert (I've never converted a league, so I don't know 100% if this is the case)
The only other hiccup I can think of is that I don't recall 6.5 having the team "background color" and "text color" fields, so when you convert, the colors are probably made up. This means that if you are using generic uniforms, they will change considerably every time you update the league. You can work around that issue by making custom uniforms, though.
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Old 08-28-2006, 01:17 PM   #262
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I've got some ideas regarding the hair and facial hair hopefully for the next version.

First, when I'm doing a face, I work at "full size" -- the size of the photo screen captured right out of FaceGen. That's about 5 times larger than the photo ends up but allows a much finer placement of the hair (as well as a smoothing and some other adjustments). I don't know if you can work in full size and then shrink down as the last step. I've got a lot of the hair stuff I've done in that "full size" if that helps. Let me know.

Secondly, I'm getting a bit of wierd placement of the facial hair (soul patches starting on the lower lip, etc.). I'm not sure how you're placing those things but my thought is this: You could designate a window in the likely area for the hair. Say the chin typically lands between pixel rows 65 to 70. Then, within that window, search vertically for the darkest pixel. That gives you the chin location for that face. Then you can adjust the beards for each face. If the darkest pixel on this particular face is two pixels lower than the default face, move the beard two pixels down from the default location, and place. You could "mark" the chin for beards, the mouth and/or nose for moustaches, etc.

To place the hair, you could do something similar but horizontally. You really wouldn't need to search for the darkest pixel, just the first pixel. If all the faces have the ears in (i.e. the face wasn't modified for "ears out"), then the ear should be the same size. If you locate the edge of the ear and all ears are the same width, you can place all the hair and sideburns right by the ear without a gap. You could do something similar on the left side of the face where there is no ear showing.

Lastly, I think I have some hair and facial hair layers that you don't have. Let me know if you want them.
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Old 08-28-2006, 02:29 PM   #263
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My only complaint is that when players move to a new team, they get a completely new face rather than simply changing the uniform. Otherwise everything is working great.

Here are a couple examples of what we've done in my fictional league, using Deft's new template:

Maine Guides Hartford Whalers
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Old 08-28-2006, 04:19 PM   #264
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Quote:
Originally Posted by Stu
My only complaint is that when players move to a new team, they get a completely new face rather than simply changing the uniform. Otherwise everything is working great.

Here are a couple examples of what we've done in my fictional league, using Deft's new template:

Maine Guides Hartford Whalers
The face isn't supposed to change, just the uniform, so I'm not sure why that's happening to you. I haven't noticed the same behaviour in my own testing, but I will look into it further.

You're custom uniforms look great! I'm just about to sit down and make some for my league.

Bobble,

I really like your suggestion about the facial hair placement (indeed, I think that is the weakest part of the current release.) I'll give it a go and see if I can come up with something like what you're describing. Currently, the facial hair files are the full 90 x 135 (not just a "sub-region" of the photo, ) but I could try the pixel-value searching to calculate X-Offset, Y-Offset, X-Strech, and Y-Stretch. I'll try it out and see if I can get it working.

I'm not 100% sure what files I do and do not have right now, as I've let my directory structure get very convoluted. Blueturf sent me some files a while back that I haven't even gone through yet. But the more source files I have the more I have to work with, so please feel free to send me anything you've got! (I think you have my email address, but if not, let me know.)
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Old 08-28-2006, 04:22 PM   #265
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Quote:
Originally Posted by Stu
My only complaint is that when players move to a new team, they get a completely new face rather than simply changing the uniform.
I wonder if that is a fictional league issue only - in my league with real teams when a player changed teams - I did a search on his player ID and then make new face - it produced a new photo with the same face, but the new uniform.
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Old 08-28-2006, 05:05 PM   #266
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Quote:
Originally Posted by Layton is my Homeboy
I'm not 100% sure what files I do and do not have right now, as I've let my directory structure get very convoluted. Blueturf sent me some files a while back that I haven't even gone through yet. But the more source files I have the more I have to work with, so please feel free to send me anything you've got! (I think you have my email address, but if not, let me know.)
Do you want me to make red hair and black hair versions of everything or do you want to try the in-program hue, saturation, and lightness varying I posted earlier?
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Old 08-28-2006, 05:35 PM   #267
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Quote:
Originally Posted by Bobble
Do you want me to make red hair and black hair versions of everything or do you want to try the in-program hue, saturation, and lightness varying I posted earlier?
It would be good if you would send me the black and red. That way I have the option do to either. I don't know if I have the expertise to make the color properties change by themselves (although i will try that as it would significantly cut down on disk space storing all of those files.)

I can't thank you enough.
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Old 08-28-2006, 06:11 PM   #268
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Quote:
Originally Posted by Giants44
I wonder if that is a fictional league issue only - in my league with real teams when a player changed teams - I did a search on his player ID and then make new face - it produced a new photo with the same face, but the new uniform.
Hmm I just did it on the team page and it worked fine. Let me try to test it on the universe scale. I may have screwed something up the first time I looked at this.
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Old 08-28-2006, 06:46 PM   #269
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on Markus' finding i just went to the folder and made a shorcut from their to the desktop and all works fine here too; yeah !

on the template, do i need photoshop to use it or no ?
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Old 08-29-2006, 09:47 AM   #270
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Quote:
Originally Posted by Tycobbler
on Markus' finding i just went to the folder and made a shorcut from their to the desktop and all works fine here too; yeah !

on the template, do i need photoshop to use it or no ?
No, you can use GIMP. It's freeware.

http://www.gimp.org/
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Old 08-29-2006, 11:12 AM   #271
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I just wanted to say thanks to Layton, Bobble, Deft & anybody else that has helped to make this wonderful tool.

