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Old 08-02-2006, 10:59 PM   #1
jerrycapo
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Excessive Contracts

Has anyone else seen some excessive contracts with the new patch. I am using build 12262 and continued the league I started with the first release of patch 2. Cincinnati has a Current Budget of $58,190,000. Their current projected balance is -$19,066,811. They did have an overall balance of $71M last season and currently have a projected overall balance of $52M for this season.

My concern is they just signed a 27 Year Old SS With a 68/80 Rating (Current and Future) to a 7 year $205,450,000 contract extension. That comes out to $29,350,000 per season or half the teams budget. I plan to post this in tech support, but wondered if anyone else has seen this in their leagues.
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Old 08-02-2006, 11:03 PM   #2
Raidergoo
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Yes, others have seen it, and we're complaining about it, too.

A-Rod's deal is a statistical outlier. It OOTP, it is fairly standard for top level talent, or even for tier II superstars.

As an aside, anyone get into a bidding war for FA's like in OOTP 6? I recovered a 6.12 league the other day and I see a half dozen players making $40 million /yr or more. I got into bidding wars with the AI, let the wookie win, and let them enjoy their CL that gets paid $1 million dollars per SV.
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Old 08-02-2006, 11:07 PM   #3
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You mean like how the devil rays signed carl crawford to a $27 mil 5 year contract when their payroll without him was 61 mil and their budget was somwhere around 74 mil? Yeah, I've seen a lot of ridiculous stuff like that. Unfortunately, the more I play this game, the more disappointed I am with it. It seems they spent way too much time trying to add a bunch of new features that should have been in teh original release, and not enough time tuning the engine and fixing bugs.

Basically, when I saw some of the stuff in the first WIP build of patch 2, I was excited about the direction the game was going in. I hadn't played a single season since the game came out, even tho I bought it the first day preorders were available. yet i wasn't upset, just waiting eagerly for the roster set and the game to be "fixed". It's obvious it was a waste of time and money, and I should have just waited till the 2008 version. Won't be spending my time or money on this game next year, that's for sure, unless they show some committment to improving this game to where it is more playable than just on the surface and for people who don't get too deep into it. But everything we've heard sounds like they're pretty much done with the 2006 version.

Highly disappointing, and very irritating.
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Old 08-02-2006, 11:28 PM   #4
jerrycapo
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Raidergoo,

Do you know if there is a TT# for this issue? Should I post in tech support or has the issue gotten enough attention?

Thanks for the info.
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Old 08-02-2006, 11:32 PM   #5
jerrycapo
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Quote:
Originally Posted by aphoward
You mean like how the devil rays signed carl crawford to a $27 mil 5 year contract when their payroll without him was 61 mil and their budget was somwhere around 74 mil?
I'm not sure what part of that you are referring to as being the problem. That contract is barely over $5 mil a year. Seems reasonable for a player like Crawford. If your complaint is that Tampa's budget is too high, you have the option to set the budget's yourself.
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Old 08-02-2006, 11:40 PM   #6
Raidergoo
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Quote:
Originally Posted by jerrycapo
Raidergoo,

Do you know if there is a TT# for this issue? Should I post in tech support or has the issue gotten enough attention?

Thanks for the info.

There is no TT# yet.

Post in tech support. More data means possibly a change for the better.

Look into:

http://www.ootpdevelopments.com/boar...d.php?t=126731

This tool can get you league wide salary breakdowns in a hurry.
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Old 08-03-2006, 08:22 PM   #7
aphoward
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Quote:
Originally Posted by jerrycapo
I'm not sure what part of that you are referring to as being the problem. That contract is barely over $5 mil a year. Seems reasonable for a player like Crawford. If your complaint is that Tampa's budget is too high, you have the option to set the budget's yourself.

This was per year, not a total value of the contract. I do know math
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Old 08-03-2006, 10:11 PM   #8
jerrycapo
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Quote:
Originally Posted by aphoward
This was per year, not a total value of the contract. I do know math
Ohhh. That is bad then.
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Old 08-03-2006, 11:47 PM   #9
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Workaround maybe?

Couldn't this be mitigated by adjusting the salary ranges in the League setup but not re-adjusting the team financials? This way the teams would still have the budgets as if Superstars were average $16m, but you've adjusted the range so that on avg the top level talent only gets $12 or $10 or something like that. Or does the AI eventually bid itself up to the $20-25m range anyway?
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Old 08-04-2006, 02:04 PM   #10
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The problem I see is that the teams have ridiculous amounts of revenue. There basically is no small market teams, since almost every top superstar signs an extension with their team, so when mediocre stars hit the free agent market, teams have a ridiculous amount to spend on them, and do.
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Old 08-04-2006, 02:29 PM   #11
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Hmmmmm.....more reasons why I don't use financials. Ban free agency and bring back the reserve clause.
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