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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Stealing Issues
Has anyone noticed their team's reluctance to steal bases when requested? It seems like the initial part of the play is overridden by a later part.
i.e., My "91" base stealer facing a pitcher with a "16" pick-off & a catcher with a "25" arm will encounter this... Wilson gets a great jump on the pitch The pitch misses for a ball Wilson doesn't get a good jump. In a related issue, my catcher who has an "87" arm has only about a 37% throwout rate - but I have seen catchers with "25" arms have 75% throwout rates. To my mind - there seems to be one or more bugs here. |
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#2 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,069
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Do you think you could compile some numbers on multiple catchers/basestealers over a full season or two or three, thus establishing a basis for which Markus can look at before making any tweaks to this area?
Also, hold on to your league file in case this is an isolated issue that needs looking at as a bug.
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Fidel Montoya Asahi2 Baseball ex-Commissioner(Historical League Since 2004) www.allsimbaseball.com (OOTP web hosting - Customized sites for online leagues - Sign up, Connect OOTP and Play!) Share Your Mods - Free, unlimited and easy to upload to share your Mods instantly(free site registration required) |
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#3 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,098
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This issue has been noted in the past, and I believe this PARTICULAR issue (great jump - not so great jump) has been fixed for the patch.
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"And as I wander with my music through the jungles of Despair, my kid will learn guitar and find a street corner somewhere. There he'll make the silence listen to the dream behind the voice, and show his minstrel Hamlet daddy that there only was one choice." |
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#4 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Thanks for the info. I'll look forward to the upcoming patch.
Also, I hope the game will let my runners steal bases like they did in the previous version. Sometimes I find myself wishing that I was the first base coach with a virtual cattle prod. Also, as mentioned earlier, it seems just as easy (or easier) to steal third base. Hope this gets fixed in the patch. Last edited by Ambermonk; 07-07-2006 at 01:13 AM. |
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#5 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,379
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Quote:
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#6 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
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#7 |
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All Star Starter
Join Date: Apr 2004
Location: Not Here
Posts: 1,226
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Geez, can't you find any of your own issues rather than resorting to stealing them?
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Beer Snob and Baseball Sim Geek |
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#8 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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I have installed patch 1.0.2 and the stealing problem still exists - in spades!
Asking a runner on first to steal seems to have little effect on him stealing. It only serves to ruin the pitch count for the batter. Does anyone know if there is a number in the code that can be changed to get the runner to actually attempt to steal? If I had to guess - I'd say that asking a runner to steal increases the likelihood of them stealing by maybe 2-3% of the time. Not good enough. |
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#9 | |
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Global Moderator
Join Date: May 2002
Posts: 4,960
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Quote:
Without these numbers we can't go in good faith to Markus and say this needs fixed. Get us some numbers we can go over, and some history, and maybe even a lg file when asked for. But a few games of play doesn't a season or trend make.. ok?
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#10 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Quote:
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#11 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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As far as a good lead goes, the text often explictly states that the runner has a good lead/break from the base - and still stops short!
I am getting more steals on "run & hit" than on "steal". Regarding complete seasons, I am nearly halfway through my first season. I plan to have backups at the end of each season. Last edited by Ambermonk; 07-09-2006 at 03:47 PM. |
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#12 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Quote:
__________________
Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#13 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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All of this is not to say that there isn't an issue here, Ambermonk. We just need to come up some convincing numbers to make a case.
There's a few different frequencies you've brought up, and each has a different measure: We can measure the relationship of catcher arm to throw-outs by looking at catcher statistics, although the correlation isn't 100% here, since as others mentioned, the pitcher and the stealer have some effect. We can measure the frequency of steals overall by looking at league-wide steal totals at the end of a season. One of the trickier ones is "how frequently does a player start to go, but then decide not to"? I'm not quite sure how to measure this one... Ideas? Steve |
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#14 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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There were a lot of times in OOTP5 that I would tell the runner to steal and he "wouldn't get a good jump". Sometimes I'd end up with an 0-2 count and have to do a hit and run if I wanted him to go... very annoying, but not all that bad. It's probably the same thing here in this game but...
It's reporting that the runner is going and has a great jump or something silly, then says he didn't go. There's probably not a real problem here except the runner not stealing is magnified by the bogus report that he's gotten a great jump and he's off to the races... only to find out he didn't. You have to admit that this sequence is just stupid regardless of if there's a problem with stealing: Wilson gets a great jump on the pitch The pitch misses for a ball Wilson doesn't get a good jump. That particular sequence is most likely due to the calls to the xml file, if I recall correctly all those are xml file lines. A rare occasional bogus report like that isn't bad, but it does happen far too often and it's just not possible that the announcer is that stupid. I have a little time, I'll run a couple games and tell every runner to steal and report what the lines tell me and results. |
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#15 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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I logged at least one bug out of this:
TT # 2168, which asks Markus to look at the logic that would cause a player to "get a good jump" and then not steal. |
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#16 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
![]() I stole home twice... got thrown out at home three times... anyhow... The pitchers all had 11 for hold runners, catchers all had 12 arms. There were a total of 159 clicks telling the guys to steal. 10 of them resulted in the "is going, oops no he's not". Stealing 5 happened 4 times, stealing 6 3 times, 11 stealing 15 stealing, and 20 stealing one each. Here's the results in the order they happened, the number is the runners stealing rating, steal just means he did run, no run he didn't and the 10 takes off but really doesn't. It doesn't look that bad to me, especially when you have other options to make the guy run. Code:
6 17 6 6 No run No run Steal No run No run Steal No run No run 20 Steal Steal No run Steal 5 11 No run 15 No run Takes off No run No run No run not good jump No run No run No run No run 5 Steal No run No run No run No run No run No run No run Takes off No run Steal No run won't go No run 20 Steal No run No run No run No run Steal Takes off Steal No run 15 breaks, stops Steal No run No run No run 5 Takes off Steal Steal No run not make a go of it 3 15 No run No run No run Steal No run No run No run No run No run No run No run Steal No run No run No run 20 is running No run No run Steal breaks, stops No run No run Steal No run No run No run Steal 6 No run Steal 17 No run No run No run No run No run Takes off No run Steal No run edes off but no go No run 6 No run No run No run Steal No run No run No run 15 Steal No run No run No run No run 11 No run No run No run No run No run Steal No run No run No run No run No run No run No run Steal Takes off No run No run Steal leans but no break Steal No run 11 No run Steal No run Steal No run No run Steal 12 Steal Steal No run 12 6 No run Steal No run No run 20 No run Steal Steal No run 17 Steal No run Steal Steal No run Steal 6 Takes off 20 Steal couldn't get in gear No run No run No run No run No run No run No run Steal No run is running No run didn't get jump No run Steal No run Steal No run No run No run Takes off leans but no break No run No run |
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#17 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Sorry, what does this sentence mean?
"Stealing 5 happened 4 times, stealing 6 3 times, 11 stealing 15 stealing, and 20 stealing one each." |
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#18 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Can anyone provide specific lines of PbP text where the player appears to be going, and then doesn't? We're having trouble replicating this over here...
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#19 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
With a stealing rating of 5 runner I got themessage 4 times, with a stealing 6 rating runner I got the message 3 times... Play out one game, tell every baserunner that gets on to steal every base he can until he scores or is thrown out. Straight steal, not run and hit.... sometime in that game you'll get the message. My data was 2 games of doing that, it happened 10 times. |
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