I just tried it yesterday for the first time on a few of my test leagues, and it worked amazingly. Also simple for simpletons like me, and really adds a lot to the game for me.


Thanks guys for your incredible work!!!

-Steve
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Old 08-29-2006, 12:38 PM   #272
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How large is the download for version 1.0? Is it 42MB, or 60? The link keeps pointing me to the beta version...
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Old 08-29-2006, 02:03 PM   #273
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Quote:
Originally Posted by Layton is my Homeboy
I don't know if I have the expertise to make the color properties change by themselves (although i will try that as it would significantly cut down on disk space storing all of those files.)

I did this with my Anime face generation. If you have access to the code that is actually reading in the png file, you can just add a scalar to one or more of the three color chanels as you read in the file. The key here is making the source image a light grey scale color (although you can use dark shadowing still). This will acheive the effect your looking for.


A note on hair. When I did this with my Anime face generation, I actually had two layers of hair. One that went behind the head and one then went in front. By placing hair that goes down the side of the face behind the face, you can make the hair go straight across the back of the head. This removes weirdnesses where hair is a strip hanging away from the face. You can then put a layer of hair in front to go in front of the ears/ over the brow. Just make sure the two layers of hair are the same color
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Old 08-29-2006, 02:43 PM   #274
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Do you need PhotoShop or FaceGen, or something to make this utility work?
Thanks.
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Old 08-29-2006, 03:59 PM   #275
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Well, I've tried several different things, and nothing has worked, so I'm going to start over with a fresh re-install and post what's happening to me here.

When I first open it after a fresh re-install, I hit cancel both times a I'm using the default locations, and then I get the following error:

Quote:
Access violation at address 004ED97D in module 'FaceTool.exe'. Read of address 00000000.
I hit OK onm the error and the program opens. I've already done an SQL dump in my league, so I attempt to load it. It appears to be loading it for a minute or so, and then gives me this error:

Quote:
NationsTable: Cannot perform this operation on a closed dataset.
Now at this point, I'm unable to do anything. I found your advice for someone else having that particular problem, and at this point I try that. I close the program and go into the BDE admin and delete the FaceTool1 alias. Then I open up the FaceTool file to delete the config and errors files in the main one, and all the .db files in the data one. Except that at this point I realized that my config file isn't there. So I created one using the default example you posted elsewhere in this thread.

And now I'm a bit confused, because this time I've gotten the exact same errors the second time, after adding the config.ini file. The last two times, it changed from the access violation and NationsTable errors to an error saying the facial_hair.db file didn't exist at this point.

But anyway, that's where I stand at this point, and I don't know what to do. Help?
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Old 08-29-2006, 04:04 PM   #276
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I am getting the exact same errors as posted above. I followed the fixes suggested, but I keep ending up with the same problem.

Any help would be really appreciated.
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Old 08-29-2006, 04:08 PM   #277
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I had an interesting problem when I tryed to use facetool.

First I used a test league and everything came out fine. But when I went to use this with my actual 16 team league, the only 2 teams it recognizes are the all-star teams, AL & NL all-stars. I checked the csv files and nothing looks out of place. Has anybody come across this problem?
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Old 08-29-2006, 05:45 PM   #278
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Quote:
Originally Posted by albatross11
Do you need PhotoShop or FaceGen, or something to make this utility work?
Thanks.
No. All you need is OOTP and FaceTool.

FaceGen and PhotoShop were used in the development of the program, but are not required in order to run it.
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Old 08-29-2006, 06:32 PM   #279
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Originally Posted by Layton is my Homeboy
No. All you need is OOTP and FaceTool.

FaceGen and PhotoShop were used in the development of the program, but are not required in order to run it.
Ok, thanks. I'm doing something very wrong then. I've tried, without success, many, many times to run the utility. At least I've progressed to the point where it says that it has "successfully created 1 photo". I haven't actually seen the photo.
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Old 08-29-2006, 06:59 PM   #280
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A little help for people (hopefully):

Quote:
I've already done an SQL dump in my league, so I attempt to load it.
JHruska: I don't know for sure that this is what the problem is, but I used a CSV dump, not an SQL, and it worked for me. Maybe you could try that, but if that's not the problem, I have literally zero database experience, so that is the extent of what I can help with.

Quote:
At least I've progressed to the point where it says that it has "successfully created 1 photo". I haven't actually seen the photo.
albatross11: I had this same problem the first time I used the program, it created 1 picture. Then I realized that I had the minimum PA and IP set at the default, and when I put zeroes in each of those fields, I got a picture for each player. This was a league I hadn't played a game in, so nobody had any games, not sure who the person was with enough PA to qualify. Again, if that doesn't fix the problem, you are looking at the wrong guy for answers.


That being said, I can't believe how great this program is, once you get it to work. LIMHB, you have done a great service to this community, and I look forward to anything else you might come up with.

I do have one question: I know you can do the pictures one team at a time, but I might have missed where you can do it one 'league' at a time. I will be starting a universe with one fictional league running alongside a historical league (after the patch), and I would like to be able to just run this for my fictional league, leaving the historical league apart. Then, hopefully I can use Comedian's FaceTool to put the real pictures on the historical league players. Do you have any suggestions on what order to do these things, or if there is a way to do just one 'league' of a universe? Thanks again, great job.
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